Version 2.10 ----------- 11/10/2006 (USA) - 10/11/2006 (World)
XML:
ADD Blitz game speed by NeverMind - 200 turn game
FIX Barbarians can spawn Spearman, Galley, Trireme, Galleon, Caravel in Fog of War
FIX National Wonders in a city limit changed from 2 to 4
PYTHON + SDK:
FIX Dales combat mod, ranged attack now shown on the screen
FIX Some Unit statistics random Python errors are handled properly
FIX CTD occuring with Extended City Radius option enabled
FIX Great Doctor SDK code causing wrong health values
FIX Improvements outside Borders issue in the SDK improved
FIX Several random fixes in the SDK
FIX Roman Roads now working properly for 3 City Radius and 2 City Radius
FIX City Razing option now working properly
FIX Units are now displayed in the cityscreen
FIX Dawn of Man screen
ADD Advanced Foreign Advisor, F4 screen
ADD Advanced Domestic Advisor, F1 screen
Version 2.00 ----------- 11/02/2006 (USA) - 02/11/2006 (World)
***Compatible with Warlords Patch v2.08***
XML:
ADD v2.08 Kublai Khan sound
ADD v2.08 Walls bombard defense 25
ADD v2.08 Castle bombard defense 25
ADD v2.08 Factory Organized Trait
ADD v2.08 Library Creative Trait
ADD v2.08 All Religious Shrines get immunity to nukes
ADD v2.08 Military Academy pre-req tech of Education
ADD v2.08 Military Academy gives 3 culture
ADD v2.08 4 Celtic city names
ADD v2.08 Barbarians can build Spearman
ADD v2.08 Railroad +1 shield bonus for Quary
ADD v2.08 Guerilla 3 promotion withdrawal chance 30
ADD v2.08 Navigation 2 promotion requires Flanking 1
ADD v2.08 Aztec Jaguar free woodsman 1 promotion
ADD Barbarians can build Trireme, Caravel, and Galleon
ADD Currency prereq tech Alphabet
FIX v2.08 Barbarian leader art button
FIX v2.08 Kublai Khan art swapped with Qin Shi Huang
FIX v2.08 Diplo Music volume reductions
FIX v2.08 Yawn_Vox_Low 3D sound
FIX v2.08 Collateral and March sound - 2 files obsolete in VISA\Assets\Sounds folder
FIX v2.08 Walls obsolete with Rifling
FIX v2.08 Spanish Citadel (castle) Siege experience increased to 5 from 2
FIX v2.08 Colosseum cost reduced from 120 to 80
FIX v2.08 American Mall Commerce changed from 10 to 20
FIX v2.08 Stonehenge, Great Wall and Oracle no longer available in Classical start
FIX v2.08 Military Academy increased military production from 25 to 50
FIX v2.08 Great Wall chance of Great Engineer reduced from 2 to 1
FIX v2.08 Expansive Trait health reduced from 3 to 2
FIX v2.08 AI tweaks
FIX v2.08 Bureaucracy upkeep increased from medium to high
FIX v2.08 Louis diplo text
FIX v2.08 Masonry religion flavor increased from 1 to 8
FIX v2.08 Leadership promotion experience increased from 50 to 100
FIX v2.08 Aztec Jaguar jungle defense bonus removed and strength reduced from 4 to 3
FIX v2.08 Celtic Gallic Warrior required resources changed from iron to iron or copper
FIX v2.08 Axeman power increased from 2 to 3
FIX v2.08 Zulu Impi power increased from 2 to 3
FIX v2.08 Ottoman Janissary power increased from 6 to 8
FIX v2.08 Carthage Numidian Cavalry power increased from 3 to 4
FIX v2.08 Korean Hwacha power increased from 3 to 4
FIX v2.08 Trebuchet cost increased from 60 to 80
FIX v2.08 Tank text
FIX v2.08 Unit withdrawl probability short text
FIX v2.08 Specialists pedia text
FIX v2.08 Stonehenge strategy text
FIX Barbarians can no longer build the Great Wall
FIX Hannibal ancient diplo music
FIX All Monuments obsolete moved to Philosophy to match Stonehenge move from v1.4
FIX King Tut's Guard name typo
FIX Slavery strategy typo
FIX Blood Skinner upgrade to Rifleman
FIX Maria Theresa of Austria diplo music
FIX Fort Knox commerce per specialist reduced from 2 to 1
FIX City radius and plotsize resized for 3 city radius option on 1024x768 resolution
PYTHON + SDK:
ADD Added to handle newline in SDK instead of sevo's python code..SDK is safer and faster
ADD Option to enable the always war in the INI
ADD Option to set the Max Experience Level granted by your Military Academy
FIX Lower left corner info pane now properly dissappears when you move away your mouse from the unit/stack
FIX Python error Pedia leaderheads, removed the code from sevo(buggy code), moved it to SDK solution
FIX Great Statesman and Great Doctor showing pink has been fixed temporarily showing the light bulb
FIX Python now looks for Regkey's set by ViSa Installer
FIX Optimalization of the Great Person Routines
FIX ViSapedia now correctly updates to the proper ViSa Modpack Version
Version 1.5 ----------- 10/27/2006 (USA) - 27/10/2006 (World)
XML:
FIX Tech requirement for Art Museum and Sciend Museum - only buildable by Great Person
FIX City screen distance has been enlarged by 15% to incorporate the 3radius within the view area
FIX City Guard Trebuchet build icon
FIX Diplomacy Music
FIX Oil trade tech moved from Combustion to Refining
FIX Fort Knox cost increased from 750 to 1250
FIX National Water Park properly named
FIX Sid's Tips for Alphabet, Mausoleum of Halicarnassus, Flavian Amphitheater, Angkor Wat, Temple of Artemis,
The Art of Artillery, Military Strategies and Tactics, Broadway, Castle, Chichen Itza, Coal Plant, Crusade,
Courthouse, Forge, Natural Gas Plant, Globe Theater, Granary, Great Library, Great Palace, Grocer,
Gutenberg's Print Shop, Hanging Gardens and Harbor
FIX Carthage War Elephant pedia typo
FIX Spear Horseman cost reduced from 120 to 100, upgrade to Cavalry, removed attack bonus against Infantry
and requires Guild tech.
FIX Castle obsolete tech moved from Economics to Flight
FIX Natural Gas reveal tech moved from Combustion to Physics, trade/enable tech unchanged at Combustion
FIX Pyramids obsolete tech moved from Education to Democracy
PYTHON + SDK:
ADD City Radius is now optional extendable to 3 in the custom game, 2 is default - based on work from RogerBacon
FIX Natural Religion Spread Ini setting enabled by SDK
FIX Plotlist buttons should now appear and disappear properly
FIX Great Person Splash Screen True/False in INI file works properly
FIX Turned off Super Specialist Stacking in INI file by default
Version 1.4 ----------- 10/19/2006 (USA) - 19/10/2006 (World)
XML:
FIX Pyramid cost increased and made obsolete with Education
FIX Sphinx obsolete moved back to Divine Right
FIX Stonehenge obsolete moved forward to Philosophy and cost increased to 180
FIX Marco Polo's Embassy obsolete moved forward to Combustion
FIX Hippodrome prereq moved to War Art
FIX Art Museum now only buildable by Great Artist
FIX Science Museum now only buildable by Great Statesman
FIX Great Doctor points from (2) Red Cross, (2) Hanging Gardens, (2) Universal Suffrage, (2) Cure for Cancer
FIX Bronze Cannon strength reduced to 10 and movement increased to 2
FIX Monarchy now requires War Art instead of OR condition
FIX Music now requires Literature instead of OR condition
FIX Gunpowder removed Education as prereq and now requires Engineering
FIX Divine Right now requires Philosophy instead of OR condition
FIX Aeronautics double listing of Leads To: Flight
FIX Oil reveal and trade moved to Combustion tech
FIX Typos in Tech Leak windows
FIX Theodosian Walls no longer go obsolete
FIX Alphabetized Civs and Leaders in Custom Game Screen pull-downs
FIX Ivory trade moved to Animal Husbandry, reveal still at Hunting
FIX Sid's Tips for Mausoleum of Halicarnassus, Commodity Exchange, Masonic Hall, Botanical Garden, Superhighway,
Ranch, Networks tech, Tallest Building, Sewer System, Hippodrome and Flavian Amphitheater
FIX Pacal II's typo
FIX Hector initial greeting quote
FIX Milstar Satelite no longer upgrades to Explorer
FIX Reduced City Guard Trebuchet art size
FIX All Civs will start with proper Education and Health Care Civics
FIX Civilopedia text changed to ViSapedia
PYTHON + SDK:
ADD Real forts with ZoC and Promotion system
ADD VisaPedia (SevoPedia)
ADD Unitsupgrade pedia addition
ADD PromotionTree Pedia addition
ADD Option to enable/disabled the "Great Person Splash screen" in the INI
ADD Splash screen upon first technology Lead/Recieve by trade routes
ADD INI setting to turn on/off allegiance of animals
ADD Set the minimum city distance in the INI
ADD 3 Static movies for "Marco Polo, Adam Smith, Fort Knox"
ADD Great Generals From Barbarian Combat Mod
ADD Natural Spread of Religion number is now in the INI
ADD Info when moving mouse over the plot list buttons
FIX VisaPedia unitstats out of border
FIX Great Person using random name generator showing pink screen
FIX Rewritten code for the Military Academy, units granted will be upgraded to the latest techs
FIX Some plotlist button enhancement buttons not resetted properly
FIX Preventing exception for python reloading
FIX Issue with the plot list button mod and the unit statistics mod
Warlords Sound Bug Patch added to CivFanatics Downloads ----------- 10/18/2006 (USA Date) 18/10/2006 (World date)
City Distance @ 2 Patch added to CivFanatics Downloads ----------- 10/13/2006 (USA Date) 13/10/2006 (World date)
Version 1.3 ----------- 10/13/2006 (USA Date) 13/10/2006 (World date)
Complete re-edited civic screen to scroll
Cultural Influences Mod by TheLopez added
Great Doctor Mod by TheLopez added
Great Statesman Mod by TheLopez added
Not Just Another Game Clock Mod fixed
Regular Stock Exchange now buildable
Artillery now upgrades to Howitzer
Building and Unit descriptions fixed thanks to Alondin
Moved Uranium access to Reveal point, Physics
Roman Road cost decreased
Marco Polo Embassy cost increased
Sphinx cost increased
Mausoleum of Halicarnassus cost reduced
New SDK files "VISA_DLL_SOURCECODE_2006_October_11.exe"
Several python fixes to the Tech Leak messages
Tech Leak button double-click fixed
Some xml tags edited - related to changed civic screen