Craziest starting position ever

jihe

Prince
Joined
Dec 19, 2006
Messages
376
warlords/fractal

You see it right, that's Saladin right there and if I settle in place he can never get out and build his capital!

Civ4ScreenShot0000.JPG
 
hahaha! do it, and get all the juicy city spots before you open borders! hmmz, i suppose you have no unit upkeep costs if you have no city, so he wouldn't go broke?
 
Anyone want to seriously play this out? I mean I am actually Hatty, so maybe I move 1 SE and let him settle in place, then try to culturelly flip his capital! Is this even possible? To flip a civ's only city?
 
Um, why wouldn't he just take those Archers and end your game in under ten moves? I know the AI doesn't go in for early war, but the limit can't be that hard coded, right? Otherwise, Saladin will be able to get a free teleport when your borders expand, though where to exactly would be interesting to find out.
 
Anyone want to seriously play this out? I mean I am actually Hatty, so maybe I move 1 SE and let him settle in place, then try to culturelly flip his capital! Is this even possible? To flip a civ's only city?

Yes, you can culture flip an enemy capital.

And in this case, you may be well suited for it. Creative gives +2:culture: that he'll never be able to get, and cheap libraries will give you a quick jump to an addition +2:culture:. That should give you a pretty decent per turn advantage.

On the other hand, Saladin's Madras will counter your Creative trait (his library gives +4:culture:). And if he founds an early religion, that will be an additional +5:culture:. So it could backfire and you may be the one who's capital gets owned.
 
I notice Stonehenge gives mad early culture, maybe I should settle in place, delay Saladin for a few turns so that hopefully other civs can get the religions and then chop stonehenge. However it's probably earsier just to find horse and rush him with war chariots.

Yes, you can culture flip an enemy capital.

And in this case, you may be well suited for it. Creative gives +2:culture: that he'll never be able to get, and cheap libraries will give you a quick jump to an addition +2:culture:. That should give you a pretty decent per turn advantage.

On the other hand, Saladin's Madras will counter your Creative trait (his library gives +4:culture:). And if he founds an early religion, that will be an additional +5:culture:. So it could backfire and you may be the one who's capital gets owned.
 
damn wrong thread :D
anyway i have to test this. awesome starting position imo. lets see what happens after 10 turns
 
Well maybe offtopic, but I had a weird begining myself today. Build a new city close to my Rome capital (to get some iron).

A barbarian somehow took over the city. Then I get a notice stating Rome was lost to a barbarian? This city was not my capital, so how the hell did THAT happen? The I find out my capital name was changed to Romeb and the other city (owned by barbs now) was called Rome. Hmmm. I double checked my city, and while my real capital Romeb showed a palace inside, the production, etc just didn't seem to add up right.

Who else had this wierd thing happen?
 
lol i see water tiles, so he cant found a city if you found yours first
he will have to move away and lose turns
 
You should move 1SE and let him settle in place. Then build thousands of warriors and rush him! You will probably die. Good night.
 
Try to shoot for polytheism, convert him, then backstab him. If polytheism fails, move to montheism, convert him, then backstab him. The game is scripted so that capitals are often the best cities, so you'll enjoy two capitals with little maintenance cost.

A little hint though: he's the AI, so Saladin won't attack if you're religious kin for a thousand years. Just don't backstab with warriors. 20 warriors at 2 strength each will lose to his archer at 3*(100%+50%+25%+20%)=5.85 strength, and that's before first strikes, drill and barracks.
 
Totally unrelated, here's my bizarre start. I guess my warrior is exploring!

PS
 

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