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It is 1890, the Dawn of a New Age. Britains colonial empire is the largest in the world, but it appears in rapid decline. Germany is united under one ruler, and occupies Poland and Italy and Russia has defeated the Ottoman empire. Syria, Irauq, and Persia all fight for power in the Middle East. China is unified under the Pong Dynasty, and Japan has recently captured Korea after a series of wars with Russia, and looks to Indonesia and Australia for expansion. The USA has finished a war with Spain, conquering The Philipines, and The Bahamas. Canada has finally conquered Iceland, and Antartica. The U.S.A.R. (United South American Republic) is the first country to adopt communism. Africa is divided up among the Europeans.
The stage is set for war, and the emergence of new empires and the destruction of old ones.
Game Concepts
Training
These are how well your troops fight, there are 7 Levels
1 Rabble
2 Disorderly
3 Ragtag
4 Gurellia
5 Trained
6 Well trained
7 Elite
Intrausfactre This is getting Materials to your factories. there are 5 Levels
1 None 2 IP to next
2 dirt path 1 IP to next
3 dirt roads 2 IP to next
4 stone roads 3 IP to next
5 paved Roads
Econemy This is how fast your eco centers develop
Industry Industry is what determines the IP points you can spend on troops, navy, land, and so much more. This is improved by factories which cost 2 IP each.
Confidence This is the level on how people serve there country. Do they sign up to die for their ruler, or when an invasion comes, do they join the conquerers. There are 10 lvls. which are earned through stories
HINT People in Communist, facist or Democratic governments have a little more confidence when there is a powerful government in charge.
1 Praying for death
2 Helping invaders
3 Hiding in the closet
4 Fearful
5 Content
6 Happy
7 Joyous
8 Patriotic
9 Unshakeable
10 Nationalistic.
Army Oviously, this is a very important part of this NES with a world war dawning.
Types of troops
Milita: these are soldiers who are here to defend your Homeland. They will not leave the country as an invasion force unless your confidence is at least Patriotic. 1 IP buys 10,000 Milita
Infantry: the backbone of your Army, these are elite troops. 1 IP buys 5,000 Infantry
Calvary: Mounted Infantry, useful in fast attacks, enspires fear in infantry. 1 IP buys 1,000 Calvary
Light Tanks, avaliable after Tanks, Thick armored shell and powerful 5 ft gun, 1 IP for 500
Medium tanks, avaliable after Tanks II, 1 IP for 250
Heavy tanks, avaliable after Tanks III, 1 IP for 100
Navy
Submarines, avaliable after accesable oxygen, 1 IP for 20
Destroyers, powerful ships, 1 IP for 10
Battleships, most powerful, 1 Ip for 5
Transports, carries 100 troops, 1 IP for 10
Airforce
All require flight. will post when researched.
Tech some basic techs
Flight
allows: building of planes
leads to flying bombs, stealth air craft
researched by:
Tanks I
allows: Light tanks
leads to Tanks II
researched by:
Poison gas
allows: Poison gas soldiers
leads to Gas masks
researched by:
accesable oxygen
allows Submarines
leads to long range subs
researched by:
Tanks II
Allows Medium Tanks
leds to Tanks II
R.B:
Tanks III
Allows heavy tanks
l.t.
r.b.
Gas mask
allows protection against poison gas
l.t.
r.b.
Machine guns
allows better Infantry
l.t.
r.b.
Projects
Kind of self explanatory, some help education, others culture or Industry
It is 1890, the Dawn of a New Age. Britains colonial empire is the largest in the world, but it appears in rapid decline. Germany is united under one ruler, and occupies Poland and Italy and Russia has defeated the Ottoman empire. Syria, Irauq, and Persia all fight for power in the Middle East. China is unified under the Pong Dynasty, and Japan has recently captured Korea after a series of wars with Russia, and looks to Indonesia and Australia for expansion. The USA has finished a war with Spain, conquering The Philipines, and The Bahamas. Canada has finally conquered Iceland, and Antartica. The U.S.A.R. (United South American Republic) is the first country to adopt communism. Africa is divided up among the Europeans.
The stage is set for war, and the emergence of new empires and the destruction of old ones.
Game Concepts
Training
These are how well your troops fight, there are 7 Levels
1 Rabble
2 Disorderly
3 Ragtag
4 Gurellia
5 Trained
6 Well trained
7 Elite
Intrausfactre This is getting Materials to your factories. there are 5 Levels
1 None 2 IP to next
2 dirt path 1 IP to next
3 dirt roads 2 IP to next
4 stone roads 3 IP to next
5 paved Roads
Econemy This is how fast your eco centers develop
Industry Industry is what determines the IP points you can spend on troops, navy, land, and so much more. This is improved by factories which cost 2 IP each.
Confidence This is the level on how people serve there country. Do they sign up to die for their ruler, or when an invasion comes, do they join the conquerers. There are 10 lvls. which are earned through stories
HINT People in Communist, facist or Democratic governments have a little more confidence when there is a powerful government in charge.
1 Praying for death
2 Helping invaders
3 Hiding in the closet
4 Fearful
5 Content
6 Happy
7 Joyous
8 Patriotic
9 Unshakeable
10 Nationalistic.
Army Oviously, this is a very important part of this NES with a world war dawning.
Types of troops
Milita: these are soldiers who are here to defend your Homeland. They will not leave the country as an invasion force unless your confidence is at least Patriotic. 1 IP buys 10,000 Milita
Infantry: the backbone of your Army, these are elite troops. 1 IP buys 5,000 Infantry
Calvary: Mounted Infantry, useful in fast attacks, enspires fear in infantry. 1 IP buys 1,000 Calvary
Light Tanks, avaliable after Tanks, Thick armored shell and powerful 5 ft gun, 1 IP for 500
Medium tanks, avaliable after Tanks II, 1 IP for 250
Heavy tanks, avaliable after Tanks III, 1 IP for 100
Navy
Submarines, avaliable after accesable oxygen, 1 IP for 20
Destroyers, powerful ships, 1 IP for 10
Battleships, most powerful, 1 Ip for 5
Transports, carries 100 troops, 1 IP for 10
Airforce
All require flight. will post when researched.
Tech some basic techs
Flight
allows: building of planes
leads to flying bombs, stealth air craft
researched by:
Tanks I
allows: Light tanks
leads to Tanks II
researched by:
Poison gas
allows: Poison gas soldiers
leads to Gas masks
researched by:
accesable oxygen
allows Submarines
leads to long range subs
researched by:
Tanks II
Allows Medium Tanks
leds to Tanks II
R.B:
Tanks III
Allows heavy tanks
l.t.
r.b.
Gas mask
allows protection against poison gas
l.t.
r.b.
Machine guns
allows better Infantry
l.t.
r.b.
Projects
Kind of self explanatory, some help education, others culture or Industry