Pack of Galley Variants

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Rabbit, White

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This was requested by Arne. Basically the idea was for some variants of the Galley - some barely different, others more different, to create a bunch of ancient trade/cargo ships. To get the most out of these you probably should retexture them, 'cause otherwise for some of them you might not even notice the difference. :)

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Since these are suppose to be trade ships, all have their shields removed. The following screenshots show all the Galley variants with quick notes as to what was changed. In addition there are two Trireme variants here - one with only one sail, the other with no sails at all.

(first screenshot shows the vanilla galley at top right corner)


Direct Download

Enjoy
 
sepamu92 said:
You still got it Rabbit! ;) It looks like the one with no head and tail, with a reskin, can become the new "standard" galley, while the vanilla galley can be Longboat Viking 2nd UU.
That's an interesting suggestion, I might do something like that for EDU, i.e. give the no head/tail one as the regular and the flavor for vikings and maybe germany as well, would be the vanilla one.

GeoModder said:
ARRGGGGHHHH! Your simply forcing me to mod these in!
:D
 
Rabbit said:
That's an interesting suggestion, I might do something like that for EDU, i.e. give the no head/tail one as the regular and the flavor for vikings and maybe germany as well, would be the vanilla one.

Well, in this case the Russians should have the "viking" longboat as well, since the Rus were from origin a Scandinavian (Swedish) tribe. ;)
 
GeoModder said:
Well, in this case the Russians should have the "viking" longboat as well, since the Rus were from origin a Scandinavian (Swedish) tribe. ;)
Good enough, and I'm thinking maybe the natives then can get the no sails version, kind of an uber-sized and pimped-out version of the canoe if you will :)
 
These look great WR.

I guess this means I now have to release my random in-game unit graphics mod since there are multiple graphics for the same unit now... :p
 
These look great WR.

I guess this means I now have to release my random in-game unit graphics mod since there are multiple graphics for the same unit now... :p
Well, maybe not so random, maybe based on some, oh I don't know, a kind of, what's the word I'm looking for, ah yes - cultural style :mischief:

Either way, sounds like another gem from TheLopez... did I mention yet that I think Firaxis should hire you :D
 
I think they should hire both of you. You have more artistic ability then them IMO. Your units are really beautiful. Some of Firaxis are good others are bad.(Warlords units are beautiful, vanillas are bad) All your units are beautiful. Did I mention I really like that egyptian spearman?
 
Is there any way to have the two-sailed galley with team colours instead of orange? I'd like to use it as a Greco-Roman galley...
 
From what i see the shader is set up properly. You need to edit the textures Alpha Chanel to be black where you want have Teamcolor. (Or Grey for partial Team Color). Or you can just use the Stock Galley textere file, it will fit (I believe it has striped sail instead of the >|< thingie), to get team color.

PS.: I edited Rabit,White's texture with the >|< and attached it here.
 
The two-sailed galley doesn't animate properly in-game- it doesn't sway on the sea and is not animated in battle.

In the Civilopedia image of it, it sways fine, but in-game it just stays there, while the other ships bob around happily.

I'm also having this problem with GeneralMatt's Large War Junk http://forums.civfanatics.com/showthread.php?p=5591576#post5591576.

Nothing's wrong with the XML and linking to the folder, as far as I can tell:-

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_GALLEY_GRECO_ROMAN</Type>
<Button>,Art/Interface/Buttons/Units/Galley.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,9</Button>
<fScale>0.16</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Galley_Grecoroman/Galley.nif</NIF>
<KFM>Art/Units/Galley/Galley.kfm</KFM>
<SHADERNIF>Art/Units/Galley_Grecoroman/Galley_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
</UnitArtInfo>


Am I using the right .kfm?
 
I dont know about the galleys, but the junk is supposed to use frigates animation.
 
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