TB1 - Rhye's Germany.

Tboy

Future world ruler
Joined
Aug 5, 2004
Messages
1,111
Location
At my Computer, somewhere in the UK
Mod: Rhye's of Civilization, v1.38
Civ: Germany
Difficulty:Monarch
STARTED
Anyone up for a succession game on these terms? I'm looking for 3-5 other people to play this with me, with turn sessions of 10 turns each. I won't actually generate the game until everyone's signed up, so as there's no cheating.

Players:
sikandar323
Evil_Dr_V
Furrie
 
I'm interested if enough people sign up.
Rhye's is Vanilla only right?
 
Welome, FuRRie!

Yup, it is vanilla only. It'll be months before a Warlords version is released.
 
Don't worry, it's "only" Monarch, so a lesser turnset can easily be put straight in the next one :)
 
Good to have you join Kairob! Now we just have to wait for one or two more people, then start!
 
Basically, sikandar, you download the mod from here, and extract it to your civilizationIV/mods folder. Then whenever you get the save, just load the save and play 10 turns, then post it here with a brief summary of what you have done.

It's for vanilla civIV, BTW.

Still want to play?
 
Sure, Evil_Dr_V! Just use that link to get the mod, and wait to get the save!

Now that we have enough people (though people can still join until we start), I'll start the game on Saturday, 10:00AM GMT+1. Make sure you have all downloaded the latest version of Rhye's mod.
 
Sorry guys I am leaving tomorrow, and have to have some work done to take with me, so I wont be able to play. Again apologies, I didnt think anything like this would come up, and I wont be back for a week. :(
 
I am home this weekend and won't have acces to Civ4 untill sunday evening (GMT+1).
But Tboy fell free to fire up the game and play first 20, i'll pick it up when i get back to my students room on sunday.
 
Ok Furrie, I'll play your 10 turns for you. Just try to be there for the next time round.

Kairob, shame to see you go, but I understand, I've had real life stop a game or two before. Do you wish to actually leave, or just stop until you get back?
 
Also, everyone, please be aware that the Rhye's of civilization mod has some odd features:

1.Not every civ starts at the same time, but later starting civs start with more techs and units.
2.When you build a city (after we spawn), it will start at size 3 and have a granary, aqueduct and (I think) a market.
3.When a new civ spawns, rival cities and units near the spawn point usually flip to the new civ (might happen to us, if we're lucky :) )
4.Each civ has a new way to win, a 'Historical Victory'. These are three coniditions which, if met, win that civ the game. They are based on what the civ did or was trying to do in real life. Please note than when you complete all the objectives, the game takes a few turns for you to actually win, so don't think it's broken.

There are other things as well, like Congress and city scripting, which are best explained by the manual that comes with the mod.
 
And we begin! I've played the first 10 turns, so the rest of you do the same with your turns, ok?
First of all, the starting state of Germany:

Germansuccessiongamepicture1.JPG


Turn 1: Founded Berlin and got it started building a library. Started anarchy to get into Hereditary rule, Vassalage, Serfdom and Organized religion. Traded code of laws to Rome for Literature, meditation, sailing and 10 gold. Got workers started on resources, and sent one settler east, and one west, both with Longbowman escorts. Sent the rest of the army south to the border with Rome, as I reckon that some cities'll flip soon.

Turn 2:Founded Memel and started it building worker (well, it will when nthe anarchy ends). Sent west settler into Denmark to found Copenhagen next turn. Workers continue to work on resources. Army fortifies on border with Rome, still waiting for flip. Made contact with France, but they've no techs to trade for.

Turn 3:Anarchy ends. The Roman city of Laibach flips to us, which is the Christian holy city! :) Fortunately this does not lead to war with Rome, and adds a small (but obsolete) number of soldiers to our army. Also gains us contact with England and Greece. Trade currency to Rome for Calendar, and found the city of Copenhagen. Set Laibach to building worker. Start researching civil service, and army moves south towards Laibach. Since Rome has only two cities left and is at war with Greece, we could get something out of this situation...

Turn 4: Convert to Christianity, which gains us contact with Arabia and Spain, and gains us a whole load of LOS, and also causes 1 turn of anarchy. Christianity spreads in Berlin. Workers continue to work.

Turn 5: Anarchy ends. As French defenses are weak, I send the army westwards to prepare to attack Aix-la-Chappelle. Not much else to report.

Turn 6:Christianity spreads in Copenhagen. Army continues to move towards Aix-la-Chappelle. France offers to trade pig for cow, which I decline, as we'll be at war with them soon. Contact made with Egypt.

Turn 7: Army continues to move.

Turn 8:War! German troops move into French territory jsust outside Aix-la-Chappelle, where they capture a worker, who begins building a road that will connect the captured French territory to the Fatherland.

Turn 9: The battle of Aix-la-Chappelle rages. The catapult bombards the city, and then the army moves in. The city is taken, but at a high cost: 2 axemen and a spearman were lost. The German Army must fight hard until reinforcements can be sent.

Turn 10: Memel builds a worker, so I set it working on a barracks. Contact with the Russians is made. The swordsman in Aix-la-chappelle is given the city raider 1 promotion, and the axeman is given the combat 1 and shock promotions. They are both fortified in the city.

The state of europe at the end of turn 10 (930AD):

RhyeGermanySuccessionendofTurn10.JPG


Now it's time for sikandar323 to play his 10 turns. I suggest you make peace with the French soon, as we already have one city of theirs, and we do not have the military to take more of their cities yet. But force concessions in the peace treaties, and don't surrender any cities. Or anything else, for that matter.

Here's the save, saved at the very end of turn 10. sikandar323, play yours until the end of turn 20, and then post the save with a report (doesn't have to be as lengthy as mine, could just be a brief summary.

EDIT: As sikandar323 hasn't replied for a while, we'll skip to Evik_Dr_V this time.

http://forums.civfanatics.com/uploads/49904/RhyeGermanySuccessionTurn10end.Civ4SavedGame
 
Okay i'm back.
Best to make peace with France and take em out in a later stage of the game, we can then move trough to spain and even Italy :)
 
we haven't heard from Siander from oct 06, I suggest DR_evil picks this one up so we can continue, I've PM'ed Sikander to post in this thread wether he still plays or not.
 
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