Keep in mind that the first post is a work in progress, and changes regularly based on the contents of the posters suggestions.
Couldn't it be interesting to add the posibility to be neutral to the diplomacy features of civ4 ?
This doesn't mean that it can't be broken by others. History is full of examples of that anyhow.
I was just reading this, and it gave me an idea, that hasn't been mentioned before I think ?[URL="http://forums.civfanatics.com/showpost.php?p=4631678&postcount=8]Stylesrj"[/URL] said:Everyone else on the map was neutral to me
Couldn't it be interesting to add the posibility to be neutral to the diplomacy features of civ4 ?
This doesn't mean that it can't be broken by others. History is full of examples of that anyhow.
Neutrality*
Enforcement
You would declare neutrality with each individual civ via the diplomacy screen - both civs would have to agree upon it. Lasts 20 turns. Relations to AI must be affected by Diplomatic Attitude (Pleased or better) or based on Power (a less powerful country will sign neutrality, unless it's Furious). In addition you can sign a "neutrality protective pact" which basicly is a defensive pact that will only be invoked if you're to be attacked.
Advantages
+1/2 Trade Route in Capital City**.
Diplomatic security.
Disadvantages
Military units, can only get defensive promotions.
Disables the possibility for Defensive Pacts and Open Borders***.
Increases Unit Support/Upkeep 25% per Civilisation, would stop at 100% after 4 Declarations of Neutrality****.
Additional Effects
Declaration of war results in a -6 Diplomacy Penalty for the betrayor from the neutral civ, and a -2 Diplomacy Penalty fDeclaration of war results in a -6 Diplomacy Penalty for the betrayor from the neutral civ, and a -2 Diplomacy Penalty for the betrayor from all other civs in friendly relation to the betrayed. Neither neutral party can demand or ask anything from each other. All proposals must be done in a trade format (i.e. 1 banana resource for 3 GPT). Relations to AI must be Pleased or better.
+ When a neutral civ gets attacked it automaticly loses his neutrality status, without any penalty.
+ You're able to ally with another neutral civ (that borders yours).
+ Possibility for a neutrality protective pact, ... why ?
- Priviliged trade relationship
- To use the neutral civ, as a buffer against other civs.
- To make sure, that enemy civs won't attack the neutral civ, and use it's strategicly located cities and resources against you.
- ...
* Kudos to King Flevance, Ceritoglu, Pitboss, Swedishguy, ProfessorK and Aussie_Lurker for their input.
** The Additional Effects are the main advantages to this - I'm not sure if it ought to be 1 or 2 additional trade routes.
*** Hague Convention of 1907, Section 5 (Rights and Duties of Neutral Powers and Persons in Case of War on Land), Article 2: "Belligerents are forbidden to move troops or convoys of either munitions of war or supplies across the territory of a neutral Power."
**** This is done so that declaring neutrality makes it harder to warmonger - I think this would be the peacenik's tool of choice.
Assuming it were abusable on MP, then a human player wouldn't sign it.
It should stay in for MP, although how much it would be used, would be interesting.