These are some changes that i have wanted to see made with civics for a long time. Im sure not all will be liked but im going to put it out there anyway and see what you guys think. WARNING - some of these are very radical changes
Slavery- +2
-1
on Farms, Mines, and plantations WITH advancement of Machinery and -1
(-3
with liberalism) And Able to sacrifice pop...
Slavery's new abilities do not kick in until Machinery because A) its further down the tech tree to allow the early civs to grow unhindered by the negatives B) Historically things in earlier ages were built with manpower so the notion of too many workers was difficult to reach (though Rome did). With machinery production time decreased so less workers were needed and thus Slaves > Wage Workers. Profits increased because they didnt pay workers (+2
) , but production decreased because slaves didnt want to work (-1
) Slavery is a way to make money, not be productive
Serfdom- +25% worker speed, -1
per village/town, +20% building construction in cities
Serfdom is the European way of saying Slavery with a contract. Serfs were paid (+25% work speed) but very little so most could not afford to live on their own so they lived where they worked usually (-1
in village/towns) Opposed to slaves, Serfs were usually more productive because they had a family to support.
Caste System- +2 free specialist per city, -75%
Caste system has a distictive heirarchy, and that heirarchy doesnt leave room for very many Great People. this also addresses the problem of free specialists and GPP.
Mercantalism- No Foreign Trade routes, +1
on all coastal cities, and -50% distance penalty
This will make it MUCH easier and more viable to start colonizing the far reaching areas of the world.
Environmentalism- uh...get rid of this. replace it with...
Tribute System- +1 gold from all foreign
, -20% relations with those Civs, Allowable with Currency
This is how China did business back in the day. You give me tribute and kowtow to me...and ill let you trade with us. -20% relations can be implemented a number of ways but you get the idea. This also gives us a economic civic earlier and will give us the decision of Gold or Friends.
This is it for now, tell me what you think
Slavery- +2




Slavery's new abilities do not kick in until Machinery because A) its further down the tech tree to allow the early civs to grow unhindered by the negatives B) Historically things in earlier ages were built with manpower so the notion of too many workers was difficult to reach (though Rome did). With machinery production time decreased so less workers were needed and thus Slaves > Wage Workers. Profits increased because they didnt pay workers (+2


Serfdom- +25% worker speed, -1

Serfdom is the European way of saying Slavery with a contract. Serfs were paid (+25% work speed) but very little so most could not afford to live on their own so they lived where they worked usually (-1

Caste System- +2 free specialist per city, -75%

Caste system has a distictive heirarchy, and that heirarchy doesnt leave room for very many Great People. this also addresses the problem of free specialists and GPP.
Mercantalism- No Foreign Trade routes, +1

This will make it MUCH easier and more viable to start colonizing the far reaching areas of the world.
Environmentalism- uh...get rid of this. replace it with...
Tribute System- +1 gold from all foreign

This is how China did business back in the day. You give me tribute and kowtow to me...and ill let you trade with us. -20% relations can be implemented a number of ways but you get the idea. This also gives us a economic civic earlier and will give us the decision of Gold or Friends.
This is it for now, tell me what you think