Innovia- The succesion Game

dutchfire

Deity
Retired Moderator
Joined
Jan 5, 2006
Messages
14,106
Location
-
The starting screenshot

We are Innovia of Arabia. We have discovered mysticism and the wheel. We are philisophical and spiritual. Our UU is the Camel Archer.

Spoiler :
Philosophical: Great People birth rate increased 100 percent. Double production speed of University.
Spiritual: No anarchy. Double production speed of the Temple.

Camel Archer
Mounted Unit
strength 10
movement 2
hammer cost 90
techs required Guilds Horseback Riding Archery
Upgrades to: Cavalry
Unique unit for Arabia; Replaces Knight
Immune to first strikes
Doesn't receive defensive bonuses
Can withdraw from combat (25% chance)


I think we should move the warrior SE first.

Our enemies are Qin, Elizabeth, Catherine, Gandhi and one random civ to spice things up. Sea level is low, map size is small, map type is pangaea, game speed is normal, difficulty is emperor :eek:.

Roster:

1889
Mauer
Sir Bugsy
Theoden:
DaveShack
Dutchfire
Lord Parkin
 
From demographics our mystery civ is Egypt, France, Japan, Mongolia or Ottomans.

On emperor Ghandi may beat us to Hinduism and Buddhism. Unless I'm the only one with Mysticism or if I have a big gold producing tile I usually just go for Bronze first. Hunting may not be bad either so we can scout out our first target.

The warrior move sounds good.
 
My initial thought is that will be a good and productive site. I would say AH, Hunting (trying to remember if that's the one that gives camp), and BW should be our first 3 techs. If we go AH first and horses are revealed, then I say we forgo BW temporarily and shoot for HBR. I'd also suggest a warrior then worker for first builds, and would almost say shoot for the worker first. We'll need to get the elephants camped before we start growing too much either.
 
If we go Hunting first we get a 20% discount on Animal Husbandry (I think it saves us a turn or two.) I'd really rather have horses than bronze, because everybody already has Archers. Chariots with a little XP are good enough to start cracking heads.
 
I agree with 1889 on the techs.

Moving SE makes sense. Otherwise, settling in place looks good to me.

What's the batting order? Stick me between two folks that actually know what they are doing.
 
1889 said:
From demographics our mystery civ is Egypt, France, Japan, Mongolia or Ottomans.

On emperor Ghandi may beat us to Hinduism and Buddhism. Unless I'm the only one with Mysticism or if I have a big gold producing tile I usually just go for Bronze first. Hunting may not be bad either so we can scout out our first target.

The warrior move sounds good.

Ottomans? It's vanilla.

I'd prefer hunting as a first tech for the elephants, and it leads to animal husbandry (cows + horses) and archery for if we're really skrewed up without iron, coppor or horses.
 
Looks like we are decided, now who plays first?
 
Roster:

1889
Mauer
Sir Bugsy
Theoden
DaveShack
Dutchfire

in order of first post in this thread (put myself last as I set up the game). I placed Daveshack after Theoden randomly.

Totally
 
I only played 7 turns but it was a good stopping point. We just discovered Hunting and Ghandi says "Hi, I hope you aren't already planning on invading my country."

I set Animal husbandry next so we can look for horses and improve the cows.

I also decided to build the worker first. The city was going to take 11 turns to grow anyway. I think after the worker we can go scout, warrior, settler and we may want to keep our exploring warrior in the neighborhood rather than send him off to the ends of the earth. All we really need to do is find India and build some troops.
 
3760 for Mauer.
 
build a scout, send it SE
We need resources before we can build troops. So Animal Husbandry first.
 
It looked like all coastline down there. I forgot it was a pangea, maybe I should have taken a closer look.
 
To the north is jungle/forest, to the south desert, scout move faster through desert, so sending the warrior up was a good choice.
 
Alrighty then,

Hit enter and start turn in 3720.

3720- I popped the hut, cause I ain't scared yo, and we got a map. We can see China to the NE, and Russia just to the East of them. Nice map eh?

3680- Buddha founded a religion under the name of Gahndi and he converts.

3600- We meet the Chinese and start filming China Beach. Yungun's don't remember that one I'm sure.

3480- Our warrior kicks some wolf behind, then drags the carcass and throws it in the newly discovered Indian territory. They eat it of course, and we laugh cause we know it's road kill. Oh, they are N of us..duh

3400- Build the worker, start the scout. I go ahead and move the worker on the cows since we can road it in the amount of time it takes to discover AH. Then pasture.....after that railroads.

3320- Discover AH, see horses NE of us, where our second city will be going. By now I've forgotten how many turns I played so I save and come and report to yous guys. Oh yeah, a couple turns I just hit enter and moved Mikey the warrior. Pics below.

borders.JPG



resources.JPG
 
Oh yeah, notice a city by the horses will be connected via river as well ;)

EDIT:
1889
Mauer *played*
Sir Bugsy *up*
Theoden *on deck*
DaveShack
Dutchfire
 
Mauer said:
Oh yeah, notice a city by the horses will be connected via river as well ;)
Wow, now that's rare. I just checked and even if that river ends up passing through Indian country it will still stay connected, even without open border.
 
If there's still a space, I'd be happy to join in the fun here. :)
 
Back
Top Bottom