Ideas for Civic changes

KaNeaGE

Chieftain
Joined
Dec 7, 2005
Messages
15
These are some changes that i have wanted to see made with civics for a long time. Im sure not all will be liked but im going to put it out there anyway and see what you guys think. WARNING - some of these are very radical changes

Slavery- +2:commerce: -1 :hammers: on Farms, Mines, and plantations WITH advancement of Machinery and -1 :mad: (-3 :mad: with liberalism) And Able to sacrifice pop...

Slavery's new abilities do not kick in until Machinery because A) its further down the tech tree to allow the early civs to grow unhindered by the negatives B) Historically things in earlier ages were built with manpower so the notion of too many workers was difficult to reach (though Rome did). With machinery production time decreased so less workers were needed and thus Slaves > Wage Workers. Profits increased because they didnt pay workers (+2:commerce:) , but production decreased because slaves didnt want to work (-1 :hammers:) Slavery is a way to make money, not be productive

Serfdom- +25% worker speed, -1 :commerce: per village/town, +20% building construction in cities

Serfdom is the European way of saying Slavery with a contract. Serfs were paid (+25% work speed) but very little so most could not afford to live on their own so they lived where they worked usually (-1 :commerce: in village/towns) Opposed to slaves, Serfs were usually more productive because they had a family to support.

Caste System- +2 free specialist per city, -75% :gp:

Caste system has a distictive heirarchy, and that heirarchy doesnt leave room for very many Great People. this also addresses the problem of free specialists and GPP.

Mercantalism- No Foreign Trade routes, +1 :traderoute: on all coastal cities, and -50% distance penalty

This will make it MUCH easier and more viable to start colonizing the far reaching areas of the world.

Environmentalism- uh...get rid of this. replace it with...

Tribute System- +1 gold from all foreign :traderoute:, -20% relations with those Civs, Allowable with Currency

This is how China did business back in the day. You give me tribute and kowtow to me...and ill let you trade with us. -20% relations can be implemented a number of ways but you get the idea. This also gives us a economic civic earlier and will give us the decision of Gold or Friends.

This is it for now, tell me what you think
 
I like most of these idea's not to sure about the tibute system and the will be another civic column for expansion that should aid colonialism. I am not to sure about the slavary one, I dont realy like the idea of slavary giving unhappyness automatically as it didnt always historically. How about if it gives unhappyness if you have certain civics like freedom of speach, representation, etc.. that way a nazi state wont be upset about slavary of jews and the romans wont care about celtic slaves. In fact I think the celtic slaves made them more happy as it had a posative affect on thier standard of living...

Anywyas just throwing adeas around I like your idea for the cast system however I dont know enough about either that or serfdom to comment on thier accuracy but they seems quite intersting from a gameplay point.
 
I similarly have a problem with "environmentalism." It would be so, so useful to have that extra health and happiness, except:
1. I have to give up Free Market to get it. WHAT?!?
2. I'm, like, 20 turns from Future Tech, when I get extra health and happiness anyway.
 
Oooh... I agree with getting rid of the envoirmentalism... It has nice bonuses, but, as Tom Veil says, it sucks having to give up Free Market... It just seems unrealistic... Like "Call to Power II" crazy! (Oh yeah, I said it... bust that game out of your CD case, reinstall it, and see how stupid you were for playing it...) Anyway, I'm not sure about the tribute system, but having something in the economic column in the somewhat early game does sound appealing...
 
Why -build time in cities with Serfdom?

Manor based contractual slavery is based on... well... the countryside. Just like it is right now. Serfdom is one of the few civics that makes perfect sense as it is right now.
 
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