G-Minor 12

superslug

Still hatin' on Khan
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Hello and welcome to the 12th G-Minor of HOF-IV. Please be advised that HOF Rules apply in addition to these settings.

Settings:
  • Victory Condition: Time (though all victory conditions must be enabled)
  • Difficulty: Chieftain
  • Starting Era: Ancient
  • Map Size: Huge
  • Map Type: Great Plains
  • Speed: Marathon
  • Civ: Any
  • Opponents: Any
  • Version:1.61.009, 1.61.010 or 2.08.003
  • Date: 26th December 2006 to 9th January 2007
The win with the highest score wins.
See G-Minor 12 for details.
 
Hi superslug...

FYI, the HOF announcement on the home page says this minor is Chieftan. However, this thread says Settler... can you confirm which it is?

Also, I'm assuming the last paragraph in your post in this thread (earliest finish date wins) does not apply since it is a Time victory condition.
 
Huge Marathon, Time victory. Ugh.
Reminds me of that G-Major a while ago, Emperor Conquest on Huge (Epic IIRC). Isn't this maybe just a bit too demanding on people's system specs? I guess you guys know what you're doing, I'm just surprised...
 
Hmm. Is it possible to design these for standard-sized maps, or perhaps offer a variant that uses standard-sized maps? My computer can't handle anything above large. In the late game it becomes nearly impossible to play large maps unless I've clobbered nearly everyone else.

Just a wish. :)
 
Hi superslug...

FYI, the HOF announcement on the home page says this minor is Chieftan. However, this thread says Settler... can you confirm which it is?

Also, I'm assuming the last paragraph in your post in this thread (earliest finish date wins) does not apply since it is a Time victory condition.
Corrected. Thanks.

Is this on purpose? they wouldn't be acceptable for the HOF, right?
This is corrected here in the thread. I can't seem to make the change on the server, but as you said, the older versions shouldn't be getting played anymore anyway.

Huge Marathon, Time victory. Ugh.
Reminds me of that G-Major a while ago, Emperor Conquest on Huge (Epic IIRC). Isn't this maybe just a bit too demanding on people's system specs? I guess you guys know what you're doing, I'm just surprised...
I do realize that Huge maps are a bit outside a lot of people's system specs, so I try to do them rarely, but I'm not going to avoid them completely. And at such a low difficulty, huge is more accessible than higher levels given the lack of AI units/towns.

Hmm. Is it possible to design these for standard-sized maps, or perhaps offer a variant that uses standard-sized maps? My computer can't handle anything above large. In the late game it becomes nearly impossible to play large maps unless I've clobbered nearly everyone else.

Just a wish. :)
Clobbering the AI on this difficulty shouldn't be a problem, maybe not even necessary.
 
Hmm, maybe I can finish a minor at least. Especially considering this starting position:

Oh btw, the second city was build using a settler from a goddy hut, just outside that starting position...

PS: I regenerated just once or twice to get that position, to top it off. If I remember the over 2.000 regenerates I made for the last G-Major...
 
Winning under these conditions is trivial. However, maximizing score will require some delicate balancing at the end. Four factors to high score:

- tech
- population
- land
- wonders

Building lots of wonders causes lots of culture which will expand borders. Building high population brings unhappiness, which is combated by turning up the culture slider which will expand borders even faster. Getting lots of land means... well... getting lots of land.

All three add up to a significant risk of crossing the domination limit and "losing" the gauntlet. I think the winner of the gauntlet will be the person who cuts this the finest without screwing up and going over. In one of my time attempts for the Quattromasters, I needed to leave a city undefended so the barbs would take it from me. Otherwise, I was gonna cross the domination limit because of the massive culture I was generating.

I'd like to offer up a sub-challenge. I'll be curious to see who can generate the most "future techs". In my Quattro attempt, IIRC I got to something like 170 future techs. Who will get the most in this gauntlet???
 
I have a settler time victory on a smaller map, I think I was up to future tech 191 by the end. I was at 1 every 2-3 turns, with numerous GPs letting me lightbulb 1/2 a tech each. Wonders shouldn't make much difference to the final score, as I assume everyone will build/capture almost all of them. Do National Wonders count for score? I haven't actually checked. Land shouldn't have a big effect on score, as everyone has virtually the same domination limit, and will be finishing the game very close to it. So it will likely be down to tech & population.
 
Sigh, well, I think the real problem at this minor for inexperienced players like me, is not to win, prior to 2050 ^^. At turn 600 I was sure that I would win culture victory before 2050 due to too high culture output of my 6 main cities. Well, I'll give it another, more decentralised try. ^^
 
Mh, this is the most time-comsuming specification possible, isn't it?
I'll wait for the next G-Minor then.

hf
Airny
 
I'm gotta give this a try, even though it's going to be time-consuming.

I hope that I wouldn't cross the domination level or the cultural level:D

Edit: Btw, how often does this G-Minor occur??????
 
Welll.. that was quite time consuming. Spent the last 300 years choosing what to build next, fun fun :P
I managed to get a "normalized" score of a bit over 7k, with a littlve over 100 future techs. Not a great finish, But I'm sure it won't be dead last, either.
 
Uhm.... ruhroh... is it supposed to be on Chief or Settler, final answer?
 
WoW I thought, ok since I always play on settler, now is a chance to try going up a level
Great Plains may not have been the way to go.:sad:
What a lot of nasty barbarians running around.
I had to restart lots of times and get the great wall up pronto.
The two main problems are barbarians and the map. I regenerated lots of time choosing different civs and whichever side of the map you get has its challenges.
First I started in the plains, no forests or hills, also no luxury items.
Then I started in the forests, and I do mean forests and jungles. There was no stone, I did see marble but I could not get the great wall up in time before my Captial was captured by the barbarians.
I have a game up now but I cannot see how I can win when most of my cities are just making farms and the occasional watermill.
I do not have enough cottages.
Well I could not find a better way to spend my vacation, I am still having fun, I am about to restart one more time. It has to get better than this.
Any suggestions would be nice.:lol:
 
Any suggestions would be nice.

Turn the barbs off? :crazyeye:

I got a decent starting spot, in the northeast corner of the map, with lots of grasslands and rivers, and several health boosters nearby. Figuring that top score will have more to do with population and land, I'm playing Washington, for his extra health and happiness bonus.

Sent out a couple of warriors to explore; after they'd popped the nearby huts,(couple of techs, settler, 3 workers) I set them to auto, so they could go forth and find the neighbors. Research was set to BW, then a couple of worker techs, then IW, then straight to Alphabet. Traded Fishing and Sailing for the four techs available. Built several cities in the meantime, then beelined to Theology. Converted to Christianity in 160BC, built the Church, and watched it spread like wildfire. By this time I had around 12 cities, running 3 west from the eastern map edge, and 4 south.

Set up a commerce city, 3 good production cities, and a couple of GP factories, then had the army of workers farm everything possible. Not much in the way of resources, so am glad for Washington's traits, every little bit helps. Cities are growing wild.

Research dropped as low as 20%, but quickly climbed back up to 60%, which was way more than enough to blow by the AI. I've basically ignored them, except Lizzie, who I kinda dig, she gets gifts of gold and extra wildlife. After learning how to sell techs, I pawned off a couple of low level ones for a pile of gold, which has allowed me to keep pumping out settlers, and expanding to the south.

The AI is just learning that wine is good for what ails ya, but has managed to build 4-6 cities each. The map is starting to fill up, particularly along my western border.

A cool thing about the GP maps; it's very easy to gauge how close you are to the Dom limit by the minimap. It's now 1200AD, and I've settled the entire eastern edge of the map, 24 cities total, putting me within a point of the Dom pop limit, and at 13% of the land, with score just under 40k. Research at 70% and making a bit of extra cash, with plenty in the bank. Have built a modest military, a few muskets and catapults.

Built all wonders except Temple of Artemis, which the Germans on my border were nice enough to do for me.

I'm gonna keep cranking research and building farms, until I get to Tanks. Then it'll be time to go forth and convert the Heathen, razing all but wonder and holy cities.

Except for Liz. I'm gonna give her a bunch of tanks and gold so she can join in the fun.
 
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