Second Revolution 2.0
For Warlords 2.0.8.0.
The Second Revolution 2.0
by GarretSidzaka
with Special Help from Dale, Fabrysse, and many others. You can help too!
Come here:
http://forums.civfanatics.com/forumdisplay.php?f=216
Recommended System
You must have installed the most updated version of the Warlords Expansion of Civilization 4.
I recommend at least 512 Mb of RAM, and at least a 1.8 Ghz or equivelent processor.
Installation Instructions
1. Double Click SecondRevolution.exe.
2. Follow the prompts.
Release Notes
Right now the version is slightly unstable. If you happen to be an elite Codesmith++, please help me debug the SDK and python. I am totally inable to do this as I have idiot's grasp of programming (yet i made a mod..?)
Special Thanks
Dale* and Fabrysse*
PilatusTurbo*
asioasioasio*
Leif*
ArneHD*
Hadrean*
poncedeleon101*
pianedimorro*
kelzad*
Robo Magic Man
the roAm
zxe
nautil
korvgubben
krowtrobot
Dual
jam4865
woodelf
bad_ronald
CrazyAce
Wyz_sub10
snafusmith
Rabbit, white
surt
simcutie
turqousieninja*
Adbusters "Corporate America" Flag*
Some Star Wars Vehicles Unlabeled*
Time Magzine "Regan Star Wars" Cover
*=Recent Submissions
Musical Credits are in the installation folder.
My Contact Information
Anthony K.
ringworldwu(at)gmail.com
ringworldwu(at)yahoo.com
GarretSidzaka at Civfanatics and Apolyton
Please make sure to download the patch! And if you get trouble loading the map, just restart civ4 and try again!
Hello, welcome to the new version of Second Revolution. With 2.0, warlords compatibility comes with this total conversion mod. This is a difficult mod, with many custom units, and many strategies. This is a contreversial mod, with current events set not far from where we are right now. With added playability for the Capitalist Bloc, like the 9/11 Freedom Tower Memorial, and custom Civics like Out-Sourcing and Wage Slavery.
Please post here with suggestions, criticisms, and reviews. Post your winning strategy, or just say hello to the developers, too. If you want to contribute ideas, artwork, and Codesmith++ skillz, please come to the
Second Revolution Developers Sub-Forum.
Here is the current downloads list:
1.
Civfanatics database
2.
3D downloads
3.
Patch 2_1.7
Second Revolution 2_1.7
Added New Unit!! Stryker AFV
Updated Protester to Final
Second Revolution 2_1.6 Patch
Fixed Railroad Build
Second Revolution 2_1.5 Patch (inclusive)
AI bugfix:
Added "Personality"
Fixed Buggy diplomacy
Changed Traits
Adjusted Disposition in WBS
Balance:
Changed Tech requisites for support wonders
Tweaked some units
Second Revolution 2_1.2 Patch (inclusive)
Victory and Balance changes
Made White House <NukeImmune> set to 1
<iMaxGlobalInstances> for Peacekeepers wonder set to only one
set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30)
made Manhattan Project buildable for cost 400
made Ideologies stats more "robust"
added cultural victory option
Changed UN voting values
changed AI tech values towards Rebellion and State Capitalism
Changed "Ideological victory" to needing 51% to win
Canged Domination to 66% to win of area.
Changed .ini to reflect new version
Map Changes
Fixed City Name Spelling errors
Moved Cuban Troop placement, so they don't all get nuked first turn
Took some units away from USA
Changed gamespeed from Normal to Epic
Added Well on Rebel oil
Added additional oil to Alaska
Changed Gamespeed to "Months"
Added Cultural Victory
200 turn limit
Allowed "speed" selection
Over 40 new units with graphics!
Almost 20 new buildings!
New Tech Tree!
Civilizations:
America Led by Bush
Mexico Led by Calderon
Canada Led by Harper
Cuba Led by Castro Brothers
Rebel Coalition Led by Committee
Zapatistas Led by Marcos
Starting Era:
Modern.
2007
*month* long turns
Ideologies:
Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies:
Anarchism
Autonomism
Communism
Conservatism
Nationalism
Neo-Liberalism
New Victory:
Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you.
Units:
With from the weakest, Protesters fighting back agains Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest.
Mods Inside:
Dale's Combat Mod
Fabrysse's International Calling Python Mod
Custom Soundtrack:
If you loved the old versions soundtrack, you will love this one!!!