Wodan
Deity
Let me start off by saying I'm totally convinced that Slavery is pretty much a foregone conclusion in most of my games. It's that good of a civic.
Anyway, was thinking about the AI and what it doesn't necessarily do so well, and comparing to the things that the AI does do well. Slavery is in the former list while tech research / progress is in the latter.
Is there a connection, I wondered. Take an example: rushing a Library using 2 pop, in a CE. Say the city would take 20 turns to otherwise finish the Library. That's 20 turns at 25% more research. Say the city is producing 20 beakers, that's 5 more per turn = 100 total you gain by having the Library early. We also gain by having the city able to start work using its limited hammers to produce the next building in the queue. This is minor IMO.
Meanwhile, the city needs say 10 turns to regrow the first, 25 for the second. So, we lose cottages/hamlets/villages worked, say an average of 3 commerce = 30 + 75 = 105 total. But we also lose town maturation, because those two towns are respectively 10 and 25 turns behind; let's approximate this by 1 less commerce for 35 turns. So, total 140 lost commerce.
Comparing 100 gained to 140 lost, that's almost a 2:3 ratio. We lose 40% of our research by using Slavery. Furthermore, we lose out on the opportunity to use, say, Serfdom. (IMO a lot of people underestimate Serfdom as a good early civic.)
I'm sure there are other things I'm missing, but I wanted to see if anyone agrees there is something to this idea.
Wodan
Anyway, was thinking about the AI and what it doesn't necessarily do so well, and comparing to the things that the AI does do well. Slavery is in the former list while tech research / progress is in the latter.
Is there a connection, I wondered. Take an example: rushing a Library using 2 pop, in a CE. Say the city would take 20 turns to otherwise finish the Library. That's 20 turns at 25% more research. Say the city is producing 20 beakers, that's 5 more per turn = 100 total you gain by having the Library early. We also gain by having the city able to start work using its limited hammers to produce the next building in the queue. This is minor IMO.
Meanwhile, the city needs say 10 turns to regrow the first, 25 for the second. So, we lose cottages/hamlets/villages worked, say an average of 3 commerce = 30 + 75 = 105 total. But we also lose town maturation, because those two towns are respectively 10 and 25 turns behind; let's approximate this by 1 less commerce for 35 turns. So, total 140 lost commerce.
Comparing 100 gained to 140 lost, that's almost a 2:3 ratio. We lose 40% of our research by using Slavery. Furthermore, we lose out on the opportunity to use, say, Serfdom. (IMO a lot of people underestimate Serfdom as a good early civic.)
I'm sure there are other things I'm missing, but I wanted to see if anyone agrees there is something to this idea.
Wodan