SheepNES: 1815 After Napoleon

Sheep

Orange Shrooms!
Joined
Oct 23, 2002
Messages
10,496
Location
Edited so Moose cant find me
Napoleon has just been defeated and Tallyrand has just saved France at the negotiating table. Enter oh brave new world as imperialism will soon enter high swing and the formation of the United States of America some 30 years ago has begun to flex its still somewhat infantile muscle. THIS IS NOT AN ALT-HISTORY so if you CANT play to a character be prepared form the consquences.

Just some housekeeping. Due to the huge popularity of this nes I AM RESTRICTING ALL ORDERS TO ONE PM

This is for my sanity and to ensure that this nes doesnt get destroyed by me freaking out with all the work.

One pm aint hard to do.

Have fun!
 
Welcome to SheepNES: After Napoleon
o upgrade the training of a specific unit you can spend 1 ep and this will upgrade 2 regiments, divisions or 4 ships then further modified by your industrial rating along the same lines of purchases.

The levels of training are:

1. Peasantry
2. Rabble
3. Semi- Rabble
4. Greenhorns
5. Standard
6. Trained
The year is 1815. After nearly two decades of constant warfare, Europe once again is at peace. The Emperor Napoleon Bonaparte has been defeated for the second time at Waterloo by the Grand Alliance, and France has signed its humiliating peace treaties ending its hegemony over Europe once and for all. The United States continues its growth and looks towards a day when it stretches across the North American continent from shining sea to shining sea, Britain is the new hegemon, as its power is unmatched. Alone it has come from its wars with the Emperor unscathed and begins to look upon India, Africa and the Far East with greedy eyes in the hope that imperialist ambition can be met here!

This is but a sample of the world, the whole world is at a turning point. Now that the latest major conflict is over, what will happen? What new friendships with be forged, which old ones will fall into disuse. It is up to you to guide your nation to national greatness or run the risk at seeing it collapse in despair. Godspeed and good luck, you are going to need it!

Rules.

Player Commitments

First of all let me say this. If you have trouble playing in character, its probably best you don’t play this game, consequences will be had if you don’t. I don’t want to see China abandon millennia of tradition and teachings in order to keep up with the West. Indeed modernize by all means if you are playing China (I use this only as an example) but do it in a Chinese way, not a Western way.

Second of all if you cant commit to sending in orders ONCE a week, don’t bother signing up. Nothing infuriates me more than having people sign up only to drop out a turn later. If I am giving you the commitment to make an update once a week, I expect you to send in orders once a week. Diplomacy may be unfinished but I don’t care, send those orders in. It takes me far more effort to make the update then for you send a single PMs worth of orders. Without those orders your nation will suffer and I really don’t want that.

Finally this is a NES, so stories are preferable, I don’t care if they are about how your King goes to the toilet and finds something floating in the bowl, or how such and such General cooked up his newest devious plan to wrest control of the stronghold off your enemy. Just write something, it makes the NES more enjoyable for me, making me much more likely to be favorable to your nation in the update. I don’t lie, those who make stories generally do better in my nesses that those who don’t. Don’t short change yourself by neglecting to write a simple paragraph. It doesn’t take that long and hey you might find out you actually like it.

Stats

Stats are how you know how well your nation is doing at the moment. Although the map is a good indication and those economic centres are the major source of income, it is important to look at your stats. Below I am going to give you a brief run down of each individual stat and what it actually affects in the game. Some can be paid for, some are affected by the updates themselves and yet again some are only affected by a good story or three. It is important you read this to understand how to play this nes as the rules are all written by me, no copy or pasting or borrowing, although the ideas you may be somewhat familiar with already.

Official Name

Goes without saying this is the Official name of your nation. These can be fun. Kingdom of Great Britain and the Overseas Territories sounds much better than Britain itself.

Ruler

The name of your current ruler. This will change from time to time due to player actions or simply when the current ruler historically dies and the will be replaced by another leader. In the nes you take the role of this ruler. You are the sovereign ruler of your nation, not the nation itself. There is a distinction there if you have a keen enough brain to understand it.

Capital

This is the name of your capital city represented by the capital token on the map. Note that the capitals of colonies are not represented on the map as they are directly ruled on the main part from their mother country. If they do become a dominion then they will get their own stats.

Centralisation

This is how centralized the government of your country is. The less centralized your government the more autonomy individual provinces have. The less centralized you are the more chances are of provinces speaking up when they aint happy with what you are doing, however the more central you are the more chances of something going wrong if the central government is taken out.

Very Loose Confederation
Loose Confederation
Confederation
Union
Federalized
Central Authority

Government

What type of government your nation follows. If you are democratic then it will show what type of democracy you are. Be warned if you are democratic certain orders can be vetoed by whatever arm of the government does that to your leader. What type of government will help you in confidence and other stats, place limits on some stats and the rest. Of course different governments are everywhere so rather than listing all the possible governments I will just work with what I think that government is. If you want to set down how your government works, write a story, it’s a good story idea and one that you can make more stories from in the future….

Tech Level

This represents the level of technology within your nation. I don’t see any Zulus running around with muskets like the British redcoats now do I?

Below are the levels of technology. Some lower tech levels with have restrictions on what types of troops you may buy, the higher the tech level of the troops the better off you are going to be equipped. What each level means will be added later

Pre-Enlightenment
Early Enlightenment
Middle Enlightenment
Late Enlightenment
Early Industrial
Middle Industrial
Late Industrial

Size

The Size of your nation determines the amount you must spend to upgrade the stats you can upgrade by spending money on. The larger your nation the more economic points you must spend to upgrade them. If this doesn’t make sense I don’t know how better to explain it but as always ask me and I will clarify. The levels are with the ep needed per upgrade in brackets

Tiny (1ep)
Very Small (2ep)
Small (2ep)
Medium (3ep)
Large (4ep)
Very Large (5ep)
Huge (6ep)
Gigantic (6ep)
Pax Imperailis (7ep)
Half the World (8ep)

Economy

Economy is split into three parts. First of all is the economic condition of your nation. This affects how many eps you have to spend. Unlike most nes you have no control over this, and will fluctuate due to events in the nes, stories you write and how well your policies are going. Futhermore industry and infrastructure do help this grow a little. If you have negative eps at the end watch out. The levels are:

Depression (-3 eps a turn)
Recession (-2 eps a turn)
Failing (-1 ep a turn)
Stagnating (-1 ep a turn)
Stable (even no change to your eps)
Growing (+1 ep a turn)
Booming (+1 ep a turn)
Prosperous (+2 eps a turn)
Outstanding (+2 eps a turn)
Economic Tiger (+3 eps a turn)

Secondly in your economic stats you have the number of eps you earn a turn from your economic centres. These are the red circled cities on the map. For each one of these you hold at the beginning of the update you receive an ep to spend.

Thirdly you have your treasury for any banked eps you may be storing for a rainy day.

Together all three will determine the size of your budget for the coming turn.

Industry

Industry may be upgraded by spending the required amount according to your size twice to upgrade the stat. The first time you do it an asterix (*) will be put next to your Industrial stat saying next time you spend the required amount you will be upgraded. You can only spend this amount once a turn meaning at the least it will take you two turns to upgrade this stat. This is a central stat to the nes. This reflects on how much you are able to build per a turn. The better your industry the more you can build per an ep. Pretty simple. The levels are:

Non-Existant (x 0.5 2ep are counted as 1ep for builds)
Starting (x1 = normal builds)
Infantile (x1= normal builds)
Mediocre (x1.5= 1ep counts as 1.5 builds)
Industrialisng (x1.5= 1ep counts as 1.5eps)
Industrialised (x2 = 1ep counts as 2eps)
Growth (x2 = 1ep counts as 2eps)
Booming (x2.5 = 1ep counts as 2.5eps)
Exceptional (x3 = 1ep counts as 3ep)
World Class (x3.5 = 1ep counts as 3.5ep)

Therefore for example. If you can get 2 regular regiments for 1ep and you are Non-Existant then you get 1 for 1 ep or 2 for 2 ep (I always round it up) On the other hand if you are World Class you get 7 regiments for 1 ep. Clear enough.

Infrastructure

The level of infrastructure in your nation is important for several reasons. One is that it helps raw materials get to your factories and your manufactured products to places where those go. If you don’t have that industry will begin to suffer then your economy. So its important to have a respectable level of infrastructure.

Second of all infrastructure helps your government in the defense of the nation in the time of war, but can also hinder it. Troops move faster over your territory but so do enemy troops. It’s the choice you take. To upgrade it you need to spend the eps equivalent to to your national size as that dictates. The levels are:

1. Non-exsistant
2. Starting
3. Infantile
4. Mediocre
5. Reasonable
6. Good
7. Growing
8. Great
9. Exceptional
10. World Class

Note if you only have for example a infrastructure rating of reasonable then as you can only have a industrial rating to levels higher then your industrial rating at the most can be Growth. For more examples then if you have non-existant then your highest industrial rating is Infantile while to get to World Class on your industrial levels you need to have at least a Great infrastructure system or better.

Education

Education is important. Without it the people will never progress. Education in this nes will help you several ways. First of all with Education your leadership will be better than someone on the same level leadership but with lower education. Second of all it helps you progress to the next tech level the higher it is. Of course this doesn’t necessarily mean if you are at the highest level that it will progress but it makes such things much more likely. Lastly any research into new weapons or projects you are doing will take less time if you have a higher education due to the fact that smarter people usually work quicker as they don’t need to figure out that they need to pick up that hammer to hit the nail into the wood.

To increase it spend the eps required of you by the national size. The levels are:

1. Ignorance
2. Dimwitted
3. Illiterate
4. Standardised
5. Literate
6. Comprehending
7. Smart
8. Genius

Living Standards

This reflects how well your people live. The better they live the better they are going to view you. This stat then of course is reflected into your confidence. With Living Standards to increase them you must spend the ep on your national size. However if you don’t keep an eye on things or due to events this can be known to fall rapidly. Especially in times of war. You have been warned.

The levels are:

1. Hell hole
2. Slums
3. Sub-Standard
4. Unreasonable
5. Reasonable
6. Good
7. Clean and Healthy
8. Wonderful

Culture

This reflects on how well your people identify with your nation and its aims. The higher it is the more patriotic they are and the more willing they are to go out and die for their country. With culture this is based on events in the nes, national monuments completed through projects, winning wars and stories. You cannot buy culture, it is earnt. A low culture will also be reflected in your confidence.

The levels are:

1. Who are we again?
2. Sketchy
3. Not good
4. Alright
5. Reasonable
6. Great
7. Nationalist
8. Unshakable

Confidence

As stated before confidence is affected by the living standards and culture of your people as well as your performance, stories, projects and pretty much everything else determines how confident your people are. However be warned it is possible for people to be unshakable but have a low confidence and things along those lines do happen. The lower your confidence is the more likely you are to have rebellions but rebellions may happen at any stage. This stats really doesn’t mean much but is used more as a told to gauge how good your people are feeling about your governance. A valuable tool indeed. The levels are:

1. Rebellious
2. Disenchanted
3. Unhappy
4. Content
5. Happy
6. Overjoyed
7. Jingoistic
8. Patriotic

Leadership

Your leadership tells us how well your leaders are at planning things. As a ruler you can only give strategic orders, tactical orders are left for the people on the ground, so the better they are, the better you are going to do. It is split into two parts, military and civilian. Military leadership affects your army and navy and how well its going to fight. Your civilian is more about how well you are implementing social policies that may be required due to events and whatever else… To upgrade it you need to spend the ep required to you by your national size.

The levels are:

1. Ignorant
2. Dimwitted
3. Sub-Standard
4. Alright
5. Reasonable
6. Great
7. Brilliant
8. Genius

Projects

This is what you are trying to achieve in ways of research, national monuments, national social programs and the like and how much its going to cost and how many turns its going to take you.

National Background

This is an overview of the national background for yourself so you know what the country has been doing and what its feeling.

Military

Now comes the fun part. The armed forces are the sword and shield of your nation and what when diplomacy fails will either ensure your victory or condemn you to defeat. It is important if you are facing war to have a strong military, however be warned a strong military during peacetime may be inclined to stage a coup if ignored for too long. It’s a fine line, however luckily you will receive somewhat cryptic clues in updates to if a coup is being planned.

The Army

The Army is split into four parts. Here is an overview of prices and what each of them does.

Irregular infantry: You get 4 regiments per an ep then modified by your industrial rating. These are conscript level troops that aren’t the best in the world, but if used correctly are quite useful to your needs. Once they have seen enough action they may gain enough experience to become regulars.

Regular infantry: You get 2 regiments per an ep then modified by your industrial rating. These are professional infantry troops that are your best of the best. You are able to train them and the better trained they become the better they can fight.

Cavalry: You get 1 regiments per an ep then modified by your industrial rating. These are mounted soldiers that are used for lightning fast attacks usually on the flanks. You are able to train them and the better trained they become the better they can fight.

Artillery: You get 1 battery per an ep then modified by your industrial rating. These are cannons or other artillery pieces that become in use that are used to bombard the enemy or their cities from afar. You are able to train them and the better trained they become the better they can fight.

The Navy

The Navy is split into three parts. Here is an overview of prices and what each part does.

Transports: You get 2 Transport squadrons per an ep and modified by your industrial rating. Each transport can take either 2 infantry divisions or 1 cavalry or artillery division over water. These are needed to actually transport ships over water and without them you cannot do so. They are unarmed.

Frigates: You get 1 Frigate squadron per an ep and modified by your industrial rating. Frigates are primarily fighting ships that can fight by themselves but are best used primarily to protect your transports. You are able to train them and the better trained they become the better they can fight.

Ships of the Line: These ships are the masters of the oceans. You get a Ship of the Line squadron per every 2 ep spent and then modified by your industrial rating, SOTL are fighting ships and are used primarily on hunting down enemy transports and or frigates. You are able to train them and the better trained they become the better they can fight.

Training

This ties directly into the leadership qualities of your military. The higher the leadership the better the training overall of your army and navy.

UUs

You may elect to have a UU however prices will be high for these and their numbers should be kept to a minimum. I don’t want to see huge armies made soley out of UUs as the generic units are good enough. UUs are for specialized missions and whatever else you want. Only one UU per a nation and I will discuss costs and the like with you as you make them.

Colonies

Colonies dont have their own stats.

Alright that’s pretty much it, if you see anything I have left out or anything you are not sure upon please pm me. Thanks
 
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Stats

Americas and Pacific

Kingdom of Hawaii
King Kamehameha Darkening
Lahimia
Absolute Monarchy
Centralization: Federalized
Tech Level : Mid Enlightenment
National Size: Small (2)
Army: 5 Irregular regiments, 2 Regular regiments, 2 Artillery regiments, 1 Cavalry squadrons
Navy: 3 Frigate squadrons, 2 Transport squadrons
Economy: Stable (no change)
Economic Centers: 2
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Infantile (3)
Education: Illtierate (3)
Living Standards: Good (6)
Culture: Reasonable (5)
Confidence: Jingoistic (7)
Leadership (Civilian/Military): Substandard/Dimwitted (2/3)
Projects: none

United States of America
President James Madison andis
Washington, District of Colombia
Federal Republic
Centralization: Union
Tech Level: Early Industrial
National Size: Very Large (5)
Army: 15 Irregular regiments, 10 Regular regiments, 5 Artillery regiments, 5 Cavalry squadrons
Navy: 7 SOTL squadrons, 15 Frigate squadrons, 15 Transport squadrons
Economy: Booming (+1)
Economic Centers: 14
Treasury: 0
Industry: Industrialized (+2)
Infrastructure: Mediocre (4)
Education: Standardized (4)
Living Standards: Reasonable (5)
Culture: Alright (4)
Confidence: Overjoyed (6)
Leadership (Civilian/Military) Reasonable/Alright (5/4)
Projects: none

Republic of Paraguay
Generalissimo José Gaspar Rodríguez de Francia
Asuncion
Military Junta
Centralization: Confederation
Tech Level: Early Industrial
Small (2)
Army: 20 Irregular regiments, 2 Regular regiments, 3 Artillery regiments, 1 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 2
Treasury: 0
Industry: Industrializing (x1.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Reasonable (5)
Culture: Nationalist (7)
Confidence Happy (5)
Leadership (Civilian/Military) Substandard/Great (3/6)
Projects: none

Republic of Haiti
President Jean-Jacques Dessalines
Port-au-Prince
Abolitionist Black Republic
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Tiny (1)
Army: 4 Irregular regiments, 1 Artillery regiments, 1 Cavalry squadrons
Navy: 2 Frigate squadrons, 2 Transport squadrons
Economy: Stagnating (-1)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Starting (2)
Education: Illiterate (3)
Living Standards: Sub Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military)Dimwitted/Dimwitted (2/2)
Projects: none

Europe and North Africa

Empire of Great Britain, Ireland and Hanover
King George III Icamancin
London
Parliamentary Monarchy
Centralization: Union
Tech Level: Early Industrial
National Size: Pax Imperialis (7)
Army: 25 Irregular regiments, 10 Regular regiments, 6 Artillery regiments, 5 Cavalry squadrons
Navy: 20 SOTL squadrons, 30 Frigate squadrons, 40 Transport squadrons
Economy: Prosperous (+2) (+1 from Brunswick)
Economic Centers: 26
Treasury: 0
Industry: Booming (x2.5)
Infrastructure: Growing (7)
Education: Comprehending (6)
Living Standards: Reasonable (5)
Culture: Unshakable (8)
Confidence: Jingoistic (7)
Leadership (Civilian/Military) Great/Brilliant (6/7)
Projects: none

Kingdom of France
King Louis XVIII Drake Rugalia
Paris
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Industrial
National Size Very Large (5)
Army: 30 Irregular regiments, 15 Regular regiments, 8 Artillery regiments, 6 Cavalry squadrons
Navy: 13 SOTL squadrons, 25 Frigate squadrons, 30 Transport squadrons
Economy: Stable (no change)
Economic Centers: 14
Treasury:
Industry: Industrialized (x2)
Infrastructure: Good (6)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Nationalist (7)
Confidence: Content (4)
Leadership (Civilian/Military) Alright/Great (4/6)
Projects: none

Empire of Spain
King Ferdinand VII Luckymoose
Madrid
Absolute Monarchy
Centralization: Union
Tech Level: Early Industrial
National Size: Pax Imperalis (7)
Army: 20 Irregular regiments, 10 Regular regiments, 6 Artillery regiments, 5 Cavalry squadrons
Navy: 15 SOTL squadrons, 25 Frigate squadrons, 25 Transport squadrons
Economy: Recession (-2)
Economic Centers: 26
Treasury: 0
Industry: Industrialized (x2)
Infrastructure: Mediocre (4)
Education: Standardized (4)
Living Standards: Unreasonable (4)
Culture: Reasonable (5)
Confidence: Unhappy (3)
Leadership (Civilian/Military) Alright/Alright (4/4)
Projects: none

Empire of Portugal
Queen Maria I Nuclear Kid
Lisbon
Absolute Monarchy
Centralization: Union
Tech Level: Early Industrial
National Size: Very Large (5)
Army: 10 Irregular regiments, 8 Regular regiments, 5 Artillery regiments, 3 Cavalry squadrons
Navy: 10 SOTL squadrons, 15 Frigate squadrons, 15 Transport squadrons
Economy: Growing (+1)
Economic Centers: 12
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Reasonable (5)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military) Alright/Reasonable (4/5)
Projects: none

Kingdom of Denmark
King Fredrick VI
Copenhagen
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Medium (3)
Army: 8 Irregular regiments, 2 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 1 SOTL squadrons, 3 Frigate squadrons, 3 Transport squadrons
Economy: Stable (even)
Economic Centers: 3
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Reasonable (5)
Education: Comprehending (6)
Living Standards: Good (6)
Culture: Reasonable (5)
Confidence: Happy (5)
Leadership (Civilian/Military): Great/Alright (6/4)
Projects: none

Kingdom of The Seven United Netherlands
King William I Ice Eye
Amsterdam
Parliamentary Monarchy
Centralization: Confederation
Tech Level: Early Industrial
National Size: Medium (3)
Army: 10 Irregular regiments, 10 Regular regiments, 5 Artillery regiments, 5 Cavalry squadrons
Navy: 15 SOTL squadrons, 30 Frigate squadrons, 30 Transport squadrons
Economy: Growing (+1)
Economic Centers: 9
Treasury: 0
Industry: Industrializing (x1.5)
Infrastructure: Reasonable (5)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Alright (4)
Confidence: Happy (5)
Leadership (Civilian/Military): Reasonable/Alright (5/4)
Projects: none

Duchy of Pidemont
King Victor Emmanuel I Neverwonagame2
Turin
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 17 Irregular regiments, 3 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 5 Frigate squadrons, 5 Transport squadrons
Economy: Growing (+1)
Economic Centers: 3
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Reasonable (5)
Education: Standardized (4)
Living Standards: Reasonable (5)
Culture: Alright (4)
Confidence: Content (4)
Leadership (Civilian/Military) Sub-Standard/Alright (3/4)
Projects: none

The Papal States
Pope Pius VII
Rome
Temporal Papal Authority
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 5 Irregular regiments, 11 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 3 Frigate squadrons, 3 Transport squadrons
Economy: Stable (no change)
Economic Centers: 2
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Reasonable (5)
Education: Smart (7)
Living Standards: Clean and Healthy (7)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Brilliant/Alright (7/4)
Projects: none

Kingdom of the Two Sicilies
King Ferdinand IV Imago
Naples
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 17 Irregular regiments, 6 Regular regiments, 3 Artillery regiments, 1 Cavalry squadrons
Navy: 5 Frigate squadrons, 5 Transport squadrons
Economy: Booming (+1)
Economic Centers: 3
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Reasonable (5)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Alright (4)
Confidence: Happy (5)
Leadership (Civilian/Military): Sub-standard/ Reasonable (3/5)
Projects: none

Swiss Confederation
Swiss Federal Council Fireisgood
Bern
Confederate Republic
Centralization: Loose Confederation
Tech Level: Early Industrial
National Size: Small (2)
Army: 2 Irregular regiments, 6 Regular regiments, 2 Artillery regiments, 1 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 1
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Reasonable (5)
Education: Literate (5)
Living Standards: Good (6)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Reasonable/Sub-Standard (5/3)
Projects: none

Kingdom of Bavaria - Wruttemburg
King Maxamilian Joseph
Munich
Constutional Monarchy
Centralization
Tech Level: Early Industrial
National Size: Small (2)
Army: 8 Irregular regiments, 4 Regular regiments, 3 Artillery regiments, 2 Cavalry squadrons
Navy: none
Economy: Stable (no change)
Economic Centers: 3
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Great (6)
Confidence: Content (4)
Leadership (Civilian/Military): Alright/Alright (4/4)
Projects: none

Kingdom of Prussia
King Fredrick Wilhelm III The Farrow
Berlin
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Large (4)
Army: 20 Irregular regiments, 15 Regular regiments, 5 Artillery regiments, 8 Cavalry squadrons
Navy: 2 SOTL squadrons, 3 Frigate squadrons, 3 Transport squadrons
Economy: Booming (+1)
Economic Centers: 8
Treasury: 0
Industry: Exceptional (x3)
Infrastructure: Great (8)
Education: Comprehending (6)
Living Standards: Reasonable (5)
Culture: Nationalist (7)
Confidence: Jingoistic (7)
Leadership (Civilian/Military): Alright/Brilliant (4/7)
Projects: none

Kingdom of Saxony
King Frederick Augustus I
Dresden
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 7 Irregular regiments, 4 Regular regiments, 2 Artillery regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no change)
Economic Centers: 3
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Alright/Alright (4/4)
Projects: none

Duchy of Brunswick
Duke Charles (under the Guardianship of King George III of England)
Wolfenbüttel
Duchy under British Protection
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 15 Irregular regiments
Navy: none
Economy: Stable (no change) (-1 ep a turn to Britian)
Economic Centers: 1
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Alright/Alright (4/4)
Projects: none

Grand Duchy of Mecklenburg
Grand Duke Karl
Rostock
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 4 Irregular regiments, 5 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 2 Frigate squadrons, 1 Transport squadrons
Economy: Stable (no change)
Economic Centers: 1
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Alright/Alright (4/4)
Projects: none

Principality of Hamburg-Nassau
Grand Prince Fredrik Wilhelm
Hamburg
Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Industrial
National Size: Small (2)
Army: 2 Irregular regiments, 3 Regular regiments, 1 Artillery regiments, 1 Cavalry squadrons
Navy: 1 SOTL squadrons, 3 Frigate squadrons, 3 Transport squadrons
Economy: Stable (no change)
Economic Centers: 1
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Alright/Alright (4/4)
Projects: none

The Greater Austrian Reich
Emperor Franz I JosefStalinator
Vienna
Imperial Dynasty
Centralization: Union
Tech Level: Early Industrial
National Size: Very Large (5)
Army: 25 Irregular regiments, 10 Regular regiments, 5 Artillery regiments, 5 Cavalry squadrons
Navy: 1 SOTL squadrons, 2 Frigate squadrons, 2 Transport squadrons
Economy: Growing (+1)
Economic Centers: 8
Treasury:0
Industry: Industrialized (x2)
Infrastructure: Reasonable (5)
Education: Standardized (4)
Living Standards: Reasonable (5)
Culture: Alright (4)
Confidence: Content (4)
Leadership (Civilian/Military): Great/Reasonable (6/4)
Projects: none

Ottoman Empire
Sultan Mahmud II Azale
Constantinople
Imperial Dynasty
Centralization: Federalized
Tech Level: Late Enlightenment
National Size: Huge (6)
Army: 25 Irregular regiments, 5 Regular regiments, 3 Artillery regiments, 5 Cavalry squadrons
Navy: 6 SOTL squadrons, 15 Frigate squadrons, 15 Transport squadrons
Economy: Stagnating (-1) (+1 from Algiers)
Economic Centers: 17
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: good (6)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Happy (5)
Leadership (Civilian/Military) Alright/Reasonable (4/5)
Projects: none

Kingdom of Sweden-Norway
King Karl XIII j_eps
Stockholm
Parliamentary Monarchy
Centralization: Confederation
Tech Level: Early Industrial
National Size: Medium (3)
Army: 10 Irregular regiments, 6 Regular regiments, 4 Artillery regiments, 2 Cavalry squadrons
Navy: 1 SOTL squadrons, 6 Frigate squadrons, 6 Transport squadrons
Economy: Booming (+1)
Economic Centers: 5
Treasury: 0
Industry: Industrializing (x1.5)
Infrastructure: Good (6)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Happy (5)
Leadership (Civilian/Military) Sub-Standard/ Great (3/6)
Projects: none

Empire of All Russias
Tsar Alexander I Dreadnought
St. Petersburg
Imperial Dynasty
Centralization: Union
Tech Level: Late Enlightenment
National Size: Pax Imperialis (7)
Army: 35 Irregular regiments, 2 Regular regiments, 3 Artillery regiments, 5 Cavalry squadrons
Navy: 1 SOTL squadrons, 8 Frigate squadrons, 8 Transport squadrons
Economy: Stable (no chg)
Economic Centers: 17
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Standardized (4)
Living Standards: Sub-Standard (3)
Culture: Alright (4)
Confidence: Content (4)
Leadership (Civilian/Military) Dimwitted/Alright (2/4)
Projects: none

Protectorate of Algiers
Sultan Mahmud II of the Ottoman Dynasty
Algiers
Ottoman Protectorate
Centralization: Central Authority
Tech Level: Late Enlightenment
National Size: Medium (3)
Army: 10 Irregular regiments
Navy: none
Economy: Stable ( no chg) (-1 to Ottoman Empire a turn)
Economic Centers: 2
Treasury: 0
Industry: Non-Existant (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Sketchy (2)
Confidence: Dienchanted (2)
Leadership (Civilian/Military) Ignorant/Dimwitted (1/2)
Projects: none

Sultanate of Morocco
Sultan Sidi Mohamed
Rabat
Absolute Monarchy
Centralization: Central Authority
Tech Level: Late Enlightenment
National Size: Small (2)
Army: 8 Irregular regiments, 3 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 7 Frigate squadrons, 3 Transport squadrons
Economy: Stagnating (-1)
Economic Centers: 3
Treasury: 0
Industry: Starting (x1)
Infrastructure: Mediocre (4)
Education: Standardized (4)
Living Standards: Unreasonable (4)
Culture: Alright (4)
Confidence: Happy (5)
Leadership (Civilian/Military) Dimwitted/Dimwitted (2/2)
Projects: none
 
Sub-Saharan Africa

Kingdom of Ethiopia
Ruler??
Addis Ababa
Government: Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Kingdom of Somalia
Ruler??
Mogadishu
Government: Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 2
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Nkore Empire
Ruler??
Nkore
Government: Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Greater Rwanada
Ruler??
The Imperial City
Government: Imperial Dynasty
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Lozi Empire
Ruler??
Lozi
Government: Imperial Dynsaty
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Zulu Empire
Ruler??
Greater Zimbabwe
Government: Council of Zulu Chiefs
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Small (2)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Xhosa Empire
Ruler??
Xhosia
Government: Council of Xhosa Chiefs
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Small (2)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Fulani Empire
Ruler??
Fulani
Government: Absolute Monarchy
Centralization: Central Authority
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Huasa Confederation
Ruler??
Huasa City
Government: Confederation of Tribes
Centralization: Loose Confederation
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Bornu Empire
Ruler??
Bornu
Government: Absolute Monarchy
Centralization: Union
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Chiefdom of Merina
Ruler??
Mernia
Government: Absolute Monarchy
Centralization: Union
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Kaarata Empire
Ruler??
Kaarata
Government: Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Stable (no chg)
Economic Centers: 2
Treasury: 0
Industry: Non-Existent (x0.5)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Sub-Standard (3)
Culture: Not Good (3)
Confidence: Content (4)
Leadership (Civilian/Military) Ignorant/Ignorant (1/1)
Projects: none

Middle East and Indian States

Nedj Regions
No Ruler
Ridayh
Confederation of Sultanates
Centralization: Loose Confederation
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 10 Irregular regiments, 8 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 1
Treasury: 0
Industry: Non-Existant (x 0.5)
Infrastructure: Starting (1)
Education: Literate (5)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Unhappy (3)
Leadership (Civilian/Military) Dimwitted/Alright (2/4)
Projects: none

Sultanate of Yemen
Sultan Ali Aleh
Sana’a
Absolute Monarchy
Centralization: Federalized
Tech Level: Middle Enlightenment
National Size: Small (2)
Army: 5 Irregular regiments, 2 Regular regiments, 1 Artillery regiments, 1 Cavalry squadrons
Navy: 5 Frigate squadrons, 5 Transport squadrons
Economy: Stable (no chg)
Economic Centers: 2
Treasury: 0
Industry: Starting (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Alright (4)
Confidence: Happy (5)
Leadership (Civilian/Military) Alright/Sub-standard (4/3)
Projects: none

Sultanate of Oman
Sultan Aħmad ibn Saˤīd Wubba
Muscat
Absolute Monarchy
Centralization: Union
Tech Level: Late Enlightenment
National Size: Large (4)
Army: 15 Irregular regiments, 5 Regular regiments, 4 Artillery regiments, 6 Cavalry squadrons
Navy: 3 SOTL squadrons, 10 Frigate squadrons, 10 Transport squadrons
Economy: Prosperous (+2)
Economic Centers: 7
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Good (6)
Education: Literate (5)
Living Standards: Reasonable (5)
Culture: Reasonable (5)
Confidence: Overjoyed (6)
Leadership (Civilian/Military): Reasonable/Reasonable (5/5)
Projects: none

Qjar Persian Empire
Fath Ali Shah
Tehran
Imperial Dynasty
Centralization: Federalized
Tech Level: Middle Enlightenment
National Size: Large (4)
Army: 10 Irregular regiments, 5 Regular regiments, 3 Artillery regiments, 6 Cavalry squadrons
Navy: 8 Frigate squadrons, 2 Transport squadrons
Economy: Stable (no chg)
Economic Centers: 8
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Illiterate (3)
Living Standards: Unreasonable (4)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military) Reasonable/Sub-standard (5/3)
Projects: none

Kingdom of Afghanistan
Mohammad Shah
Kandahar
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 10 Irregular regiments, 4 Regular regiments, 3 Artillery regiments, 4 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 2
Treasury: 0
Industry: Non-Existent (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Ignorant/Dimwitted (1/2)
Projects: none

Principality of Kashmir
Prince Ranjit Singh
Jammu
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Medium (3)
Army: 15 Irregular regiments, 3 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 2
Treasury: 0
Industry: Non-Existent (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Ignorant/Dimwitted (1/2)
Projects: none

Principality of Rajasthan
Prince Sachin Singh
Lahore
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Large (4)
Army: 20 Irregular regiments, 2 Cavalry squadrons
Navy: 3 Frigate squadrons
Economy: Growing (+1)
Economic Centers: 3
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Dimwitted/Alright (2/4)
Projects: none

Principality of Deccan
Prince Murilti Singh
Deccani
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Very Small (2)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Ignorant/Dimwitted (1/2)
Projects: none

Principality of Kadalay
Prince Apu Nahasa
Kandalay
Absolute Monarchy
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Large (4)
Army: 15 Irregular regiments, 3 Cavalry squadrons
Navy: 4 Frigate squadrons, 3 Transport squadrons
Economy: Growing (+1)
Economic Centers: 4
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Dimwitted/Alright (2/4)

Principality of Gujarat
Prince Gujarat Singh
Madras
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Large (4)
Army: 10 Irregular regiments, 2 Cavalry squadrons
Navy: 5 Frigate squadrons
Economy: Growing (+1)
Economic Centers: 3
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Literate (5)
Living Standards: Unreasonable (4)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Dimwitted/Alright (2/4)

Kingdom of Nepal
Prime Minister Bhimsen Thapa
Kathmandu
Constitutional Monarchy
Centralization: Union
Tech Level: Early Enlightenment
National Size: Very Small (2)
Army: 5 Irregular regiments, 1 Cavalry squadrons
Navy: none
Economy: Growing (+1)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Ignorant/Dimwitted (1/2)
Projects: none

Holy State of Bhutan
Regent Shabdrung Ngawang Namgyal for the Dalai Lama
Thimphu
Holy Buddhist Government
Centralization: Federalized
Tech Level: Early Enlightenment
National Size: Very Small (2)
Army: 4 Irregular regiments
Navy: none
Economy: Growing (+1)
Economic Centers: 1
Treasury: 0
Industry: Non-Existent (x 0.5)
Infrastructure: Infantile (3)
Education: Dimwitted (2)
Living Standards: Slums (2)
Culture: Reasonable (5)
Confidence: Content (4)
Leadership (Civilian/Military): Ignorant/Dimwitted (1/2)
Projects: none

The Orient

Qing Chinese Empire
The Jiaqing Emperor Carmen510
Peking
Imperial Dynasty
Centralization: Federalized
Tech Level: Middle Enlightenment
National Size: Gigantic (6)
Army: 15 Irregular regiments, 5 Regular regiments, 5 Artillery regiments, 4 Cavalry squadrons
Navy: 1 SOTL squadrons, 5 Frigate squadrons, 5 Transport squadrons
Economy: Growing (+1)
Economic Centers: 13
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Mediocre (4)
Education: Smart (7)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Alright/Dimwitted (4/2)
Projects: none

Vietnamese Empire
Gia Long of the Nguyen Dynasty
Hanoi
Imperial Dynsaty
Centralization: Central Authority
Tech Level: Middle Enlightenment
National Size: Large (4)
Army: 10 Irregular regiments, 5 Regular regiments, 4 Artillery regiments, 1 Cavalry squadrons
Navy: 9 Frigate squadrons, 9 Transport squadrons
Economy: Growing (+1)
Economic Centers: 4
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Smart (7)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Alright/Dimwitted (4/2)
Projects: none

Kingdom of Siam
King Rama II
Bangkok
Divine Monarchy
Centralization: Central Authority
Tech Level: Middle Enlightenment
National Size: Large (4)
Army: 10 Irregular regiments, 5 Regular regiments, 4 Artillery regiments, 3 Cavalry squadrons
Navy: 10 Frigate squadrons, 10 Transport squadrons
Economy: Booming (+1)
Economic Centers: 6
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Smart (7)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Alright/Dimwitted (4/2)
Projects: none

Kingdom of Korea
Joeson Tu Ban Wong Fire [Chaos]
Seoul
Absolute Monarchy
Centralization: Central Authority
Tech Level: Middle Enlightenment
National Size: Medium (3)
Army: 10 Irregular regiments, 5 Regular regiments, 2 Artillery regiments, 1 Cavalry squadrons
Navy: 3 Frigate squadrons
Economy: Stable (no chg)
Economic Centers: 3
Treasury: 0
Industry: Infantile (x1)
Infrastructure: Mediocre (4)
Education: Smart (7)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Alright/Dimwitted (4/2)
Projects: none

Empire of Japan
Shogun Tokugawa Ienari Kenthau
Osaka
Imperial Dynasty with Military Shogunate Dictatorship
Centralization: Central Authority
Tech Level: Late Enlightenment
National Size: Large (4)
Army: 10 Irregular regiments, 5 Regular regiments, 2 Artillery regiments, 2 Cavalry squadrons
Navy: 1 SOTL squadrons, 4 Frigate squadrons, 4 Transport squadrons
Economy: Growing (+1)
Economic Centers: 6
Treasury: 0
Industry: Mediocre (x1.5)
Infrastructure: Mediocre (4)
Education: Smart (7)
Living Standards: Unreasonable (4)
Culture: Great (6)
Confidence: Patriotic (8)
Leadership (Civilian/Military): Alright/Dimwitted (4/2)
Projects: none
 
Alliances/Wars/Update Links
 
Reserved One

You may post now as I do this thread up
 
Confirming Sweden Norway!
 
Confirming the Two Sicilies. May God and glory smile upon the Italian throne.
 
To: European Community/ America's
From: Empire of Spain


We wish for peace, all those who wish to sign NAP's will be gifted with trade and loyal friendship.
 
confirming Oman,

From: Oman
To:Portugal

Would you accept an four turn NAP and a trade agreement?
 
From Kingdom of Prussia
To Empire of Russia


We wish to remain good friends with our neighbors to the east. Our cooperation in the defeat of the Napoleon and the French menance has secured both our nations as great powers. Would you sign a mutual protection pact?

From Kingdom of Prussia
To United Kingdom Great Britain


We will respect your wants to distance yourself from the affairs of mainland Europe but we wish to at least over a defensive pact. We also wish to inquire the purchase of Hannover and take over the protection of Brunswick.

From Kingdom of Prussia
To Empire of France


We wish to put aside past differences but we cannot forget your days of conquest. We will sign a four turn NAP with you and nothing more.

From Kingdom of Prussia
To Austrian Empire


Our German brethern to the south. We will without doubt have conflicting issues in Germany in the future but we want to perserve peace. Will you sign a four turn NAP?
 
To Prussia
From The Dual Kingdom of Sweden and Norway

Will you accept a 3-turn NAP?

To Russia
From The Dual Kingdom of Sweden and Norway

We share a long border in Finland. We hope that we can keep the peace, as we have no desire to incorporate Finland into Sweden-Norway, and hope you don't wish to include Sweden or Norway into Russia. Will you sign a 3 turn NAP?
 
From Kingdom of Prussia
To Dual Kingdom of Norway and Sweden


We will accept a 3 turn NAP. May peace reign between our two peoples.

From Kingdom of Prussia
To Spain


We will accept trade with your empire and perhaps in the near future further diplomatic agreements can be worked out?
 
To: Spain
From: The Kingdom of the Two Sicilies


Our nations have historical ties, and we do not wish to weaken them. We propose a perminant NAP, to be upheld by vows of honor.
 
The Farow said:
From Kingdom of Prussia
To Spain


We will accept trade with your empire and perhaps in the near future further diplomatic agreements can be worked out?

From: Spain
To: Prussia

Highly acceptable.

From: Spain
To: Two Sicilies

We agree, permenant NAP, and we wish to sign a Mutual Protection Pact.
 
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