Which builds do you use? (Building SDK with VS2005)

Would you like to be able to use VS2005 to build? Which builds do you use?

  • Yes, I would like to be able to use VS2005 to build the SDK

    Votes: 8 66.7%
  • No, I wouldn't find these tools useful

    Votes: 2 16.7%
  • I build Debug

    Votes: 3 25.0%
  • I build Debug FxsMemory

    Votes: 0 0.0%
  • I build Release

    Votes: 0 0.0%
  • I build Release FxsMemory

    Votes: 0 0.0%
  • I build Final Release

    Votes: 11 91.7%
  • I work with Vanilla Civ

    Votes: 7 58.3%
  • I work with Warlords

    Votes: 9 75.0%

  • Total voters
    12

Déja

Beyond the Mod
Joined
Dec 19, 2005
Messages
353
As a couple of you may already know, I've figured out a way to use VS2005 to build the SDK. I haven't tried it using just the VC 7.1 Platform SDK (free tools from MS), so I'm not sure what changes might need to be made for those, however.

I'm planning on releasing the project files to the modding public, but as I prep them for release, I have a few questions about what to include.

Firstly, before I put all this work into it, will people actually use these tools?

Secondly, which build configurations do you generally use? Does anyone use Release or the FxsMemory builds? How about Debug?
 
Keep in mind that this is designed to tell me which features people would actually USE, so I don't waste my time configuring it to be able to build Release FxsMemory if no one ever builds it.

I've also added the question about what people build, Warlords or Vanilla, to gauge if it's worthwhile to produce a solution for the warlords SDK as well.
 
As real-job programmer I own VC2003, so probably I won’t need your tools but nevertheless it would be really great for many peoples in this community.

I'm always using "Final Release" build + "event log" in the game for debugging. It would be really helpful if somebody provides detailed guide how to do “real” debugging with "Debug" configurations (maybe I only missed a right thread?).

I'm currently doing my mods for both Warlords and Vanilla (now I'm waiting for Warlords patch so I don't need to release new versions twice).
 
As a real-job programmer, too, I have both VS2003 and VS2005, and I find VS2005 to be remarkably better to work with, which is why I've striven to make this tool
 
Most people (like myself) use the Kael guide to build the SDK which calls for Final Release and are unable to bo a Debug builds because were just using the free tools. I for one would very much like to be able to Debug build. I imagine your guide would only be useffull if one HAS VS2005 but it may give people an insentive to aquire it (which I've been considering).
 
In theory, it should work even if all you have is VC++ 2005 Express and the Platform SDK, though I'm not 100% certain (I've never tried, since I have the full versions of both 2003 and 2005) but if the free tools come with cl.exe and link.exe for VC++ 7.1 then there should be no reason it wouldn't work with those as well
 
so out of the entire modding community that frequents these forums, only eight people do SDK work and only five would rather use VS2005? :)
 
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