Barbarians capture cities.

Quick question, what actually happens when the barbarians capture a city? Do they start acting like a normal civilization? Very interesting work you're doing on this by the way. :cool:
 
City becomes their capital. What happens next - don't know. I don't know, whether they build units there or not. In fact, units arrive after city capturing. But whether they come from city or not I don't know.
 
Hi Skyer2,

unfortunately the Barbarian-patch didn´t work for Civ 3 Conquests (with the latest patch) and it didn´t work for Civ 3 Vanilla. I tested it in a scenario with some preplaced barbarians next to a city. The barbarians pillaged the city as normal and when all citizens in that city were taken down to 1, they ransacked the city as normal (taking gold). The Barbarians never captured that city.

Here are some observations I made, when setting a normal civ to culture group "none" (=Barbarian):
http://forums.civfanatics.com/showpost.php?p=4070441&postcount=41
 
Civinator

My patches are for C3C.

Yes, but with the patched C3C-exe the barbarians in the scenario didn´t behave as they now should. Must the scenario-biq be patched too? Or does this only work for scenarios, that are done after the C3C-exe was patched ?

I do now a second test with a new scenario drawn from the patched C3C-exe.
 
I replaced the file. Try now. Included AInoraze patch also.

I dlled the second file. When I tried to patch the backuped original C3C-exe with the old Barbcity-patch I got the message that nothing was patched. It was not the still patched old exe, but the backed up original exe.
 
With the new file I got the same message for the barbs.exe that nothing was patched and with the new Patch-exe I got the message: Can´t find pattern, trying next one and than: nothing patched.
 
Very strange. They do work in my variant.

Version should be 1.22 of course.

Both files: patch.exe and Civ3Conquests.exe should be in the same directory.
 
Very strange. They do work in my variant.

Version should be 1.22 of course.

Both files: patch.exe and Civ3Conquests.exe should be in the same directory.

Skyer2, all steps were done like you said. C3C was patched with 1.22 and the patch.exe was in the same directory as the C3C.exe. As my Civilization 3 directory is directly installed in \C:, your patch didn´t find the target.exe. automatically. So I adjusted it manually. Both screenes were done after I did this manual adjustments and tried to unzip your patch in the C3C.exe.

Can there be a difference, if you play C3C with Civ3 complete or an individual upgrade from the Civ3 vanilla to each expansion set for Civ 3?
 
Not to rain on everyone's parade, but wasn't this already made, and isn't it ilegal to post a mod that uses this ? I remember finding (through google) how to remove the number of buildings limit. Simple, a little hex editing just like that one. Anyone ever think how a NoCd crack works ? Same thing (more or less).
The code to civ3 has been cracked ages ago. Such things like no building limit/civ limit/barbarians taking cities are the kinds of things that we will have someday in the future. The things is, in order for us to use these things Firaxis has to officially give us the code.


Or at least that is what i thought ... :crazyeye:

I hope i'm wrong about this ...
 
No, I think that it is legal. And I have the following reasons to think so:

- a NoCD crack is something that helps piracy. The game is made on purpose to search for the CD, and if you try to trick that mechanism, it means you are not respecting a license, thus doing piracy. NoCD crack is used only by someone who owns a pirated game. Of course some people would use a NoCD patch even if they own the game, but this is not the case that cause NoCD cracks to be forbidden. And those are very rare.
- we are not allowed to post original Civ3PTW/Civ3Conquests files, but if we are allowed to post modified graphic files, we should allowed to post modified exe files too!
- may not be considered an appropriate reason: many other games have mods that alter the .exe file, and it is legal to post them. And if the license does not restrict us from posting modified .exe files, why would it be illegal to do so?

So I think that it is legal! Especially as long as we can prove that this changes can not be used by pirates to pirate Civ3, nor can they help them do it, we are all right.
 
- a NoCD crack is something that helps piracy. The game is made on purpose to search for the CD, and if you try to trick that mechanism, it means you are not respecting a license, thus doing piracy. NoCD crack is used only by someone who owns a pirated game. Of course some people would use a NoCD patch even if they own the game, but this is not the case that cause NoCD cracks to be forbidden. And those are very rare.

I have one and dont own the game :)

Moderator Action: Warned - piracy.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Edit - kairob I ment that I do own the game oops
 
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