Preview: Twillight of Byzantium take 2

Yoda Power

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Sep 24, 2002
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This scneario has just been released

I thought I should make a small preview thread, shortly before the release of the updated and finished version of Twillight of Byzantium. The first was never intended as final, but now I think I'm actually getting there.

Scroll though the thread to see many more pics! ;)

The new version will feature:
  • More balanced gameplay.
  • Better graphics.
  • Sounds for all units.
  • More historical accuracy.
  • All bugs are fixed.
  • The game is overall easier to play, since some difficulties concerning names and team colours have been solved.

And here's a little shot of my current test game:
firenze1.jpg
 
It does look exciting, I will download the new one when released. The original was on my very long 'to play' list but I never got round to it. We need more screenies though. :)
 
Here is another screenshot from the same game. I know it shows pretty much the same as the first one, but in this one you can see a Lombard Mercenary, and how the Ottomans are always expanding. :)
firenze2.jpg
 
This looks excellent, I cannot wait for the release!
 
Great! :thumbsup:




However, I just couldn't stop myself from laughing when I saw the name "Pula" in a city list from a Civ scenario... I know that city still exists, with the same name, but its name means, well.. something, in Romanian. Something obscene. :lol:
 
Here is a new mercenary I added. In case you don't know, the mercenaries are units that require special contracts to build (resources), only found in some specific parts of the map. Thus trade becomes even more important if you want to build up your army, and now also navy.

siciilia.jpg
 
The tech tree got some makeup to make it look more fancy. It also gives you a preview of some of the new graphics.
TECHTREE.jpg
 
Wow! Wonderful! :wow:

The "No Trade" stands out a bit too much though. Just a bit.

BTW, in what file do you edit the tech boxes? :)
I have to agree with you, the no trade is a bit too big. It's a very good idea though for scenarios that have lots of non-tradable techs.

There is a .pcx in the tech chooser folder that controls the appearance of the tech boxes - if my eyes don't deceive me the ones used here are by Aaglo and also feature in the WH mod. Take a look here.
 
You don't like the No trade boxes eh? Well then someone would have to make me some new ones. Those are the best that I can do ;)
 
Here is another screenshot from my, hopefully, last test game. I conqered Sicily from the Neapolitans, and soon those mercenaries will start spawning:evil:
genoa2.jpg
 
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