Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
For all those who believe the new patch spoils the game for all but total warmongers, here is the entire story of my first Immortal game with the new patch, reposted from a thread in the Warlords forum.
There are four problems to tackle on the highest levels when going for the space race victory.
1. Expanding enough to outpace the AI research/production bonus. Better city management or not, a human needs to be at least equal to the leading AI in terms of cities. So either go for a very aggressive settling policy, or plan an early war. The latter is actually superior - higher success rate, less effort, and the cities you get are somewhat developed.
2. Rebound out of the maintenance black hole after the expansion as soon as possible. Now that is something many experienced civ players struggle to grasp fully, probably because they spend too much time on city windows and too little on the F2 window. The cost of a "rush war/settling" and the resulting large empire is debilitating. Unit support, city maintenance, civics cost, with the evergrowing inflation on top of it.
3. Protect your empire.
4. Make your own luck. The AI is hard to predict. Most of the time they will beeline an early Rocketry only to dump Apollo in a coastal "irrigations and mills only" city, no factory, no aluminium, building this non-hurry project for literally centuries. But maybe, one of the AIs has got a fat cross with iron, coal and plains hills that even mills can't ruin completely production-wise and surprisingly it makes the right choice and builds the project there. So this AI is fast to get out of the Apollo bottleneck. Or maybe something else. Whatever the case, if there is a "lucky" AI winner it has to be dealt with.
My stand: I chop, whip, and use a mix of CE and SE. I heavily specialize cities.
So, for this particular Immortal game, I chose Rome/Augustus. Rome has Praetorians, the best rush unit for its strength, durability, and low overall army support. Augustus is Organized and Creative. Organized is one of the best traits out there, halving civics cost from day one, giving half-priced courthouses, and now also half-priced factories that make the late game production boom humans can engineer even more powerful. Creative is amazing for optimized city placement, more early chopping, fending off the barbarians, bottlenecking the AI, pushing AI borders for resources, saving time from building obelisks, avoiding a possible non-religion culture gap from Calendar to Drama, converting conquered cities, etc.
Fractal map. Starting loc was nice, sea with some food, lake, some river, marble. Bronze revealed a resource in my fat cross, bad news because it ruled out iron. Met Ragnar to the east and Washington to the northwest. Also, a scout from Mansa, somewhere beyond Washington. First two millenia passed by while I built mostly workers/boats, and a settler.
Meanwhile the brand new 2.08 AI startled me when Ragnar built a city on a hill right next to my cultural border. King of the hill, eh? Also, unknowns AI(s) found early religions.
I decided to research the Oracle techs instead of IW (they are about the same cost), and oracle IW. Found my second city (Antium) in 1840 BC to the north, next to a barbarian state and the Americans. Oracle was completed in 1800 BC, IW revealed a resource north, and a resource east. I saw an American settler going for the north one, so I quickly settled my third city (Cumae) next to the other.
With that, the borders were set. Ragnar had 7 cities with a large shared border. Washington had a growing number (7+) of cities, but we barely bordered on a somewhat bottlenecked part of the mainland. And there was the barbarian state on a peninsula west of my territory.
I opted for another marble work of wonder in Rome - the Temple of Artemis, while Antium and Cumae built Barracks. Even if the build failed, the gold conversion with marble present was a decent deal. Success was even better. The Temple gives a free priest and +100% trade routes. Together with the Oracle, chances for a religious leader to bulb Theology (followed by another for Temple of Nativity) were high. Considering the (planned) wonders, the food resources and the health boni of fresh water and Harbor, Rome was designated for GP farm.
There is a common misconception that SE goes well with Mercantilism. Far from that, city trade depends on a) coastal b) population. Since SE work food/irrigation for more population, instead of cottages, SE coastal cities make amazing trade hubs. Calculate in Bureaucracy and an Academy - and Mansa as a guaranteed nonpsycho, nonmercantilism trade partner - and you will begin to grasp why the +100% trade was perfect for Rome.
So, I did finish the Temple. Ragnar was designated as the victim and his territory was mapped by a scout. He had no bronze, but one iron in a small city south of his capital.
Mansa founded Confucianism some time before 1000 BC. However, unknown AIs continued to snatch all the world wonders but my two.
Rome produced a great prophet in 850 BC (the first great person) and Christianity was found in Cumae in 700 BC. The extra missionary went in Rome, Theocracy was adopted and CR 2 Praetorians were rushed out of the barracks, along with a medic.
Then the new weird AI happened again: the barbarians left their city with their CD 2 Archer for absolutely no reason just as two pathetic Chariots of Ragnar surpassed my slower Praetorian from Antium. The remaining archer lost and Ragnar snatched the barbarian city.
So, war. I sent my main stack thru Viking territory to a non-culture tile nearby Ragnar's iron mine city. The objective was to take this city, rest, and take the Viking capital. The group from Antium was to take the barbarian city, while one properly promoted Praetorian stayed to check Birka - king of the hill city - for possible pillagers. It wasn't reasonable to attack Birka right away because of a city wall/hill/fortified Axeman. As war progressed, newly produced Praetorians were to target other cities.
War with Ragnar started in 475 BC and in 9 turns the Vikings lost 6 cities. Peace was restored in 225 BC and the crowds of Rome cheered the triumph of a Great General. He then joined a unit to unlock XP levels 4 and 6.
Code of Laws was soon to follow and courthouses were rushed in the empire. Temple of Nativity was found and missionaries built to spread the word of Christ. The Vikings joined the Church first, Americans followed despite Mali influence and their own Taoist teaching which appeared with the nearing of the new age. Mansa's reply was the construction of the Great Library.
Beyond America, I was surprised to find an entire secret empire - and a very powerful too - the Zulus. Apparently, they weren't loved by Washington. Some gifts to strong Shaka, open borders, and Christendom spread in Zulu land. It took some effort due to the strength of the Confucian heresy, but eventually the Zulu joined the Church in 700 AD. Mansa's retort: Liberalism.
I wasn't doing bad either. A small colonization spree on tiny islands was joined to found Neaplis next to a Stone resource. The Colossus was built in Antium and the University of Sankore was built in Cumae. The globe was circumvented by Roman sailors, and more so by savvy Roman map traders. The last two AIs were contacted, on a smaller continent northeast of me: Izzy (6 cities, proud founder of three religions, and Saladin, the more powerful, ~10 cities, Hinduist. Saladin was slightly behind tech-wise but soon caught up and became a very serious contender. Some bribing for good relations, and Rome had trade routes of 15-20 gp each, +50% for Bureaucracy, doubled for buildings and eventually Academy, although luck wasn't with me when it came to Scientific Leaders. The extra Prophets and Great Merchants were settled in Cumae for a dual benefit - synergy with the Temple of Nativity in regard to financial buildings and some extra food for the city, which was already turning into a major industry center. The city specialization went as follows:
Rome: GP farm/trade hub (National Epic, Globe Theather)
Cumae: wonder builder/extra gold (Iron Works, Wall Street)
Haithabu: industry and general military (Heroic Epic, Forbidden Palace)
Chehalis: cottages/trade hub (Oxford University)
Antium: high quality military (West Point, reserved for Red Cross didnt build it tho; Military Academy from Facism GG)
4 more cities were specialized in cottages and Neaplis was built for production, to catch up with the rest and to be able to defend itself out there.
Meanwhile, the Americans and the Zulus aggressively settled along their border and tensions escalated. Eventually, Shaka invaded. My Christian missions closely monitored the military activity. Washington kept a large number of troops in his capital, while his border cities were slowly overrun by Zulu Knights and Trebuchets. Then the Zulu invaded central America and thoroughly pillaged it. The Americans were crippled, Zulu forward pillagers nearly reached the Roman-American border. Then the first major American city fell New York and was razed. Enough razing of Christian cities, I said, and supplied the Americans with Horses. Soon American Cavalries pushed back the tide. Also, Washington paid Mansa to backstab Shaka, and Mansa did, his few but technologically superior troops razed a Zulu city, and the Zulus responded with the razing of a culturally cut Malinese city in Zulu territory.
Aftermath of the war: There were 4 strong AIs, with three of them being technologically competitive Mansa, Washington, Saladin. Shaka was the strongest in numbers, but obviously his city and military maintenance (and $ for upgrades) was too much even for an Immortal level AI. The end of the war heralded the end of America as a contender for the space race. Moreover, relations between Shaka and Mansa/Washigton were forever stranded.
The game went on, I mopped the last Viking cities on the mainland, Ragnar became a vassal of Shaka and I was dragged into a war with the Zulu. Since Shaka didnt have any chance to pass thru American territory, and since my Age of Sail navy was powerful, this turned to be the most uneventful war ever. An island Viking city was captured next, and the last Viking city renounced the vassalage treaty and accepted Rome as master.
I generally beelined to Assembly Line for factories, easily supporting 100% research rate with the earnings of 200+ gold per turn from Cumae alone, Mansa quickly beelined Rocketry but the construction of his Apollo, predictably, was slow and finished in 1705. The golden age of Rome ended with Mercantilism becoming rampant, myself and Mansa being the only free traders. I managed to bribe Washington to go free market, but my GNP wasnt as domineering yet as I wanted it, so I decided not to take chances, and paid off Shaka to attack Mansa. Soon enough, scores of Zulu cannons and cavalries ravaged Malinese countryside. The war was so debilitating that Mansas first SS Casing was finished in 1822, 30 turns after the launch of his space program. He never launched another, as Zulu conquered/razed 3 of his major cities. Defeated, Mansa sued peace and accepted Saladin as master.
Last of the three AI contenders, Saladin has become truly powerful. His powergraph was way above mine. However, he didnt really have any way to attack me, as my navy was ~equal to his, and of course, superiorly promoted and commanded. The only land route leading into my territory was defended by a well garrisoned hill city. Yet, I asked Shaka to attack Mansa and thus drag master Saladin into the war. Shaka refused for fear of their military. I gave him Artillery, and next turn all of his visible 35 cannons, and some invisible too, were promoted to Artillery. Needless to say, he was feeling powerful now and gladly invaded, removing any possible nuisance from Saladin. So I didnt waste production on military, built wonders like the Statue of Liberty and the Pentagon, built my factories and powerplants, then switched to building research. With the Warlords new rules on building research, it was effective in establishing my significant lead in technologies. Cumae completed Appollo in a few turns for a 1800 finish, all my SS Casings were completed before Mansas first. Saladin, Washington, Isabella launched space programs, but didnt go far. Washington has regained much of his strength and attack Shaka, trampling his cities with tanks and SEALs.
I beelined Fusion, popped a GE in Cumae and together with a random GE pop from Rome the three engineers hurried the Space Elevator in the turn Robotics was research. Then I planned the building of the remaining major components in the best possible way, and won the space race in 1910. As of that year, no AI had completed anything beside SS Casings or Thrusters. The AIs lacked half a dozen key space race technologies. Depending on their research pace, and moreso on their project cities allocation, it would take any of them another ~40 turns to finish the space race.
There are four problems to tackle on the highest levels when going for the space race victory.
1. Expanding enough to outpace the AI research/production bonus. Better city management or not, a human needs to be at least equal to the leading AI in terms of cities. So either go for a very aggressive settling policy, or plan an early war. The latter is actually superior - higher success rate, less effort, and the cities you get are somewhat developed.
2. Rebound out of the maintenance black hole after the expansion as soon as possible. Now that is something many experienced civ players struggle to grasp fully, probably because they spend too much time on city windows and too little on the F2 window. The cost of a "rush war/settling" and the resulting large empire is debilitating. Unit support, city maintenance, civics cost, with the evergrowing inflation on top of it.
3. Protect your empire.
4. Make your own luck. The AI is hard to predict. Most of the time they will beeline an early Rocketry only to dump Apollo in a coastal "irrigations and mills only" city, no factory, no aluminium, building this non-hurry project for literally centuries. But maybe, one of the AIs has got a fat cross with iron, coal and plains hills that even mills can't ruin completely production-wise and surprisingly it makes the right choice and builds the project there. So this AI is fast to get out of the Apollo bottleneck. Or maybe something else. Whatever the case, if there is a "lucky" AI winner it has to be dealt with.
My stand: I chop, whip, and use a mix of CE and SE. I heavily specialize cities.
So, for this particular Immortal game, I chose Rome/Augustus. Rome has Praetorians, the best rush unit for its strength, durability, and low overall army support. Augustus is Organized and Creative. Organized is one of the best traits out there, halving civics cost from day one, giving half-priced courthouses, and now also half-priced factories that make the late game production boom humans can engineer even more powerful. Creative is amazing for optimized city placement, more early chopping, fending off the barbarians, bottlenecking the AI, pushing AI borders for resources, saving time from building obelisks, avoiding a possible non-religion culture gap from Calendar to Drama, converting conquered cities, etc.
Fractal map. Starting loc was nice, sea with some food, lake, some river, marble. Bronze revealed a resource in my fat cross, bad news because it ruled out iron. Met Ragnar to the east and Washington to the northwest. Also, a scout from Mansa, somewhere beyond Washington. First two millenia passed by while I built mostly workers/boats, and a settler.
Meanwhile the brand new 2.08 AI startled me when Ragnar built a city on a hill right next to my cultural border. King of the hill, eh? Also, unknowns AI(s) found early religions.
I decided to research the Oracle techs instead of IW (they are about the same cost), and oracle IW. Found my second city (Antium) in 1840 BC to the north, next to a barbarian state and the Americans. Oracle was completed in 1800 BC, IW revealed a resource north, and a resource east. I saw an American settler going for the north one, so I quickly settled my third city (Cumae) next to the other.
With that, the borders were set. Ragnar had 7 cities with a large shared border. Washington had a growing number (7+) of cities, but we barely bordered on a somewhat bottlenecked part of the mainland. And there was the barbarian state on a peninsula west of my territory.
I opted for another marble work of wonder in Rome - the Temple of Artemis, while Antium and Cumae built Barracks. Even if the build failed, the gold conversion with marble present was a decent deal. Success was even better. The Temple gives a free priest and +100% trade routes. Together with the Oracle, chances for a religious leader to bulb Theology (followed by another for Temple of Nativity) were high. Considering the (planned) wonders, the food resources and the health boni of fresh water and Harbor, Rome was designated for GP farm.
There is a common misconception that SE goes well with Mercantilism. Far from that, city trade depends on a) coastal b) population. Since SE work food/irrigation for more population, instead of cottages, SE coastal cities make amazing trade hubs. Calculate in Bureaucracy and an Academy - and Mansa as a guaranteed nonpsycho, nonmercantilism trade partner - and you will begin to grasp why the +100% trade was perfect for Rome.
So, I did finish the Temple. Ragnar was designated as the victim and his territory was mapped by a scout. He had no bronze, but one iron in a small city south of his capital.
Mansa founded Confucianism some time before 1000 BC. However, unknown AIs continued to snatch all the world wonders but my two.
Rome produced a great prophet in 850 BC (the first great person) and Christianity was found in Cumae in 700 BC. The extra missionary went in Rome, Theocracy was adopted and CR 2 Praetorians were rushed out of the barracks, along with a medic.
Then the new weird AI happened again: the barbarians left their city with their CD 2 Archer for absolutely no reason just as two pathetic Chariots of Ragnar surpassed my slower Praetorian from Antium. The remaining archer lost and Ragnar snatched the barbarian city.
So, war. I sent my main stack thru Viking territory to a non-culture tile nearby Ragnar's iron mine city. The objective was to take this city, rest, and take the Viking capital. The group from Antium was to take the barbarian city, while one properly promoted Praetorian stayed to check Birka - king of the hill city - for possible pillagers. It wasn't reasonable to attack Birka right away because of a city wall/hill/fortified Axeman. As war progressed, newly produced Praetorians were to target other cities.
War with Ragnar started in 475 BC and in 9 turns the Vikings lost 6 cities. Peace was restored in 225 BC and the crowds of Rome cheered the triumph of a Great General. He then joined a unit to unlock XP levels 4 and 6.
Code of Laws was soon to follow and courthouses were rushed in the empire. Temple of Nativity was found and missionaries built to spread the word of Christ. The Vikings joined the Church first, Americans followed despite Mali influence and their own Taoist teaching which appeared with the nearing of the new age. Mansa's reply was the construction of the Great Library.
Beyond America, I was surprised to find an entire secret empire - and a very powerful too - the Zulus. Apparently, they weren't loved by Washington. Some gifts to strong Shaka, open borders, and Christendom spread in Zulu land. It took some effort due to the strength of the Confucian heresy, but eventually the Zulu joined the Church in 700 AD. Mansa's retort: Liberalism.
I wasn't doing bad either. A small colonization spree on tiny islands was joined to found Neaplis next to a Stone resource. The Colossus was built in Antium and the University of Sankore was built in Cumae. The globe was circumvented by Roman sailors, and more so by savvy Roman map traders. The last two AIs were contacted, on a smaller continent northeast of me: Izzy (6 cities, proud founder of three religions, and Saladin, the more powerful, ~10 cities, Hinduist. Saladin was slightly behind tech-wise but soon caught up and became a very serious contender. Some bribing for good relations, and Rome had trade routes of 15-20 gp each, +50% for Bureaucracy, doubled for buildings and eventually Academy, although luck wasn't with me when it came to Scientific Leaders. The extra Prophets and Great Merchants were settled in Cumae for a dual benefit - synergy with the Temple of Nativity in regard to financial buildings and some extra food for the city, which was already turning into a major industry center. The city specialization went as follows:
Rome: GP farm/trade hub (National Epic, Globe Theather)
Cumae: wonder builder/extra gold (Iron Works, Wall Street)
Haithabu: industry and general military (Heroic Epic, Forbidden Palace)
Chehalis: cottages/trade hub (Oxford University)
Antium: high quality military (West Point, reserved for Red Cross didnt build it tho; Military Academy from Facism GG)
4 more cities were specialized in cottages and Neaplis was built for production, to catch up with the rest and to be able to defend itself out there.
Meanwhile, the Americans and the Zulus aggressively settled along their border and tensions escalated. Eventually, Shaka invaded. My Christian missions closely monitored the military activity. Washington kept a large number of troops in his capital, while his border cities were slowly overrun by Zulu Knights and Trebuchets. Then the Zulu invaded central America and thoroughly pillaged it. The Americans were crippled, Zulu forward pillagers nearly reached the Roman-American border. Then the first major American city fell New York and was razed. Enough razing of Christian cities, I said, and supplied the Americans with Horses. Soon American Cavalries pushed back the tide. Also, Washington paid Mansa to backstab Shaka, and Mansa did, his few but technologically superior troops razed a Zulu city, and the Zulus responded with the razing of a culturally cut Malinese city in Zulu territory.
Aftermath of the war: There were 4 strong AIs, with three of them being technologically competitive Mansa, Washington, Saladin. Shaka was the strongest in numbers, but obviously his city and military maintenance (and $ for upgrades) was too much even for an Immortal level AI. The end of the war heralded the end of America as a contender for the space race. Moreover, relations between Shaka and Mansa/Washigton were forever stranded.
The game went on, I mopped the last Viking cities on the mainland, Ragnar became a vassal of Shaka and I was dragged into a war with the Zulu. Since Shaka didnt have any chance to pass thru American territory, and since my Age of Sail navy was powerful, this turned to be the most uneventful war ever. An island Viking city was captured next, and the last Viking city renounced the vassalage treaty and accepted Rome as master.
I generally beelined to Assembly Line for factories, easily supporting 100% research rate with the earnings of 200+ gold per turn from Cumae alone, Mansa quickly beelined Rocketry but the construction of his Apollo, predictably, was slow and finished in 1705. The golden age of Rome ended with Mercantilism becoming rampant, myself and Mansa being the only free traders. I managed to bribe Washington to go free market, but my GNP wasnt as domineering yet as I wanted it, so I decided not to take chances, and paid off Shaka to attack Mansa. Soon enough, scores of Zulu cannons and cavalries ravaged Malinese countryside. The war was so debilitating that Mansas first SS Casing was finished in 1822, 30 turns after the launch of his space program. He never launched another, as Zulu conquered/razed 3 of his major cities. Defeated, Mansa sued peace and accepted Saladin as master.
Last of the three AI contenders, Saladin has become truly powerful. His powergraph was way above mine. However, he didnt really have any way to attack me, as my navy was ~equal to his, and of course, superiorly promoted and commanded. The only land route leading into my territory was defended by a well garrisoned hill city. Yet, I asked Shaka to attack Mansa and thus drag master Saladin into the war. Shaka refused for fear of their military. I gave him Artillery, and next turn all of his visible 35 cannons, and some invisible too, were promoted to Artillery. Needless to say, he was feeling powerful now and gladly invaded, removing any possible nuisance from Saladin. So I didnt waste production on military, built wonders like the Statue of Liberty and the Pentagon, built my factories and powerplants, then switched to building research. With the Warlords new rules on building research, it was effective in establishing my significant lead in technologies. Cumae completed Appollo in a few turns for a 1800 finish, all my SS Casings were completed before Mansas first. Saladin, Washington, Isabella launched space programs, but didnt go far. Washington has regained much of his strength and attack Shaka, trampling his cities with tanks and SEALs.
I beelined Fusion, popped a GE in Cumae and together with a random GE pop from Rome the three engineers hurried the Space Elevator in the turn Robotics was research. Then I planned the building of the remaining major components in the best possible way, and won the space race in 1910. As of that year, no AI had completed anything beside SS Casings or Thrusters. The AIs lacked half a dozen key space race technologies. Depending on their research pace, and moreso on their project cities allocation, it would take any of them another ~40 turns to finish the space race.