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#1 |
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Sydney Opera House
The Sydney Opera House is located in Sydney, New South Wales, Australia. It is one of the most distinctive and famous 20th century buildings, and one of the most famous performing arts venues in the world. The spherical-sectioned shells are reminiscent of the flotilla of sailboats commonly cruising there.
WARNING: High Poly - 1680 triangles - I' ve done my best but this sails still could be nightmare for old computers 128x128 texture button (on the screenshot also visible modern harbor wich isn't the part of model )![]() I usually don't comment my models but this time i had to . I'm really amazed by this structure (i mean building not my model ) - it always was architectonical masterpiece for me, and working on this model (wich was all day pleasure ) looking on the blueprints and photographies amazed me much more - this danish architect Jørn Utzon was real genious - the ships in the Sydney Harbour - awesome - this wonder should be in vanilla civ imo ![]() ach - i almost forgot :Download here
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World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. Last edited by asioasioasio; Nov 04, 2006 at 12:09 PM. |
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#2 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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Very nicer work! You're doing some really wonderful models, asioasioasio.
Speaking of which, has anyone done the heads from Easter Island? |
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#3 |
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King
Join Date: Aug 2006
Location: Massachusetts
Posts: 905
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That really looks amazing.
I agree, the structure has always marveled me. |
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#4 |
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Emperor
Join Date: Nov 2005
Location: Australia
Posts: 1,007
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As an Australian all I have to say is Bonza beauty mate!
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I'm Back!! YEAH BABY!! My civs: Romanian civ Getai Civ Thracian Civ Baktrian Civ Dorian Greece Seleukid civ Australian Civ Batavii Civ Galatian Civ Pahlava Civ Lusitani Civ Casse Civ Pontos Civ Sauromatae Civ Makedoni Civ Epeiros Civ Leaderheads: Diodotus I Burebista Teres I Leonidas Amphianax Seleucus I Aigimios Thulsa Doom Julius Civilis Croesus Spadines Units: Grivpanvar Tarabostes Komatai Pantodapoi Zrahakir Netadzik Skuda Uaezdaettae Thorakitai Agematos Basilikou Hypaspistai Classical Swordsman Chaeonion Agema Trmmis Roman General Kluddargos Arjos Ionut's Civs All my civs in one place. EBCIV is back man YEAH!! |
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#5 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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Personaly I think the large foundation slabe looks to large, I realize its probably actualy more accurate the way you made it but it looks oddly empty from an arial view. Could the large portion of empty slab be chopped off and the remaining model enlarged to compensate.
P.S. With so many good wonders of the World coming out I may have to do another Wonder Package.
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#6 | |||
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Thx
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) probably i could also make smaller and simpler foundation - but all this changes needs time - because the model will be reworked (the inner sides of the shels - i 'll try to cheat the eye in that places) and new texture id than needed to put . Of course there'll be both versions for download - but the simplified version could be better for slow computers.Quote:
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World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#7 |
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Prince
Join Date: Aug 2006
Location: Sydney
Posts: 582
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There tends to be lots of people on the slabby bit so it's not so empty as you might think. When I was there at a Crowded House concert (last one too), it was not surprisingly, very very crowded.
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#8 |
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Probably it depends who and what plays and Crowded House without crouds - it would be weird
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World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#9 |
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I toast, therefore I am
Join Date: Dec 2006
Location: Oldham, Greater Manchester, UK
Posts: 1,011
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Hi, I'm not that experienced customizing the game, and whatever I do I can't add the building in, it is just invisible for some reason, neither the button nor the actual building are visible. When I built it, the city just rotated rather than adding your excellent building graphic. I have edited it into all the buildings, art and text XML files, and nothing has happened
Can you help?
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#10 |
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Ok I'll try to help
Here's tutorial for adding buildings by Chamedrys http://forums.civfanatics.com/showthread.php?t=188708 First check if you have made all everything step by step and if yes - check again the paths in graphic files - if you link in xml to the correct graphical file and correct folder (it's what jus happaning very often for me - it gives pink buttons or red blobs) Make sure you used this settings in CIV4ArtDefines_Building.xml: <BuildingArtInfo> <Type>ART_DEF_BUILDING_OPERA_HOUSE</Type> <bAnimated>0</bAnimated> <fScale>1.0</fScale> <fInterfaceScale>0.8</fInterfaceScale> <NIF>Art/Structures/Buildings/Sydney_Opera_House/Sydney_Opera_House.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/opera_house_button.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,15</Button> </BuildingArtInfo> and this in CIV4CityLSystem.xml in <!-- LEAF 4x4 BUILDINGS --> (I just coppied great lighthouse and pasted bellow) <ArtRef Name="building:BUILDING_SYDNEY_OPERA"> <Attribute Class="Scalar">bNoWaterTest:1</Attribute> <!-- this bypasses water testing --> <Attribute Class="Scalar">szSpecialLayout:Water</Attribute> <Scale>2.2</Scale> </ArtRef>
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World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#11 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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I've completed a very nice looking Modual configured for my new Modual Loading system, I found that copying the Harbor LPlotsystem data for the building makes it look a lot nicer as it will get rotated based on the orientation of the coast (ocorse like the harbor it can get 'confused'). For the game data I basicaly make it a Taj Mahal clone but more expensive and avalible at Radio. I also included an extensive Pedia curtosy of Wikipedia. Asiox3 do you have an alternative proposal for the effects, I was also considering +25% Culture in all Cities, its only half the effect of the Eiffel Tower but everyone can build Broadcast towers so this would be 25% that no one else can match.
Screeny of how it rotates with the new LPlot data, a copy of what you need to add is included in the readme, just cut and paste it (under HARBOR artdef), put the expanded LPlot into xml/buildings. Create a Custom Wonders folder in assets/xml and put the Harbor Opera House in their. Run my modular Loading DLL (WL 2.08 no game play changes) along with it. It loads all the new content at startup. I'll be making more moduals in the future and any number of these can be loaded simultaniusly. P.S. I'm working on a modual using your Gateway Arch too a few other nice buildings found here on the forum, I hope you prove to be a fan and will use the system to distribute your artwork, it can help avoid situations like this ware limited knowlage of the details of XML moding limit people from using your artwork. Also I've noticed that their is a greyish square box around a portion of the button, the bottom and right hand side to be specific I've noticed this with a lot of custom buttons and suspect is some kind of alpha channel or backgroud artifact thats acidently left behind in the production process, any chance of getting an update to the button that removes this?
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof Last edited by Impaler[WrG]; Dec 23, 2006 at 02:59 AM. |
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#12 |
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King
Join Date: Aug 2006
Location: Massachusetts
Posts: 905
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If you care for it, my sugguestion was going to be something along the lines of:
An "Angkor Wat" type effect. "+x Commerce to All Artists" & the ability to turn X into Artists. |
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#13 | ||||
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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Quote:
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. In fact i was making it often as copy/paste changed the graphics - and make screenshot. As i understand i should alter gameplay - give bonuses change costs, required technology. It needs more work, but as you said it would be easier for people who starts play with xml. I'll try to publish future units / buildings with code. And in future rerelease existing one.But still there are problems with buttons atlas and plots Quote:
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World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#14 |
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Italia Redenta
Join Date: Dec 2005
Location: Ancona, Italia
Posts: 232
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Asio
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#15 |
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Dub's the way of the life
Join Date: Feb 2006
Location: Toulouse/france
Posts: 193
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waow !!!
we will use it in geneticEra mod, not for sydney opera, but for another buildings... that's awesome work
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Dub is the way of the life |
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#16 |
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King
Join Date: Oct 2007
Posts: 961
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delete please
Last edited by Xenomorph; Nov 18, 2007 at 05:13 PM. Reason: answered my own question |
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