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#1 |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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[Question] Civilizeditor Features
Now that I have finally released the Tech Tree Editor I have started working on the Civilizeditor I wanted to ask the community at large what features they would like to see in it.
So what do you want to see in it? Anything and everything is fair game. I will update the main post in this thread with ideas that are reasonable, implementable and feasible. Currently In Progress: Warlords version Features to be included:
Features that won't be included in stock version:
Possible features that might be included:
Civilizeditor v0.1 Features:
Last edited by TheLopez; Mar 22, 2007 at 08:30 PM. |
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#2 |
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Chieftain
Join Date: Nov 2005
Posts: 30
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Unit and Building editor (including maybe the ability to add new units/buildings) would be great
And a bit of a longshot (and maybe not right for an in game editor (ill throw it out there anyway) A simple way to mix .dll (i.e the CVgamecoredll) - there are so many great mods that I want to use together... Thanks Lopez |
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#3 | |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Quote:
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#4 |
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Deity
Join Date: Jan 2006
Posts: 2,267
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What about civics and religion editors?
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#5 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 5,132
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How about a WBS files header editor? So you can change the header information, teams and civs information.
__________________
WePlayCiv Civ 5 Coverage: Civilization 5 announced! | Civilization 5 Info Centre | Civilization 5 forum |
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#6 |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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ohcrapitsnico/Dale - thanks for your feedback.
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#7 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,421
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I think you already got the ones I'd like to see most - Unit and Building.
A civilization or leaderhead editor might be nice too. Actually, an editor that can more easily update FormationInfos and CityPlot files would be great. Doing the former manually is a pain in the ass. |
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#8 |
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Deity
Join Date: Nov 2006
Posts: 2,523
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Could we have a landscape and improvements editor ?
Whereas, i'm just a beginner to modding. @TheLopez : I salute you, sir - your work is fantastic !
__________________
"Values too far out of the expected range can cause the game to behave strangely."Civ2Rules 46Techs, AUB for button makers, 59Miscs, 72Pack, walking on the moon, AUB from WW, italian renaissance BoardgameButtons
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#9 |
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Proud to be Russian
Join Date: Apr 2005
Location: The Third Rome
Posts: 546
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Yes, a Leaders and civilizations editor would be great!
Also editing Game Speed and Handicap options might be useful.
__________________
Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.worpdpress.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#10 | |||
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Quote:
Quote:
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Thank you Wyz_sub10, snipperrabbit!! and NeverMind for your feedback. |
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#11 |
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Prince
Join Date: Sep 2006
Posts: 510
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If its going to be like your Tech Tree Editor are you going to make it lockable so that it can be played like a normal mod. Making this possible in the .dll would make it so it could be perminantly locked after being released.
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#12 |
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Proud Maya User
Join Date: Dec 2005
Location: Staten Island, New York City
Posts: 376
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No, thank you, TheLopez!
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#13 | |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Quote:
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#14 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,172
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So, is this basically an XML-only editor? What about python?
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#15 |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Yes, it is basically an in-game XML tag editor but with a bit of intelligence... Python would probably be a bit hard to do zulu9812.
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#16 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,172
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Mmm...well, XML is pretty easy to do generally. I would say, however, that an editor that took care of the 'rules' for some XML files, such as the one that defines when and where a building shows up in the city graphics (I forget what its called) would be somewhat useful.
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#17 | |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,421
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Quote:
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#18 |
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Chieftain
Join Date: Sep 2006
Location: Oradea,Romania,€U
Posts: 35
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I would like to see building,unit and religion editor.
Civilization and leaderhead editor would be great as well. |
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#19 | |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Quote:
1) Edit the CIV4TechInfos.XML file 2) Start the game/restart the mod 3) See if you like the position 4) Repeat steps 1-3 if you didn't like the position. With the tech tree editor you can see the placement of techs immediately. Another thing that the Civilizeditor will bring is the ability for modders to see the connections between the different objects in the game and how they are related, this is something that sometimes gets lost when just editing the XML files. Last, when performing an operation like editing a tech from the CIV4TechInfos.XML file it is hard to remember all of the places that need to be checked to make sure that the tech isn't a prereq. I made sure that when someone removes a tech from the game using the Tech Tree Editor all of the places where the tech could be a prereq tech are checked. |
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#20 |
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Codesmith++
Join Date: Jan 2006
Location: Oregon
Posts: 2,135
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Good news, the first part (Unit Editor) of the first release is almost done!!! If anyone wants I'll post a screenshot of it.
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