With the Secret Technology MODcomponent, by moctezuma, the concept of sociocultural evolution becomes available: It is important to respect that civilizations have - at the same time - been on very different stages of technological development and the reason why some civilizations progressed is because of influence from foreign civilizations. What I would desire to achieve with this post is a discussion on how to approach this feature. Now different historical theorists have had very different complex ideas on sociocultural tendencies, however to make this work in Sid Meiers Civilization IV we must simplify the concept and make two crude assumptions:
* Technological Progress is linear and universal for all civilizations
* Some wonders are the catalyst for technological revolutions
With these two assumptions one could divide the sociocultural progress into 6 groups:
Savage Civilization:.
Technology Required: None
Note: This type of civilization functions as barbarians in the game. Barbarians can only build Warriors and Spearmen
Primitive Civilization:
Technology Required: None
Note: This is the civilization type that players play from the beginning of the game.
Developed Civilization:
Technology Required: Writing
Medieval Civilization:
Technology Required: Feudalism
Early Industrial Civilization:
Technology Required: Steam Power and Scientific Method
Post-Modern Civilization:
Technology Required: Ecology
Now we must also change some wonders that create the effect of a free secret technology and thus causing sociocultural evolution.
The Pyramid
The civilization that builds this wonder discovers Writing
The Oracle:
The civilization that builds this wonder discovers Writing
Versailles:
The civilization that builds this wonder discovers Feudalism
The Statue of Liberty
The civilization that builds this wonder discovers Scientific Method and Steam Power.
The Three Gorges Dam
The civilization that builds this wonder discovers Environmentalism
Civilization to build discovers Environmentalism
There are balance issues associated with this MODsuggestion. One civilization could simply not trade the technology acquired from the wonder and thus become overpowered. There needs to be other methods than just the means of trade to become in possession of the technology connected with the sociocultural progress.
These are my current suggestions to how to design the sociocultural evolution in the game - still at a rough stage. Feedback would be appreciated
Thank you for your time.
* Technological Progress is linear and universal for all civilizations
* Some wonders are the catalyst for technological revolutions
With these two assumptions one could divide the sociocultural progress into 6 groups:
Savage Civilization:.
Technology Required: None
Note: This type of civilization functions as barbarians in the game. Barbarians can only build Warriors and Spearmen
Primitive Civilization:
Technology Required: None
Note: This is the civilization type that players play from the beginning of the game.
Developed Civilization:
Technology Required: Writing
Medieval Civilization:
Technology Required: Feudalism
Early Industrial Civilization:
Technology Required: Steam Power and Scientific Method
Post-Modern Civilization:
Technology Required: Ecology
Now we must also change some wonders that create the effect of a free secret technology and thus causing sociocultural evolution.
The Pyramid
The civilization that builds this wonder discovers Writing
The Oracle:
The civilization that builds this wonder discovers Writing
Versailles:
The civilization that builds this wonder discovers Feudalism
The Statue of Liberty
The civilization that builds this wonder discovers Scientific Method and Steam Power.
The Three Gorges Dam
The civilization that builds this wonder discovers Environmentalism
Civilization to build discovers Environmentalism
There are balance issues associated with this MODsuggestion. One civilization could simply not trade the technology acquired from the wonder and thus become overpowered. There needs to be other methods than just the means of trade to become in possession of the technology connected with the sociocultural progress.
These are my current suggestions to how to design the sociocultural evolution in the game - still at a rough stage. Feedback would be appreciated
Thank you for your time.
Library:
Sociocultural Evolution:
http://en.wikipedia.org/wiki/Sociocultural_evolution
History of Technology:
http://en.wikipedia.org/wiki/Technological_progress
[SDK] Secret Technology by moctezuma
http://forums.civfanatics.com/showthread.php?t=188831
Sociocultural Evolution:
http://en.wikipedia.org/wiki/Sociocultural_evolution
History of Technology:
http://en.wikipedia.org/wiki/Technological_progress
[SDK] Secret Technology by moctezuma
http://forums.civfanatics.com/showthread.php?t=188831