At the beginning of the next millennia, I realize that Cyrus, Hatsheput, Asoka, Frederick, and Victoria are firm friends and none of them are likely to wage a war of aggression on any of the others. They are all mutual trading partners and refuse to either stop trading or go to war with any others amongst their numbers. In addition, when I attack one of their members, the others will no doubt impose diplomatic penalties in response. Wars will isolate me further and further diplomatically. Additionally, as seen in the above power graph, I am not in a position to start pushing anyone around too much (except maybe Hatsheput).
Montezuma is perpetually outside the ring of friendly civilizations. Perhaps this can be used to my advantage. If one of my potential enemies (Asoka for example) can be induced to trade with him, this will make other civilizations, for whom Montezuma is worst enemy take a dim view of the trading civilization. This would let me pounce on the offending civilization without incurring diplomatic hardships. The only problem, as I see it, is that if Montezuma is already worst enemies to the civ (lets say Asoka) I am trying to persuade into trade relations, there is little I can do to encourage trade. Montezuma is Buddhist and most other civs only have 4-5 cities, so for 4-5 missionaries, I may be able to encourage their conversion to Buddhism and push them towards Montezuma. This bears some analysis.
After examining the relationships of the various AIs towards each other, the only modifiers negatively affecting trade with Montezuma is the religious differences one.
For now, my short term goals are to develop the infrastructure of the cities currently in my possession. An army will have to wait (but not too long); this works well with my pacifist government for the moment.
In 1010, Victoria converts to Taoism, thereby joining the rest of the friends club I am trying to fragment. Damn. The following turn, the forge completes in Mecca and an engineer is assigned. The Arabian empire makes use of its spiritual trait to adopt organized religion and Mecca is set to build a Buddhist missionary. This will be sent to Cherokee and Cherokee will build a monastery and missionaries. As soon as possible, the Arabs will return to their pacifist ways.
In 1025AD, Frederick declares war on Montezuma. Amongst the friends club, Frederick is the only one who ultimately isnt on my hit-list. I trade philosophy to Cyrus for Machinery, his world map, and approximately 200gold. I trade Frederick philosophy for Theology, his world map, and 320gold.
In 1040AD, Montezuma tries to join the friends club by assuming Taoism also, Hey guys. Can I be in your club; Im not crazy. Sorry Monty. No feather hats allowed. We still think you are nuts. This development will make fracturing the friends club that much more difficult. In the IBT, Montezuma demands feudalism and I agree. This will slow Fredericks attack on Montezuma. Later I will need open borders with Montezuma to introduce Buddhism to his people properly.
The following year, Mecca completes a Buddhist missionary. I send it to Cherokee and set Mecca to build the Hanging Gardens.
In 1085 Cyrus declares war on Montezuma as well. Better him then me I say. Goodbye Monty.
In 1100AD, a great prophet is born in Cherokee. He is sent to Mecca to build a shrine. Money does not seem to be a problem with all the trading that has been taking place. I am running at -19gpt at 100% science and about to build a shrine. I currently have 1184gold banked. I am not in a position where I need to upgrade troops anytime soon, so I drop representation and assume universal suffrage. Priests, engineers, and scientists are returned to the field to grow cities. I intend to spend some gold under organized religion and then return to pacifism and representation. Dropping out of representation brought unhappy faces to Mecca, but I ignore that for now, knowing that in 5 turns, the happiness from representation will return.
The following turn, the great prophet, Zoraster is ready to build a shrine. Hinduism is the worlds second largest religion (after Taoism), but I am not sure which shrine will have the greatest diplomatic effect. Whichever shrine I build, that religion will probably spread to cities that do not yet have religion. It may be useful to build the Buddhist shrine since Cherokee will soon have a Buddhist monastery and will be ready to produce Buddhist missionaries. In the end, Buddhism is the worlds smallest religion with only 7% of followers and Hinduism can be spread from Calcutta to Cherokee while we remain in organized religion, especially with the spending power afforded by Universal Suffrage and 1200gold. This will allow Cherokee to build a Hindu monastery instead of a Buddhist one.
Zoraster builds the Hindu shrine and expenses go from -21gpt to -9gpt at 100% science. Calcuttas forge is hurried (339gold), as is Heliopoliss Taoist monastery (114gold) (required to fight Persian and Egyptian culture). After the forge, one turn of building reduces the cost of a Hindu missionary to 156gold which I gladly pay. I send the missionary to Cherokee and it will shortly begin work on a monastery to spread Hinduism. Now, as soon as the civic options can be returned to representation and pacifism, they shall be. On the last turn of universal suffrage, I hurry a settler from Cherokee to take advantage of a furs and silver spot in the far north that will never grow into anything useful but will provide the Arabian empire with two luxury resources. Hatsheput builds Notre Dame.
In 1130AD, I revert to representation and pacifism. To make use of the extra science and the greater GPP generation rate, Mecca receives an engineer. For the same reason, Cherokee receives 4 priests. It also continues work on a Hindu monastery prior to spitting out Hindu missionaries. Elephantine receives two scientists. Heliopolis whips a library.
Islam is founded by Asoka. I hope he assumes this religion and fractures the religious landscape. In that case, I can use Hindu missionaries on the English instead of the Indians.
Heliopolis whips a lighthouse in 1148AD. Additionally, Medina, the ice block that will be perpetually useless is founded purely for access to silver and furs. It is set on the long road to building a forge. This improvement will allow hammer production from the engineer specialist and allow some research from the specialist. (EDIT WHILE POSTING: In retrospect I should have made use of the Angkor Wat and the spiritual trait to just build a temple and run a priest specialist.)
In 1166AD, I finish Education and begin work on gunpowder. I want to liberalism-jump chemistry, but will require engineering prior to that. I dont want to give up paper, but I need to acquire engineering.
In 1178, Mecca completes the hanging gardens. It is now producing 27 great engineer points/turn. This is why earlier I set an engineer to work here. Production is set to a maceman and to complement that, civics are changed from bureaucracy to vassalage (Bureaucracy is great for building wonders, but vassalage is better for building units). Cherokee completes a hindu missionary and begins a new one.
Hatsheput declares war on Montezuma.
In 1184, Cyrus circumnavigates the globe (wow!) and Elephantine produces a great scientist. I decide to use it immediately for an academy in my cottage-specialized city (Pi-Rameses). Calcutta finishes another Hindu missionary and because Arabia now governs through vassalage and a war is coming, it is set to build barracks.
In 1196, Mecca strikes an iron vein while mining materials for the construction of macemen. Ummmm
in proper English we say WOOT! yes?
In this year, the paper monopoly is broken by Cyrus who is becoming quite a research monster. I trade paper and philosophy to Victoria for Engineering, 300gold, and her world map. I trade the Germans paper for drama, 70gold, their world map, and adoption of pacifism and slavery civics. Forcing the Germans to assume pacifism will be difficult on their economy and forcing them to adopt slavery might mean that they spend an extra turn in anarchy. I trade Asoka paper for compass, 510gold and his world map.
In 1202AD, Victoria adopts Hinduism. Hindu missionaries en route and in production will be sent to reinforce her conversion while new missionaries (these ones Buddhist) will be sent to Asoka to convert him to Buddhism (also produced in Cherokee once a Buddhist missionary is built).
I give Montezuma theocracy, code of laws, and metal casting. I should have done this earlier. He is fighting a war against the worlds two greatest powers and is far behind in techs. That makes me feel like the United State and like he is Israel (There are other analogies; that just came up first.) In 1208, I provide him with civil service and machinery. Hopefully this helps him somewhat. In 1214AD, Victoria demands 160gold and I acquiesce; its very little money and it will keep me on her good side for just a little bit longer.
In 1244 I complete gunpowder and work begins on liberalism. No one else has yet developed education, so we should be safe.
In 1274, Montezuma converts to Buddhism and Hatsheput converts to Christianity. Meanwhile, Cherokee produces a third prophet. The prophet is sent to Mecca to produce the Buddhist shrine. Asoka and Cyrus both have gunpowder but I do not yet trade it to everyone. I want to beat on Hatsheput while she is relatively undefended first.
The English develop education and I trade them gunpowder for guilds. I was about to immediately switch Mecca to a grocer to make the most of its three shrines, then realize I can probably get banking next turn, so I wait to finish the current maceman, then set Mecca to bank afterwards. The following turn, I trade Frederick Education and gunpowder for divine right, 300gold, his world map and banking. I ask for, and receive a handout of 160gold from Frederick. Because we are in representation and running pacifism, mercentalism is a no-brainer. I switch (and assign another priest in Cherokee).