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Game #10 - India/Asoka
Game #10 - India/Asoka

In the next ALC game, I'll be playing as Asoka, leader of India. This thread is to discuss, before the game, how to best exploit that particular leader's characteristics, which is the main feature and purpose of the ALC series.
Note: this will be the first ALC played with the Warlords expansion pack, complete with the just-released patch and its rule changes and improved AI.
The fact sheet:
- Traits: Organized and Spiritual
- Starting Techs: Mysticism and Mining
- Unique Unit: Fast Worker (Replaces Worker; Strength: 0, Movement: 3, Cost: 60)
- Unique Building: Masoleum (Replaces Jail; Cost: 120; Unique abilities: +2 happiness)
There's a certain irony here. Asoka is renowned as a warrior who swore off war once he converted to Buddhism. But that Organized trait, to me, encourages early warring to take advantage of its main feature: cheap courthouses to lessen the expense of early empire-building. In addition, the new unique building feature has given India the Masoleum, which really requires you to be warring in the late game to take full advantage of it, since it still retains the generic jail's -25% war weariness. With a +2 happiness bonus on top of that, India strikes me as the civ in the best position to pursue late game warring.
On top of all that, I've come to think of Spiritual as a warmonger's trait as well, since it allows you to quickly switch, with no anarchy penalty, from peacetime to wartime civics and back again. This is usually the only reason I will change to a "downlevel" civic, if you will. Since Asoka is not financial, being able to quickly switch without penalty to more lucrative civics as soon as they're available (Bureaucracy, Free Market, State Property) is also appealing.
In other words, Asoka strikes me as a warmonger's dream leader in many repects. Or maybe I'm just looking for any excuse to pound on my neighbours.

The only thing India lacks in the warmongering department is a powerful unique unit. However, you can't traipse around these boards without stumbling upon praise for the Fast Worker. They have only two differences from their generic counterparts: first, they have three moves instead of two; second, they are available from day one and never become obsolete--the only unit in the game of which that's true, as far as I can tell, aside from Settlers and Workboats, which are not nearly as multi-purpose as Workers. The Fast Worker can move onto a forest or hill tile and start work on it on the same turn; they can evade barbarians and enemy units with ease; and they can just get places faster, even without roads. Does anyone think this means you can make do with fewer Workers, however? In my experience, for the first 2/3 of the game, you can never have enough Workers. Another cool thing about this UU is that when you capture a generic Worker, they become a Fast Worker! "Oh, I'm working for India now! Suddenly my meager frame is imbued with the speed of a gazelle! Feets, do your stuff!"

Asoka starts with Mysticism and Mining, a great combination of opening techs in many respects--I suspect these have a lot to do with his counterpart Gandhi's popularity, along with that now-gone vanilla Industrious trait. We can pursue an early religion without having to scramble to get Bronze Working to defend ourselves afterwards. I'm thinking of going for Hinduism--the AI usually goes for the slightly-cheaper Buddhism, Polytheism is a pre-requisite for Literature and the Great Library, and besides, shouldn't India be Hindu? We could also get a jump on building Stonehenge, although it may be somewhat redundant if we snag that early religion. The Great Prophet points are very handy, though.
If we get that early religion and spread it--often via the sharp end of a pointy stick--would the University of Sankore be a worthwhile wonder to pursue? I'm looking forward to hearing everyone's recommendations surrounding the unique Warlords game elements.
I know the AI has been improved in the patch and I'm looking forward to that. I have not yet decided upon the level for this match--some people are even recommending dropping all the way to Noble!

The game will not really get under way for a few days, as I need to get used to Warlords (and I'm just finishing the vanilla Rome game I'm chronicling in Stories and Tales right now). But I can at least post the starting position soon since there's always considerable debate about that. Look for it this weekend.