Neo Nes : Legends III
BACKGROUND:
For a long time there has been an attempt of bringing the fantasy theme to nesing, the majority however do not achieve anywhere near the results expected. This is my third attempt of using the fantasy theme on a nes. The last Legends neses (and other neo neses in general) have been re evaluated to produce this one. It is perhaps too simple and perhaps not fantasy enough, however this is done with the expectations of the nes to grow as the nes develops. It has been specially crafted by me for the almost non-existent group of neo nes fans out there and therefore I hope they, and those newcomers enjoy this one. Read the following rules very carefully, as they are different (somehow) to the neses you are used to.
RULES: READ OR DIE
ECONOMY:
The foundation of every nation. Gold will be the unit of currency (unlike the contemporary standard of the PP). The economy is based on the number of cities and settlements that you have. Therefore there will be no level system. Your capital city produces 5 gold per turn, while settlements/villages produce 1 gold per turn.
Expanding the Economy… and the EMPIRE!
Since you get your income from your cities, there are few ways to increase your economy. The simplest way is to build more villages. The cost of building one village is 4 Gold. Villages can only be built in territory that is white (uninhabited). Think of the CIV games, your empire size grows as your population and cities increase. Not by ‘sending your army north to capture territory’. Cities therefore must be built near each other. However you may build cities on an island or continent far away. For this you might have the requirement of a certain technology.
The other way to grow your economy is through new technology. There are some technologies that might offer an increase on overall output of your cities, or decrease costs of building cities.
Banking?: To bank your gold you need the required technology.
TECHNOLOGY:
Technology and education are often forgotten in most neses as players concentrate on just growing armies and wealth. However in this nes, the development of technology gives you a lot of advantages and abilities. You can only research one technology at a time. You may pay for it little by little or at one time. Note that for you to get a certain technology; you must already have the technologies before it. For example, if you want to research irrigation, you must already have Engineering and masonry.
Tech Trade?: Both nations require a certain technology to be able to exchange technologies.
Note that the tech tree will slowly grow.
ARMED FORCES
This is a very basic concept, you pay so much and you receive a division or a ship.
At first the only thing you can purchase is Infantry divisions. (which consists roughly of 1000 men). The cost of such is one gold. Eventually, with research you might be able to raise cavalry divisions at a cost of 3 gold. (which consists roughly of 100 horseman). You may also get to build warships at the cost of 5 gold (one large warship). Each ship can carry up to 2 divisions.
Technology gives your forces new skills or upgrades, so don’t get behind!.
STORIES:
You get nothing. No free money, no free stuff. Well kinda. People that regularly write good developing stories will get chance events. These are not your regular events, in fact through events you will encounter the many mythical creatures that inhibit this world.
GEOGRAPHY:
This is very important to know. The mountain ranges are the largest ones in the world. So compare them to something in between the alps and the Himalayas. They CANNOT be crossed or cities built upon them. Armies must go around them. Also, you might not send forces across a river (or settlers) until you have developed the technology to allow you to do so.
WHERES THE FANTASY STUFF?:
Special items:
Every once in a while, randomly, (or encouraged by good story writing) you might find items in your campaigns or nearby your settlements. These items at first might seem to have no use, however in time their purpose will be made known. (or perhaps allow you to send a party on a quest?)
Creatures:
Ok, the one you’ve been waiting for. In the original Legends nes, I pretty much introduced the majority of the creatures from start. However this time I won’t. You will discover them as you expand. The creatures have been taken from legends and myths from many cultures around the world. They can prove to be obstacles as you expand, or tools for your conquest. Ways to defeat, or domesticate these animals will take time, and for the most time require the use of a special item. However they are merely to give you an edge in warfare (and perhaps work as a grand UU). Expect your regular army to still be the bulk of your defense forces.
Background and starting point?
All starting points and names have been posted. However the background has been blank. I will fill them up as time goes by; based mostly on your actions. Therefore you are writing history on a new piece of marble. Remember to keep it a bit realistic. Is the dawn of civilization, so I expect to see everything from early republics to tyrannical monarchies. Individualize your nation but try to keep it realistic in name. Things like “bob’s army of pizza man” will not be permitted.