Civilization 5

50_dollar_bag said:
There should be a prostitute specialist which adds one happiness but adds 1 unhealthiness.

Nice suggestion :goodjob:
 
I think that it is time for SMAC 2 which must be an improvement over CIV4.
Leave CIV5 to another 5-6 years before it is published.
It's the right moment for a new game in the SMAC series!
 
Bring Civ2 back. 90% of what they did away with from that version, they should have kept.

"No paratroopers in modern combat"... WTF kind of "realistic" game rules are those?
 
Political instability resulting in mutinies, rebellions, civil war, and mass defections. In addition to things like religion, civics, and diplomacy affecting stability, we should have the ability to utilize propaganda (which gets more effective farther down the tech tree). Large empires would be inherently less stable than small ones, causing a balancing factor to expansion and allowing late-game upsets when the guy in first place gets his empire splintered by rebellion.
 
Mewtarthio said:
Political instability resulting in mutinies, rebellions, civil war, and mass defections. In addition to things like religion, civics, and diplomacy affecting stability, we should have the ability to utilize propaganda (which gets more effective farther down the tech tree). Large empires would be inherently less stable than small ones, causing a balancing factor to expansion and allowing late-game upsets when the guy in first place gets his empire splintered by rebellion.
One thing I like is to either go CivIV style (Less cities, more concentrated.) or CivIII style (ICS, more undeveloped cities.)
 
All I really want from a new Civ game is an improved AI for warfare. Heck, I'd settle for one that doesn't just park all it's unit's in cities and wait for me to destory them with collateral damage.
 
But that may be fixable in a patch or by some extensive modding. I think the core of what could change in Civ5 is what was mentioned above: implementing revolutions, rebellions, political instability, propaganda, etc. into a whole new system.

I know it sounds radical, but maybe move away from the tile-based game and more into a fluid system, where your people scatter about the fields farming and such, and small towns build into mighty cities slowly. Or, perhaps a system where people abandon cities that happen to be in poor climate zones, for example, and relocate on their own. Maybe moving away from the concept of distinct units and instead using a combat system where you have some "real" number of soldiers of varying types fighting together against another "real"-numbered army...say you send 15,000 swordsmen and 8,000 archers and mixed light infantry along with 40 catapults to take a city.

There are a lot of ideas out there, and it's late so I only remembered a few of mine. But I think Civ4 can be expanded to no end right now (and SMAC2 or Colonization 2 would be welcomed--I grew up on those games!)...Civ5 would be distant...
 
Mewtarthio said:
Political instability resulting in mutinies, rebellions, civil war, and mass defections. In addition to things like religion, civics, and diplomacy affecting stability, we should have the ability to utilize propaganda (which gets more effective farther down the tech tree). Large empires would be inherently less stable than small ones, causing a balancing factor to expansion and allowing late-game upsets when the guy in first place gets his empire splintered by rebellion.

In Civ4 the main reason people rebel is because a foreign city nearby has culture and some great artist did something nice. What rubbish.

In reality people rebel primarily when economic conditions are poor, or if there's been harsh repression, and while that is reflected in the game, though "frowny faces", it should also give a percentage chance of an uprising.

And when there IS a revolt, it should produce "barbarian" units who are doing the rebelling, and if you don't successfully defeat those barbarian units, you lose the city to them.

Not just for balance, but this would add some DESPERATELY needed realism back into the game.
 
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