
While we're all patiently waiting to join SGOTM 03, I felt there was room to squeeze in just one more to the currently undefeated P666 series - this time not a trash game, but a slow succession game.
The Settings
Leader: Louis XIV (France)
Landmass Type: Standard Continents
Sea Level: Medium
Climate: Temperate
Size: Standard
Barbarians: Normal
Difficulty: Monarch
Speed: Normal
Victory: All types enabled however human player confined to variant
Version: 2.08 Warlords
The Start
The following tribes are included on the map:
- Celts,
- English,
- German,
- Spanish,
- Roman, and
- Viking.

The Variant
(1.) The French can only win by

(2.) It is envisaged that Paris will be the home to select World Wonders;
a. Notre Dame (Penalty of 1,000 gold for failure to build).
b. The Eiffel Tower (Penalty of 5,000 gold for failure to build).
In each instance, if the Wonder above is not built in Paris, as soon as it is built elsewhere, the commerce slider is reduced to 0% science and 0% culture, and gold is collected to at least the penalty amount. Once the gold is collected, it is offered as a freely given gift to the A.I. tribe with the highest score at that time. If the gold reserve already is at or exceeds the penalty amount, then immediate payment may be made. If the A.I. tribe in question is unable to take the gold (e.g. refuses to talk) the offer will be made to the A.I. tribe with the next highest score. Once the penalty payment is made the player may adjust the commerce slider as they see fit. The player may not make a request for gold or include a gold payment in any new trades from the gifted tribe for a minimum of 10 turns following payment.
(3.) It is envisaged that Orleans will be the home to Versailles.
If Versailles is not built in Orleans, as soon as it is built elsewhere, the commerce slider is reduced to 0% science and 0% culture, and at least 2,000 gold is collected. Once the gold is collected, it is offered as a freely given gift to the A.I. tribe with the highest score at that time. If the gold reserve already is at or exceeds 2,000, then immediate payment may be made. If the A.I. tribe in question is unable to take the gold (e.g. refuses to talk) the offer will be made to the A.I. tribe with the next highest score. Once the 2,000 gold payment is made the player may adjust the commerce slider as they see fit. The player may not make a request for gold or include a gold payment in any new trades from the gifted tribe for a minimum of 10 turns following payment.
(4.) The initial city will be Paris. Paris will not be renamed, and no city will be renamed to "Paris".
(5.) The second-founded city will be Orleans. Orleans will not be renamed, and no city will be renamed to "Orleans".
The Players - All Done!

Remconius
Pigswill
Cabert
Bede
Cosmichail
Berserks01
Cam
Xtream_Rockstar
The Play
This is a slow play game. Players may have up to three days to either "got it" or "skip", and further to that; up to another three days to play and submit if they take it. If a player chooses to play faster than that (and most will), that's fine.
First player on the first round to get 40 turns, second to get 30 turns on their first shot, and from that point on 15 turn rounds (unless otherwise agreed).
No reloads. No WorldBuilder.
Comprehensive write ups and strategic discussion encouraged!