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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#1 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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Second Revolution 2.0
For Warlords 2.0.8.0. ![]() ![]() More Screenshots: Spoiler:
Readme File: Spoiler:
Please make sure to download the patch! And if you get trouble loading the map, just restart civ4 and try again! ![]() Hello, welcome to the new version of Second Revolution. With 2.0, warlords compatibility comes with this total conversion mod. This is a difficult mod, with many custom units, and many strategies. This is a contreversial mod, with current events set not far from where we are right now. With added playability for the Capitalist Bloc, like the 9/11 Freedom Tower Memorial, and custom Civics like Out-Sourcing and Wage Slavery. Please post here with suggestions, criticisms, and reviews. Post your winning strategy, or just say hello to the developers, too. If you want to contribute ideas, artwork, and Codesmith++ skillz, please come to the Second Revolution Developers Sub-Forum. Here is the current downloads list: 1. Civfanatics database 2. 3D downloads 3. Patch 2_1.7 Second Revolution 2_1.7 Added New Unit!! Stryker AFV Updated Protester to Final Second Revolution 2_1.6 Patch Fixed Railroad Build Second Revolution 2_1.5 Patch (inclusive) AI bugfix: Added "Personality" Fixed Buggy diplomacy Changed Traits Adjusted Disposition in WBS Balance: Changed Tech requisites for support wonders Tweaked some units Second Revolution 2_1.2 Patch (inclusive) Victory and Balance changes Made White House <NukeImmune> set to 1 <iMaxGlobalInstances> for Peacekeepers wonder set to only one set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30) made Manhattan Project buildable for cost 400 made Ideologies stats more "robust" added cultural victory option Changed UN voting values changed AI tech values towards Rebellion and State Capitalism Changed "Ideological victory" to needing 51% to win Canged Domination to 66% to win of area. Changed .ini to reflect new version Map Changes Fixed City Name Spelling errors Moved Cuban Troop placement, so they don't all get nuked first turn Took some units away from USA Changed gamespeed from Normal to Epic Added Well on Rebel oil Added additional oil to Alaska Changed Gamespeed to "Months" Added Cultural Victory 200 turn limit Allowed "speed" selection Please email ringworldwu@gmail.com also at CFC: GarretSidzaka
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator Last edited by GarretSidzaka; Jun 16, 2007 at 02:47 AM. |
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#2 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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![]() Over 40 new units with graphics! Almost 20 new buildings! New Tech Tree! Civilizations: America Led by Bush Mexico Led by Calderon Canada Led by Harper Cuba Led by Castro Brothers Rebel Coalition Led by Committee Zapatistas Led by Marcos ![]() Starting Era: Modern. 2007 *month* long turns Ideologies: Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies: Anarchism Autonomism Communism Conservatism Nationalism Neo-Liberalism ![]() New Victory: Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you. Units: With from the weakest, Protesters fighting back agains Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest. Mods Inside: Dale's Combat Mod Fabrysse's International Calling Python Mod Custom Soundtrack: If you loved the old versions soundtrack, you will love this one!!!
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator Last edited by GarretSidzaka; Nov 25, 2006 at 06:11 PM. |
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#3 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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More Screenshot here: (please feel free to send me new ones and ill post them here too)
Spoiler:
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator Last edited by GarretSidzaka; Nov 22, 2006 at 03:25 AM. |
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#4 |
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imagine...
Join Date: Jan 2005
Posts: 413
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This server is terribly slow, even 3d downloads is better. I recommend you to compress the mod with an installer creator (here I suggest some useful programs) and upload it in civfanatics with the help of Thunderfall.
Edit: I just noticed, it is already an installer, not a zip as I first thought. Oh well, I guess you'll have to find a better server. Or split it in two parts, the main mod and the (optional?) music. Also I miss the description and screenshots you included in Second Revolution's 1 thread. Currently there is actually no preview, and who doesn't know about your mod will not understand what it's about. Can you do something for this? And I will try it immediately and give you feedback... as soon as I purchase Warlords. Last edited by Yorgos; Nov 19, 2006 at 09:32 AM. |
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#5 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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Yes you noticed i need file hosting! I pm'd thunderfall.
As for the game, feel free to look at the screenshots in the first post. To describe the game: Civilizations: America Led by Bush Mexico Led by Calderon Canada Led by Harper Cuba Led by Castro Brothers Rebel Coalition Led by Committee Zapatistas Led by Marcos Starting Era: Modern. 2007 week long turns Ideologies: Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies: Anarchism Autonomism Communism Conservatism Nationalism Neo-Liberalism New Victory: Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you. Over 40 new units with graphics! Almost 20 new buildings! New Tech Tree! Units: With from the weakest, Protesters fighting back agains Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest. Mods Inside: Dale's Combat Mod GIR's Partisan Python Mod (modified by Fabrysse) Custom Soundtrack: If you loved the old versions soundtrack, you will love this one!!!
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator Last edited by GarretSidzaka; Nov 20, 2006 at 02:37 PM. |
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#6 |
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Chieftain
Join Date: Nov 2006
Posts: 2
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Hello. This is my first post on a thread to a very deserving game. First i;d like to see this mod is very enjoyable and the music is great! Being a urban music lover of all sorts the soundtracks were great. Might I suggest a little Rage Aganst The Machine and Public Enemy for the anti establishment feel, specificly "fight the power" and "black steel in the hour of chaos". As a disgruntled teen of the 90's I have plenty of tunes if interested let me know.
on to the game...If it is at all possible I would give each rebellion section there own leader and specific units. The people of the the Southern US would have a seperate agenda then the West coast or Northeast (I.E. Disgruntled Blacks in N.O., MinuteMen on West, French Canadions in Quebec) Perhaps permmanent Vassals??? Expanding the Rebel land would be idea as well. Being a MP in charge of returning deserters i can tell you not everyone gave us the most patriotic welcome. Wyoming,Colorodo,Idaho(minus Boise) and certain parts of Indiana have sizable amount of distrust in Uncle Sam. Another expansion area would be Northern Mexico where drug cartels are running lawless and rampant. I dont want to be too picky cause this is my fav mod right now so keep up the good work! if you need any other suggestions let me know this mod certantly has potential! Oh and I found 2 misspellings for Milwaukee and Minneapolis. Viva La Revolucion!! |
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#7 | ||
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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Quote:
![]() Quote:
also i will add more screenshots to post #3. some production screenshots too.
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#8 |
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Charming-snake learner
Join Date: Sep 2006
Location: Toulouse - France
Posts: 430
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Garret,
The partisans Mod was created by GIR. I just modified it. |
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#9 | |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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Quote:
![]() Announcement: I played tonite on warlords for around 45 Turns I had to stop playing so i saved it! I think that Ideological victory might be the only way to beat this game on Noble.
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#10 |
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Prince
Join Date: Nov 2005
Posts: 435
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I can't load the worldbuilder save for whatever reason. I have never encountered something like this before. Yes, I'm patched.
I get the "Mods\Second Revolution 2.0\ is an invalid mod directory, ignoring" error when I try to load the by double clicking the actual save file. It's in the Warlords Public Maps folder. I can load the Mod itself just fine. But when I go to play a scenario, the Second_Revolution_2 map doesn't even show up. |
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#11 | |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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I have made a map fix!
here it is: http://forums.civfanatics.com/attach...9&d=1164064947 Quote:
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#12 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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just posted a crapload of new screens
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#13 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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Added new patch 2_1.2!!
Second Revolution 2_1.2 Patch Victory and Balance changes Made White House <NukeImmune> set to 1 <iMaxGlobalInstances> for Peacekeepers wonder set to only one set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30) made Manhattan Project buildable for cost 400 made Ideologies stats more "robust" added cultural victory option Changed UN voting values changed AI tech values towards Rebellion and State Capitalism Changed "Ideological victory" to needing 51% to win Canged Domination to 66% to win of area. Changed .ini to reflect new version Map Changes Fixed City Name Spelling errors Moved Cuban Troop placement, so they don't all get nuked first turn Took some units away from USA Changed gamespeed from Normal to Epic Added Well on Rebel oil Added additional oil to Alaska Changed Gamespeed to "Months" Added Cultural Victory 200 turn limit Allowed "speed" selection
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#14 |
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Fridge Magnet Porn
Join Date: Mar 2006
Posts: 7,092
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I get a load of XML errors on once I have installed it, and then tried to load the mod.
Anything I could do to stop this and make it work?
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"England has saved herself by her exetions, and will, I trust, save Europe by herself."
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#15 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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what version of civilization do you have?
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#16 |
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Fridge Magnet Porn
Join Date: Mar 2006
Posts: 7,092
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Latest of Civ 4 and latest of Warlords.
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"England has saved herself by her exetions, and will, I trust, save Europe by herself."
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#17 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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do you have the mods latest patch? delete all of the Second Revolution 2.0 files, including the folder out of your mods folder in the warlords directory. then reinstall the mod and then the patch. restart warlords and see what it does.
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#18 |
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Fridge Magnet Porn
Join Date: Mar 2006
Posts: 7,092
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Don't worry, it seems to be working now.
Good mod.
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"England has saved herself by her exetions, and will, I trust, save Europe by herself."
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#19 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,640
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thanks. the mod can be tricksey to load sometimes
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#20 |
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Chieftain
Join Date: Feb 2006
Location: Madrid, Spain
Posts: 74
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hey Garret! nice work again
I saw u introduced songs from Ska-P They have another interesting one. It talks about zapatistas, maybe u could found it interesting. That's the web with the video-clip : http://www.youtube.com/watch?v=IRjIGwjCuto Greetings! |
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