- Joined
- Aug 15, 2001
- Messages
- 20,064
http://forums.civfanatics.com/uploads/1898/LK124_BC-2500.zip
4000 BC
I knew Great Plains could go cattle heavy, but this is unreal. Our shield production will be off the chart. This is the most powerful start I have ever seen in a game. I would risk going up to immortal if you could guarantee this type of start. Worker and animal husbandry are auto-pilot with this setup.
3880 BC
We pop a hut and get fishing for free.
3760 BC
This game is starting to feel already won as we just got another tech - sailing. Of course, on a map where I don't know how much water there is...
3730 BC
I meet Asoka in the east.
3670 BC
(IT) A lion tries to eat our scout. We need 6 turns to heal.
3580 BC
(IT) The next tech is mining to head to bronze working.
3520 BC
Our scout can't even finish healing, as it needs to run away from another lion.
3310 BC
Our hut luck runs out, and we simply get a map.
3250 BC
(IT) The next research project is bronze working. I don't see many hills for potential metal sources.
3160 BC
Another hut is popped, but all we get is experience.
I met Qin to the south. His borders are pretty close. I also met psycho Monty.
3100 BC
I end up by a bear. I hope woodsman II in a forest is enough to survive.
(IT) Is it just enough, as our scout is at .1 health.
2680 BC
(IT) I revolt to slavery.
2650 BC
Qin WILL claim the only visible copper.
I pop a hut, and get a map.
(IT) Next up is iron working. I would like to find some metal.
2620 BC
=======================
Summary:
Planned national wonders:
Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -
==============
Signed up:
LKendter
Strauss (currently playing)
Does playing over a weekend create a problem? Weekends are often bad for me.
Sweetacshon (on deck)
DarthCycle
Sanabas
Our win target is open for debate.
Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
4000 BC
I knew Great Plains could go cattle heavy, but this is unreal. Our shield production will be off the chart. This is the most powerful start I have ever seen in a game. I would risk going up to immortal if you could guarantee this type of start. Worker and animal husbandry are auto-pilot with this setup.

3880 BC
We pop a hut and get fishing for free.
3760 BC
This game is starting to feel already won as we just got another tech - sailing. Of course, on a map where I don't know how much water there is...
3730 BC
I meet Asoka in the east.
3670 BC
(IT) A lion tries to eat our scout. We need 6 turns to heal.
3580 BC
(IT) The next tech is mining to head to bronze working.
3520 BC
Our scout can't even finish healing, as it needs to run away from another lion.
3310 BC
Our hut luck runs out, and we simply get a map.
3250 BC
(IT) The next research project is bronze working. I don't see many hills for potential metal sources.
3160 BC
Another hut is popped, but all we get is experience.
I met Qin to the south. His borders are pretty close. I also met psycho Monty.
3100 BC
I end up by a bear. I hope woodsman II in a forest is enough to survive.
(IT) Is it just enough, as our scout is at .1 health.
2680 BC
(IT) I revolt to slavery.
2650 BC
Qin WILL claim the only visible copper.
I pop a hut, and get a map.
(IT) Next up is iron working. I would like to find some metal.
2620 BC
=======================
Summary:
Planned national wonders:
Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -
==============
Signed up:
LKendter
Strauss (currently playing)
Does playing over a weekend create a problem? Weekends are often bad for me.
Sweetacshon (on deck)
DarthCycle
Sanabas
Our win target is open for debate.
Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.