Here's a list of the techs which i think should be in it:
THE TECH TREE IS HERE, IN POST #22 BELOW.
1--------------------------
Fishing | Raft, Work Sea Tiles
Hunting | Training Grounds, Scout, Spearman I, Camp, Guerrilla II
Agriculture | Granary, Farm
Mysticism | Burial Ground, Witch Doctor
Stone Working | Workshop, Road, Stone appears
Animal Husbandry | Pasture
Irrigation | +1 farm
Pottery | Granary
2--------------------------
Ship Building | Ferry, work Boat, fishing boats
Archery | Archer
The Wheel | Chariot
Forestry | Carpenter, Herbalist, Chop Forest, Cover, Woodsman II
Masonry | Obelisk, Walls, Mason, Quarry, City Garrison II, Marble appears
Mining | Mine
Stone Weaponry | Axeman, Shock
Textiles | Weaver, Silk & Dyes appear
Ritual | Temple, Festival Square, religion 1
Art | Statue
3--------------------------
Trade | Market, Fishmonger, +1 trade route
Writing | Library, Open Borders
Government | Barracks, Palace
Copper Working | Copper Smith, +25% chop yield, Workshop, Combat III, Copper appears
Sailing |
Horseback Riding | Horseman, Formation, Guerrilla III
Taxation | Tax Collector, Police Station, Wealth
Monarchy |
Polytheism | Monasteries, religion 2
Priesthood | religion 3
4--------------------------
Alphabet | Research, Trade Technologies
Elephant Riding | Elephants
Painting | Gallery
Architecture | Architect, Aqueduct, Great Engineer
Music | Culture, Conservatory, Concert Hall
Bronze Working | Bronze Smith, Jeweller, Chariot 2, Tin appears,
Monotheism | religion 4
5------------------------------------------
Advanced Sailing | Harbour, Lighthouse, Navigation I, +1 movement on water
Education | School
Stirrup | Stable, Horse Archers, Flanking II
Code of Laws | Courthouse, Jail
Currency | Great Merchant, +1 trade route
Mathematics | Catapult, +25% chop Yield, Great Scientist
Imperialism | Imperial Barracks, Settler, Spy, City Raider II
Polyphony | Great Artist, religion 5
Bronze Weaponry | Axeman 2, Spearman 2, Swordsman 1, Horseman 2, +1
Workshop | production, Combat IV
Armour | Armourer, Armour
Literature |
Military Tactics | Tactical Barracks, Archer 2, Horse Archer 2, Ambush
6------------------------------------------
Representation |
Naval Tactics | Admiralty, Drydock
Coinage | Grocer, +1 trade on cottage type, +1 trade route
Calender | Plantation, Winery, Centre World Map
Drama | Theatre, Stadium, Adjust Culture Rate
Iron Working | Ironsmith, Workshop & Mines +1 production, Iron appears
Iron Weaponry | Axeman 3, Spearman 3, Horseman 3, Swordsman 2, Combat V
Metal Casting | +50% chop yield, City Raider III, Armour II
Astronomy | Observatory,
7------------------------------------------
Compass | Commercial Dock, Explorer, Navigation II
Crop Rotation | +1 food from farms, pastures & fishing boats
Engineering | Catapult 2
City Planning | Sewer System, Castle, improved roads, City Garrison III
Theology | Great Prophet, religion 6
Philosophy | religion 7
Forging | Forge, Archer 3, Horse Archer 3