Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Graphics Modpacks

Notices

Reply
 
Thread Tools
Old Nov 04, 2006, 11:57 AM   #1
asioasioasio
Fallout Scrubber
 
asioasioasio's Avatar
 
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
Sydney Opera House

The Sydney Opera House is located in Sydney, New South Wales, Australia. It is one of the most distinctive and famous 20th century buildings, and one of the most famous performing arts venues in the world. The spherical-sectioned shells are reminiscent of the flotilla of sailboats commonly cruising there.

WARNING: High Poly - 1680 triangles - I' ve done my best but this sails still could be nightmare for old computers
128x128 texture
button

(on the screenshot also visible modern harbor wich isn't the part of model )


I usually don't comment my models but this time i had to . I'm really amazed by this structure (i mean building not my model ) - it always was architectonical masterpiece for me, and working on this model (wich was all day pleasure ) looking on the blueprints and photographies amazed me much more - this danish architect Jørn Utzon was real genious - the ships in the Sydney Harbour - awesome - this wonder should be in vanilla civ imo

ach - i almost forgot :
Download here
__________________
World War II 1939 Mod for BTS Released!!!
More info here
Poland in Civilization V
We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.

Last edited by asioasioasio; Nov 04, 2006 at 12:09 PM.
asioasioasio is offline   Reply With Quote
Old Nov 04, 2006, 12:00 PM   #2
Wyz_sub10
CIV Gold - Project Lead
 
Join Date: Nov 2001
Posts: 2,424
Very nicer work! You're doing some really wonderful models, asioasioasio.

Speaking of which, has anyone done the heads from Easter Island?
Wyz_sub10 is offline   Reply With Quote
Old Nov 04, 2006, 12:34 PM   #3
Edgecrusher
King
 
Edgecrusher's Avatar
 
Join Date: Aug 2006
Location: Massachusetts
Posts: 905
That really looks amazing.

I agree, the structure has always marveled me.
Edgecrusher is offline   Reply With Quote
Old Nov 05, 2006, 11:22 PM   #5
Impaler[WrG]
Civ4:Col UI programmer
 
Impaler[WrG]'s Avatar
 
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
Personaly I think the large foundation slabe looks to large, I realize its probably actualy more accurate the way you made it but it looks oddly empty from an arial view. Could the large portion of empty slab be chopped off and the remaining model enlarged to compensate.

P.S. With so many good wonders of the World coming out I may have to do another Wonder Package.
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress
Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword
World Of Civilization A World of Mods under one roof
Impaler[WrG] is offline   Reply With Quote
Old Nov 06, 2006, 12:15 AM   #6
asioasioasio
Fallout Scrubber
 
asioasioasio's Avatar
 
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
Thx

Quote:
Originally Posted by Aranor
As an Australian all I have to say is Bonza beauty mate!


Quote:
Originally Posted by Impaler[WrG]
Personaly I think the large foundation slabe looks to large, I realize its probably actualy more accurate the way you made it but it looks oddly empty from an arial view. Could the large portion of empty slab be chopped off and the remaining model enlarged to compensate.
I think i'll rework some things - if i can drop down with number of pollies to about 1000 pollies (with loss of quality unfortunately ) probably i could also make smaller and simpler foundation - but all this changes needs time - because the model will be reworked (the inner sides of the shels - i 'll try to cheat the eye in that places) and new texture id than needed to put . Of course there'll be both versions for download - but the simplified version could be better for slow computers.

Quote:
Originally Posted by Impaler[WrG]
P.S. With so many good wonders of the World coming out I may have to do another Wonder Package.
Hehe - it would be nice to play the wonders i thought they should be in game
__________________
World War II 1939 Mod for BTS Released!!!
More info here
Poland in Civilization V
We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.
asioasioasio is offline   Reply With Quote
Old Dec 21, 2006, 06:44 AM   #7
seady
Prince
 
Join Date: Aug 2006
Location: Sydney
Posts: 582
There tends to be lots of people on the slabby bit so it's not so empty as you might think. When I was there at a Crowded House concert (last one too), it was not surprisingly, very very crowded.
seady is offline   Reply With Quote
Old Dec 21, 2006, 09:29 AM   #8
asioasioasio
Fallout Scrubber
 
asioasioasio's Avatar
 
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
Probably it depends who and what plays and Crowded House without crouds - it would be weird
__________________
World War II 1939 Mod for BTS Released!!!
More info here
Poland in Civilization V
We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.
asioasioasio is offline   Reply With Quote
Old Dec 22, 2006, 07:21 AM   #9
Talkie_Toaster
I toast, therefore I am
 
Talkie_Toaster's Avatar
 
Join Date: Dec 2006
Location: Oldham, Greater Manchester, UK
Posts: 1,011
Hi, I'm not that experienced customizing the game, and whatever I do I can't add the building in, it is just invisible for some reason, neither the button nor the actual building are visible. When I built it, the city just rotated rather than adding your excellent building graphic. I have edited it into all the buildings, art and text XML files, and nothing has happened Can you help?
Talkie_Toaster is offline   Reply With Quote
Old Dec 23, 2006, 12:41 AM   #10
asioasioasio
Fallout Scrubber
 
asioasioasio's Avatar
 
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
Ok I'll try to help
Here's tutorial for adding buildings by Chamedrys
http://forums.civfanatics.com/showthread.php?t=188708

First check if you have made all everything step by step and if yes - check again the paths in graphic files - if you link in xml to the correct graphical file and correct folder (it's what jus happaning very often for me - it gives pink buttons or red blobs)

Make sure you used this settings in CIV4ArtDefines_Building.xml:

<BuildingArtInfo>
<Type>ART_DEF_BUILDING_OPERA_HOUSE</Type>
<bAnimated>0</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>0.8</fInterfaceScale>

<NIF>Art/Structures/Buildings/Sydney_Opera_House/Sydney_Opera_House.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/opera_house_button.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,15</Button>
</BuildingArtInfo>

and this in CIV4CityLSystem.xml
in <!-- LEAF 4x4 BUILDINGS --> (I just coppied great lighthouse and pasted bellow)

<ArtRef Name="building:BUILDING_SYDNEY_OPERA">
<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
<!-- this bypasses water testing -->
<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
<Scale>2.2</Scale>

</ArtRef>
__________________
World War II 1939 Mod for BTS Released!!!
More info here
Poland in Civilization V
We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.
asioasioasio is offline   Reply With Quote
Old Dec 23, 2006, 02:33 AM   #11
Impaler[WrG]
Civ4:Col UI programmer
 
Impaler[WrG]'s Avatar
 
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
I've completed a very nice looking Modual configured for my new Modual Loading system, I found that copying the Harbor LPlotsystem data for the building makes it look a lot nicer as it will get rotated based on the orientation of the coast (ocorse like the harbor it can get 'confused'). For the game data I basicaly make it a Taj Mahal clone but more expensive and avalible at Radio. I also included an extensive Pedia curtosy of Wikipedia. Asiox3 do you have an alternative proposal for the effects, I was also considering +25% Culture in all Cities, its only half the effect of the Eiffel Tower but everyone can build Broadcast towers so this would be 25% that no one else can match.

Screeny of how it rotates with the new LPlot data, a copy of what you need to add is included in the readme, just cut and paste it (under HARBOR artdef), put the expanded LPlot into xml/buildings. Create a Custom Wonders folder in assets/xml and put the Harbor Opera House in their. Run my modular Loading DLL (WL 2.08 no game play changes) along with it. It loads all the new content at startup. I'll be making more moduals in the future and any number of these can be loaded simultaniusly.

P.S. I'm working on a modual using your Gateway Arch too a few other nice buildings found here on the forum, I hope you prove to be a fan and will use the system to distribute your artwork, it can help avoid situations like this ware limited knowlage of the details of XML moding limit people from using your artwork. Also I've noticed that their is a greyish square box around a portion of the button, the bottom and right hand side to be specific I've noticed this with a lot of custom buttons and suspect is some kind of alpha channel or backgroud artifact thats acidently left behind in the production process, any chance of getting an update to the button that removes this?
Attached Thumbnails
Click image for larger version

Name:	Civ4ScreenShot0023.JPG
Views:	139
Size:	129.8 KB
ID:	144796  
Attached Files
File Type: zip Harbor Opera House.zip (66.1 KB, 62 views)
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress
Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword
World Of Civilization A World of Mods under one roof

Last edited by Impaler[WrG]; Dec 23, 2006 at 02:59 AM.
Impaler[WrG] is offline   Reply With Quote
Old Dec 23, 2006, 03:46 AM   #12
Edgecrusher
King
 
Edgecrusher's Avatar
 
Join Date: Aug 2006
Location: Massachusetts
Posts: 905
If you care for it, my sugguestion was going to be something along the lines of:

An "Angkor Wat" type effect. "+x Commerce to All Artists" & the ability to turn X into Artists.
Edgecrusher is offline   Reply With Quote
Old Dec 27, 2006, 05:18 AM   #13
asioasioasio
Fallout Scrubber
 
asioasioasio's Avatar
 
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
Quote:
Originally Posted by Impaler[WrG] View Post
I've completed a very nice looking Modual configured for my new Modual Loading system, I found that copying the Harbor LPlotsystem data for the building makes it look a lot nicer as it will get rotated based on the orientation of the coast
Yup indeed it would much nicer, and large foundation doesn't look so bad cause it's hidden partially and fits well the shore. Thanks for hint.

Quote:
For the game data I basicaly make it a Taj Mahal clone but more expensive and avalible at Radio. I also included an extensive Pedia curtosy of Wikipedia. Asiox3 do you have an alternative proposal for the effects, I was also considering +25% Culture in all Cities, its only half the effect of the Eiffel Tower but everyone can build Broadcast towers so this would be 25% that no one else can match.
I like the Edgecrusher's idea - with for example +1 Commerce to All Artists combined with +50% culture in that particular city or +25% in all cities. But clone of Taj Mahal is also interesting idea.


Quote:
Run my modular Loading DLL (WL 2.08 no game play changes) along with it. It loads all the new content at startup. I'll be making more moduals in the future and any number of these can be loaded simultaniusly. [...] I hope you prove to be a fan and will use the system to distribute your artwork, it can help avoid situations like this ware limited knowlage of the details of XML moding limit people from using your artwork.
I like this idea very much. And I'm glad that Medic unit found place as example in that mod . In fact i was making it often as copy/paste changed the graphics - and make screenshot. As i understand i should alter gameplay - give bonuses change costs, required technology. It needs more work, but as you said it would be easier for people who starts play with xml. I'll try to publish future units / buildings with code. And in future rerelease existing one.

But still there are problems with buttons atlas and plots

Quote:
Also I've noticed that their is a greyish square box around a portion of the button, the bottom and right hand side to be specific I've noticed this with a lot of custom buttons and suspect is some kind of alpha channel or backgroud artifact thats acidently left behind in the production process, any chance of getting an update to the button that removes this?
Yup probably i forgot about alpha or exported it as DDS 1.0 - it happens sometimes. I'll fix it today
__________________
World War II 1939 Mod for BTS Released!!!
More info here
Poland in Civilization V
We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support.
asioasioasio is offline   Reply With Quote
Old Dec 28, 2006, 06:16 AM   #14
Italicus
Italia Redenta
 
Italicus's Avatar
 
Join Date: Dec 2005
Location: Ancona, Italia
Posts: 232
Asio
Italicus is offline   Reply With Quote
Old Jan 31, 2007, 03:08 AM   #15
Dubmetender
Dub's the way of the life
 
Dubmetender's Avatar
 
Join Date: Feb 2006
Location: Toulouse/france
Posts: 193
waow !!!
we will use it in geneticEra mod, not for sydney opera, but for another buildings...
that's awesome work
__________________
Dub is the way of the life
Dubmetender is offline   Reply With Quote
Old Nov 18, 2007, 04:27 PM   #16
Xenomorph
King
 
Xenomorph's Avatar
 
Join Date: Oct 2007
Posts: 961
delete please

Last edited by Xenomorph; Nov 18, 2007 at 05:13 PM. Reason: answered my own question
Xenomorph is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Graphics Modpacks > Sydney Opera House

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
European Opera House Wolfshanze Civ4 - Graphics Modpacks 21 Oct 03, 2009 11:50 AM
HMAS Sydney found! rilnator World History 19 Mar 31, 2008 03:33 AM
The opera, the opera, we all love the opera...(Ritual sacrifice question) Civinator Civ3 - Creation & Customization 22 Mar 28, 2006 08:28 AM
Time in Sydney! deity Civ2 - Multiplayer & PBEM 7 Apr 09, 2001 10:04 AM


Advertisement

All times are GMT -6. The time now is 07:42 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR