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Somebody has to be nuts to disable all their processes in order to run benchmark.
I always thought civ 4 was not benchmarked as it was more memory intensive and less cpu/ graphic intensive. Adding a top of the range graphics card wasnt going to show huge improvement. Adding 1gb of ram would help if you use 512mb or below. Although it helps having a reasonable processor too. (I use p4 3.2ghz on my laptop). As most review sites use top of the range machines for testing i doubt it would show a great difference in benchmarking.
I would think theres also issue of fact game is turn based. Generally i find waiting for the AI turns takes a few seconds. Perhaps longer if lots of combat. Plus if pop up options on cities arise that may distort the timings anyway.
I should be upgrading to 1gb of ram come christmas so that should solve any slow down issues i have.
I have 1GB ram currently, and though there is an improvement over 512 mb, there is still a lot to be desired (all with low detail graphics). I am not sure now if even 2GB would solve all the problems. Huge maps are almost unplayable after 1000 AD or so, even on Standard maps there is a noticable slowdown
*Regarding the key you had to press for the console, is it still the first key on the top row right under the escape key?
*Regarding reloading the map... are you referring to something like going to load a new map and picking the exact same map again to open it?
If so, I guess I need to stress the part about closing and reopening Civ IV.