A WONDER(FUL?) IDEA
I would like to propose an idea of my Hungarian friend Söör
(co-creator of Roads and Lands - a mod plan...)
Why not cut back the leader civs (snowball effect) a little bit?
Why not give wonder building a bit more decision-situation?
IDEA:
Let's make every coming wonder after a FINSHED and posessed wonder
cost gradually more than the basic value:
so
1. wonder needs 100% of original hammer cost
say the civ has the wonder under its belt, fine. then:
2. wonder (would) need 100 + X % of original hammer cost
3. wonder: 100 + 2X % and so on!
x might be as wished...
or even the + can be * of whatever
opinions?
I would like to propose an idea of my Hungarian friend Söör
(co-creator of Roads and Lands - a mod plan...)
Why not cut back the leader civs (snowball effect) a little bit?
Why not give wonder building a bit more decision-situation?
IDEA:
Let's make every coming wonder after a FINSHED and posessed wonder
cost gradually more than the basic value:
so
1. wonder needs 100% of original hammer cost
say the civ has the wonder under its belt, fine. then:
2. wonder (would) need 100 + X % of original hammer cost
3. wonder: 100 + 2X % and so on!
x might be as wished...
or even the + can be * of whatever
opinions?