Virvini
Chieftain
Well, since I don't know of any place to place these other than emailing them, why not post what we find here and them one of us can compile and send an email to them or direct them here. Though we know some of the Firaxis peeps read these forums occasionly, so they might just direct the patch guys here too.
Cities and Towns:
-To test it out, I built a Steel Mill and Automobile Factory in the same town and right after each other, in that order. Either way though, this is a bug from the manuel's description. I haven't tried with other industries yet, because I needed to do some studying for class.
Tracks:
-Since the game is built around triple tracking, either don't allow more than three tracks to pass together at a terminal or modify the graphics in the town to allow it.
Pathing:
-On Hard, the AI doesn't necessary choose the best path for it on double and triple tracks. Tends to actually choose much better routes on medium and easy, which I find strange.
Graphical:
-Double and Triple tracked bridges and tunnel graphic overlays.
-Corn fields on hills don't move around the laying of tracks and tend to float over a chasm if dig out under it.
After the german scenario, that all that really popped out at me, I'll look a little closer next time through and post the results.
Cities and Towns:
-To test it out, I built a Steel Mill and Automobile Factory in the same town and right after each other, in that order. Either way though, this is a bug from the manuel's description. I haven't tried with other industries yet, because I needed to do some studying for class.
Tracks:
-Since the game is built around triple tracking, either don't allow more than three tracks to pass together at a terminal or modify the graphics in the town to allow it.
Pathing:
-On Hard, the AI doesn't necessary choose the best path for it on double and triple tracks. Tends to actually choose much better routes on medium and easy, which I find strange.
Graphical:
-Double and Triple tracked bridges and tunnel graphic overlays.
-Corn fields on hills don't move around the laying of tracks and tend to float over a chasm if dig out under it.
After the german scenario, that all that really popped out at me, I'll look a little closer next time through and post the results.