pigswill
fly (one day)
After the not completely succesful conclusion to RK05 Islamic Isolationists vs Religious Nuts and a previously not very succesful conclusion to HN02 Jihadist Power of Religion is it time for yet another religion themed warlike SG?
Guess I'll find out.
Version: Warlords 2.08
Level: Monarch (!)
Civ: Aztecs
Map: not decided. Maybe islands, low sea level?
Standard size world.
Random AI (unless people want specific opponents)
Barbarians are Raging.
Variants:
This time round Confucianism is the Sith Religion (obviously no real life connection at all, but I don't know how to mod a religion).
Cannot discover any religion except Sith.
Cannot build/capture any cities until Sith is discovered (ie first to Code of Laws).
All GP points are for prophets only until Kong Miao is built, then its free rein.
Every city must have Sacrifical Altar as one of its first three buildings.
Must switch to slavery asap and cannot switch out.
Sith is a happy religion. Unhappy people are therefore heretics and must be immediately sacrificed (i.e. whipped).
No open borders/trades until Sith is established (should not be a major handicap).
No cissy civics: pacifism, free religion, free trade, free speech. The only true freedom is subordination to the whims of the Sith!
Victories: all enabled but we must win by conquest or domination (no pseudo-diplomacy).
Deliberately breaking variants means game ends in defeat.
Optional variants.
1) Raze all other holy cities.
2) raze all non-sith cities.
Guess I'll find out.
Version: Warlords 2.08
Level: Monarch (!)
Civ: Aztecs
Map: not decided. Maybe islands, low sea level?
Standard size world.
Random AI (unless people want specific opponents)
Barbarians are Raging.
Variants:
This time round Confucianism is the Sith Religion (obviously no real life connection at all, but I don't know how to mod a religion).
Cannot discover any religion except Sith.
Cannot build/capture any cities until Sith is discovered (ie first to Code of Laws).
All GP points are for prophets only until Kong Miao is built, then its free rein.
Every city must have Sacrifical Altar as one of its first three buildings.
Must switch to slavery asap and cannot switch out.
Sith is a happy religion. Unhappy people are therefore heretics and must be immediately sacrificed (i.e. whipped).
No open borders/trades until Sith is established (should not be a major handicap).
No cissy civics: pacifism, free religion, free trade, free speech. The only true freedom is subordination to the whims of the Sith!
Victories: all enabled but we must win by conquest or domination (no pseudo-diplomacy).
Deliberately breaking variants means game ends in defeat.
Optional variants.
1) Raze all other holy cities.
2) raze all non-sith cities.