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Game #9 - Incas/Huayna Capac
Game #9 - Incas/Huayna Capac

In the next ALC game, I'll be playing as Huayna Capac, leader of the Incas. This thread is to discuss, before the game, how to best exploit that particular leader's characteristics, which is the main feature and purpose of the ALC series.
(A couple of minor notes: I have still not purchased Warlords, so this game will be played with vanilla Civ IV.)
The fact sheet:
- Traits: Aggressive and Financial
- Starting Techs: Agriculture and Mysticism
- Unique Unit: Quechua (Replaces Warrior; Strength: 2, Movement: 1, Cost: 15, Unique Abilities: +100% versus archery units)
Keep in mind that with this game, I am moving the ALCs up to Monarch level at long last. So part of our discussion must revolve around the differences of that level. I've played a handful of Monarch games and have won a couple of them, but they've been at epic speed. An additional challenge in this game may come from sticking with normal speed, which I've used for all of the ALCs. I should also not that my two Monarch wins were also with Financial leaders (Catherine and Elizabeth). I know that at Monarch level, the barbs are more numerous; the AI starts with an Archer; and the AI has an additional research bonus. If anyone could spell it out more specifically, I'd appreciate it. And then we can discuss how to compensate for each of the level's unique challenges.
Now to Huayna's specifics. First of all, with the Financial trait, this is going to be a Cottage Economy (CE) game. No sense wasting a trait. That also means I probably won't be trying to build the Pyramids. (In fact, one adjustment I'll probably have to make on Monarch is getting over the wonder addiction I had forming once I'd mastered Prince level.) Placing and working cottages in appropriate locations will be a priority, and therefore Pottery will be on our list of desirable early techs. I'll be looking to counter that AI research advantage with Financial's commerce bonus--that means I'll also want to research Currency for Markets and Guilds for Grocers fairly early too, I should think.
The Aggressive trait is getting a bit of a workout lately in the ALCs after a long hiatus. Just as cottages go with Financial, war-mongering goes with Aggressive. However, the additional challenge of Monarch level may make me throttle that down a bit, especially if the AIs get a tech lead and superior units early in the game. On the other hand, it's widely agreed that war strategy is one of the key areas where a human player had a clear advantage over the AI. Thoughts?
Speaking of war-mongering, Huayna has an ideal unique unit (UU) for it: the Quechua. Quechuas strike me as having a much longer shelf life than the unit they replace because of that huge bonus versus archers. They can stand up to the AI's favoured defender AND to the first two types of barbarian attackers. They're also darned cheap. I will also likely be looking to steal Workers from my rivals. Once Axemen and/or mounted units show up, though... yikes.
I've seen many references on the board to doing a "Quechua Rush", but I've never done one myself, since this is my first time playing as Huayna. How many cities should I have before starting this? Should I just spam Quechuas to begin with? How many opponents can I reasonably expect to take out--1? 2?
Regarding the starting techs: with Agriculture, I'll be hoping for a farmable resource near the start. Farms will lend themselves to population growth, and thereby to whipping. However, good farm tiles (grassland, flood plains) also make good cottage tiles; I may convert them once I have Pottery researched.
Mysticism kind of throws a monkey wrench into things, raising more questions than it answers. Should I try to build Stonehenge and later, the Oracle, or is that usual 1-2 wonder combo too ambitious for Monarch? Should I go after one of the early religions?
To keep a better focus than in my last Prince-level game, let's also start talking about potential victory conditions, since we may benefit from having a game-long strategy to follow. What about diplomatic? We haven't done that one yet in an ALC. Conquer for the population base, spread a religion I found, then build the UN later in the game? Or is Huayna better-suited to a different victory condition? He always gives me a run for my money in the space race.
Anyway, we'll take, as usual, a couple of days to prepare for the game here, then I'll start the game thread. Let 'er rip!