Just been messing around with this today so it's not anywhere near complete. Just wanted to let people take a look at it and let me know what they think.
The basic idea behind this mod is that cities with a high unhealthiness have a chance of creating a plague that can kill their population and spread to other cities. The chance of creating a plague is based off of the ratio between positive and negative health effects; right now it's possible for a healthy city (more + than -) to spawn plagues but they have to be of a decent size first. Once a plague has started after a couple turns the city has a chance to either become immune to it or become a carrier for it (either way it no longer hurts the city). Each turn a city with the plague or that is a carrier of the plague has a small chance to transmit it along each of it's trade routes. Also, each turn a city that's a carrier of a plague has a small chance to either become immune or have it mutate into a new plague.
Note that this is a still fairly rough and I haven't done much balance testing yet; actually the chance to start plagues is fairly high for testing purposes. Anyways if you have the time let me know what you think of it.
Just extract the .zip file to your mods folder (Warlords).
Some thoughts on what I might add later:
-Spreading to units
-Chance to kill/hurt units in the city
-Certain techs/buildings decrease the spread and deadliness of plagues
-Chance to develop vaccines after a period of time making your civ completely immune to the plague
-Some visual feedback (not quite sure how to approach this)
New version uploaded.
Changes:
-Plagues can now spread to units or kill them
-Each time a plague "attempts" to kill or spread to one of your units/cities you have a chance to gain knowledge about it
-As your knowledge about a plague increases your civilization becomes more immune to it; eventually becoming completely immune
-"promotions" to represent units with plagues; they take a small combat hit as well (not thouroughly tested)
The basic idea behind this mod is that cities with a high unhealthiness have a chance of creating a plague that can kill their population and spread to other cities. The chance of creating a plague is based off of the ratio between positive and negative health effects; right now it's possible for a healthy city (more + than -) to spawn plagues but they have to be of a decent size first. Once a plague has started after a couple turns the city has a chance to either become immune to it or become a carrier for it (either way it no longer hurts the city). Each turn a city with the plague or that is a carrier of the plague has a small chance to transmit it along each of it's trade routes. Also, each turn a city that's a carrier of a plague has a small chance to either become immune or have it mutate into a new plague.
Note that this is a still fairly rough and I haven't done much balance testing yet; actually the chance to start plagues is fairly high for testing purposes. Anyways if you have the time let me know what you think of it.
Just extract the .zip file to your mods folder (Warlords).
Some thoughts on what I might add later:
-Spreading to units
-Chance to kill/hurt units in the city
-Certain techs/buildings decrease the spread and deadliness of plagues
-Chance to develop vaccines after a period of time making your civ completely immune to the plague
-Some visual feedback (not quite sure how to approach this)
New version uploaded.
Changes:
Spoiler :
-Plagues can now spread to units or kill them
-Each time a plague "attempts" to kill or spread to one of your units/cities you have a chance to gain knowledge about it
-As your knowledge about a plague increases your civilization becomes more immune to it; eventually becoming completely immune
-"promotions" to represent units with plagues; they take a small combat hit as well (not thouroughly tested)