- Joined
- Aug 15, 2001
- Messages
- 20,120
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Patch 1.17 required.
Civ = Persia
World = standard, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Barbarians = Roaming
# Civs = 8
Diplomatic is disabled.
3950 BC - Persepolis is formed - on a gold mine - by a river.
Start Iron working research - After all, we are the Persians.
3900 BC - Start Iron working research - 29 turn eta.
3500 BC - Border expansion.
3250 BC - Pop a goody hut - The Harappan tribe teachs us Ceremonial Burial.
3100 BC - mm to speed up first settler.
2900 BC - Pop a goody hut - $25.
2850 BC - Settler complete - start worker - with the flood plains coming on line - obvious settler / worker factory.
2710 BC - We finish Iron working - Start wheel to learn the horse sources.
2590 BC - Pasagadae is formed - next to an Iron source - :die!: - temple ordered, I also want the grapes - Pure luck, I was heading this way for the grapes.
2430 BC - We meet the Aztecs, warrior code for Masonry and $30 - quite a deal for a warmonger nation. They have furs - killing them in the future will be nice.
2270 BC - Contact the Zulu - this is getting a crowded world, the nearby nations are also warmongers. We give them Masonry for Pottery and $10.
2190 BC - Wheel is researched - working on Horseback riding. Horses will be within our borders in 22 turns.
Zulu begins the Pyramids.
Summary - When Pasargadae completes temple - barracks, then Immortals asap.
Persepolis is a settler / worker factory.
http://www.civfanatics.net/uploads/LK20-1990BC.zip
No sign ups, simply play
Post you intention to play, and complete your turn within 24 hours.
Your choice, up to 20 turns. You can always play less.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Patch 1.17 required.
Civ = Persia
World = standard, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Barbarians = Roaming
# Civs = 8
Diplomatic is disabled.
3950 BC - Persepolis is formed - on a gold mine - by a river.
Start Iron working research - After all, we are the Persians.
3900 BC - Start Iron working research - 29 turn eta.
3500 BC - Border expansion.
3250 BC - Pop a goody hut - The Harappan tribe teachs us Ceremonial Burial.
3100 BC - mm to speed up first settler.
2900 BC - Pop a goody hut - $25.
2850 BC - Settler complete - start worker - with the flood plains coming on line - obvious settler / worker factory.
2710 BC - We finish Iron working - Start wheel to learn the horse sources.
2590 BC - Pasagadae is formed - next to an Iron source - :die!: - temple ordered, I also want the grapes - Pure luck, I was heading this way for the grapes.
2430 BC - We meet the Aztecs, warrior code for Masonry and $30 - quite a deal for a warmonger nation. They have furs - killing them in the future will be nice.
2270 BC - Contact the Zulu - this is getting a crowded world, the nearby nations are also warmongers. We give them Masonry for Pottery and $10.
2190 BC - Wheel is researched - working on Horseback riding. Horses will be within our borders in 22 turns.
Zulu begins the Pyramids.
Summary - When Pasargadae completes temple - barracks, then Immortals asap.
Persepolis is a settler / worker factory.
http://www.civfanatics.net/uploads/LK20-1990BC.zip
No sign ups, simply play
Post you intention to play, and complete your turn within 24 hours.
Your choice, up to 20 turns. You can always play less.
. I'll play for sure but i fear not before the Weekend 
Arbela finishes worker. Barracks ordered. Aztec spearman/settler pair enter our lands. I'll wait two more turns and then demand them to leave. If they refuse, we attack
Persepolis grows, now producing 11 shields per turn.

2 Aztec swordsman kill 2 immortals