ViSa General Discussion

TAfirehawk

WoC Team Manager
Joined
Aug 25, 2006
Messages
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Please post anything that doesn't fit in another thread here.
 
I want to play whit the earth map posted. Little problem, the earth look a bit stretch.

Exemple: The Alaska is f***King uge!!!

What's that size i am supose to play, medium?
 
is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?
 
Does the Visa team have a general timeframe as to when people should expect the next version?

If it isn't too far down the road, I'd rather d/l a more stable version.

Thanks and congrats on the great mod.
 
A general time frame.
Hum we have 2 of our team members out do to real life commitments. So us other 2 are carrying on the ball. I would say d.l. the current version as its very stable. As for version 3 we Might get something done by the end of the month.
 
Does the Visa team have a general timeframe as to when people should expect the next version?

If it isn't too far down the road, I'd rather d/l a more stable version.

Thanks and congrats on the great mod.

Please tell me what is NOT stable about v2.1????????

With adding 15+ mods to ViSa in v3.0 I sure wouldn't expect that to be as stable as v2.1 until 2-3 patches.
 
I want to play whit the earth map posted. Little problem, the earth look a bit stretch.

Exemple: The Alaska is f***King uge!!!

What's that size i am supose to play, medium?

Sorry but we don't support things made by other people, so I don't have any idea....I suggest you talk to the creator of the map you are using.


is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?

The colonies is a Civ4 change, not ViSa.

You have the option to select 2 City Radius in the game options like any other Civ option....which is unique to ViSa because the original mod was not optional.
 
Sorry, didn't mean to sound ungrateful...

do i need to completely empty my MY CUSTOM GAMES folder prior to installation?
 
Sorry, didn't mean to sound ungrateful...

do i need to completely empty my MY CUSTOM GAMES folder prior to installation?

Didn't sound that way at all....just want to know what the problem is because most of the 3000+ ViSa players are reporting no install problems.

It depends on the other mods you have played, but deleting Custom Assets and clearing the cache as detailed in the Download Thread is only after problems arise.


ViSa Installation

Full Version
  1. This mod is contained in an Automatic Installer, run the EXE (extract from RAR if you chose that download) and follow the directions.
  2. To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
  3. The Automatic Installer will clear the cache AND the custom assets directories.
  4. Please use Add/Remove Programs option in the Windows Control Panel to remove ViSa to clear the registry keys.

Patch Update
  1. The latest patch is contained in an EXE and RAR format. Please run the EXE or extract the RAR to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
  2. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).
 
is there a way around this problem.
i love the idea of the 3 area radius for citys, but i keep getting a problem where my culture area wont cover a resorce i want as it wont let me build a city near it exp= uranium i cant get my culture to cover it so i can mine it, old civ games let you build colonies on it untill your culture coverd it, is there any way around this??? apart from swapping back to 2 city radius?

That's why you need to work hard at expanding your cultural borders...

I enjoy Civ4 more as a result of the 3 city radius...it forces me to put more room between cities and forces me to work on expanding my borders.

(BTW, don't forget that Great Artists can be used to expand your cultural borders.)
 
hey all,

A general time frame.
Hum we have 2 of our team members out do to real life commitments. So us other 2 are carrying on the ball. I would say d.l. the current version as its very stable. As for version 3 we Might get something done by the end of the month.


indeed i have no time to work on civ...
the hugh ball is on only 2 mebers,
i hope that ill get around in a month after some exams and give asistense alittle :)

TAfirehawk and rocking roger are doing increadible job on keeping the modpack alive !!
 
I am thoroughly impressed by the work of everyone involved in this project. It has increased my enjoyment of the game tenfold, simply amazing.

I just have some random gameplay questions about things in the mod, hopefully other users can help me out.

Great Doctor
None of the buildings listed in the docs and posts and such can add a Doctor specialist to a city for me. Universities and hospitals, the doctor is still greyed out. The AI occasionally gets a Great Doctor, but I just can not assign a single specialist. Is there a civic or tech required to assign a doctor specialist? I haven't changed any .ini settings, but it seems like nothing in there applies.

Great Statesman
Is it true that Great Statesmen can cause insurrections in enemy cities? If so, how does this happen? If i move a GS to a foreign city that is overlapping with my culture, the statesman button does not change for any insurrection options.

MAD system
How does this work? I thought if you took a nuke and targeted someone you are not at war with, it would assign it as a MAD target...but when I do it, the missile just moves to the friendly city. NOTE: I'm using tacs and not icbms, does this matter?

Dale's Combined Arms Stack Attack
Is this implemented? I'm not sure how it works, but when I stack attack nothing seems different, but maybe I'm not noticing it. Is this part of DCM supposed to give an advantage in actually attacking with a stack and outnumbering an opponent?

Land/Sea Constructors
Can you train these anywhere? The factory/manufacturing plant text seems to imply you can.

Upgrade Filter
The unit selection filters are great, especially the wounded/unwounded filter and the available promotion filter...however, what does the other filter next to the promotion filter do? I assume from the txt that it is a filter to see units which can upgrade, but it never seems to work for me. Am I wrong in what this is supposed to do?

JZoc Mod/Slow Game Turn
I read that if the end turn time gets too long, turning off the JZoC mod helps. I changed the ini setting, but when I start a new game it still says the mod is enabled. Is it actually off and just saying its there, or did I not turn it off correctly somehow?

Violating a Peace Treaty
I have a peace treaty with Civ A. I am fighting Civ B, who has a city that has one hold side covered with Civ A cultural borders. I shot a tac nuke at the Civ B city, resulting in damage to Civ A lands. This automatically caused me to go to war with Civ A, regardless of the Peace Treaty we were only 4 turn into. Not sure if this happens in unmodded Civ, or is only a facet of a tac nuke not an ICBM, but figured I should mention it.

Thanks!
 
I am thoroughly impressed by the work of everyone involved in this project. It has increased my enjoyment of the game tenfold, simply amazing.

I just have some random gameplay questions about things in the mod, hopefully other users can help me out.

Great Doctor
None of the buildings listed in the docs and posts and such can add a Doctor specialist to a city for me. Universities and hospitals, the doctor is still greyed out. The AI occasionally gets a Great Doctor, but I just can not assign a single specialist. Is there a civic or tech required to assign a doctor specialist? I haven't changed any .ini settings, but it seems like nothing in there applies.

This is how TheLopez configured it....eventually we can change some things


Great Statesman
Is it true that Great Statesmen can cause insurrections in enemy cities? If so, how does this happen? If i move a GS to a foreign city that is overlapping with my culture, the statesman button does not change for any insurrection options.

Not sure about this one....you would have to check the original TheLopez thread.


MAD system
How does this work? I thought if you took a nuke and targeted someone you are not at war with, it would assign it as a MAD target...but when I do it, the missile just moves to the friendly city. NOTE: I'm using tacs and not icbms, does this matter?

Doesn't work....we will likely take out all of DCM and just put his Stack Attack in....then look at TheLopez for MAD.


Dale's Combined Arms Stack Attack
Is this implemented? I'm not sure how it works, but when I stack attack nothing seems different, but maybe I'm not noticing it. Is this part of DCM supposed to give an advantage in actually attacking with a stack and outnumbering an opponent?

Yes, but as with most options...it has to be turned on in the Custom Game. I suppose I need to post that all ViSa games should go through the Custom Game screen to see all the options.


Land/Sea Constructors
Can you train these anywhere? The factory/manufacturing plant text seems to imply you can.

Not sure what you mean....unless this is the national/wind park units.


Upgrade Filter
The unit selection filters are great, especially the wounded/unwounded filter and the available promotion filter...however, what does the other filter next to the promotion filter do? I assume from the txt that it is a filter to see units which can upgrade, but it never seems to work for me. Am I wrong in what this is supposed to do?

JZoc Mod/Slow Game Turn
I read that if the end turn time gets too long, turning off the JZoC mod helps. I changed the ini setting, but when I start a new game it still says the mod is enabled. Is it actually off and just saying its there, or did I not turn it off correctly somehow?

mrgenie has worked on disabling a number of slow turn causing items in the late game....not sure what will make it into V3.0 though. I am not 100% sure how to turn it off right now....sorry.


Violating a Peace Treaty
I have a peace treaty with Civ A. I am fighting Civ B, who has a city that has one hold side covered with Civ A cultural borders. I shot a tac nuke at the Civ B city, resulting in damage to Civ A lands. This automatically caused me to go to war with Civ A, regardless of the Peace Treaty we were only 4 turn into. Not sure if this happens in unmodded Civ, or is only a facet of a tac nuke not an ICBM, but figured I should mention it.

Thanks!

Sounds like a normal Civ thing, surely not unique to ViSa....you destroyed their land just like attacking a unit or city, I would declare war on you too :lol:
 
The great statesment option to cause an insurrection is set to false by default, you have to enable it in order to use it. I have enabled it and it worked for me.

I believe the only way to get the land and sea constructors is by building the windfarm wonder or the national travel agency although from what I have read there should be a national park tech that I have never seen
 
This is how TheLopez configured it....eventually we can change some things
So right now it is configured that you cannot assign doctor specialists in your cities?


Not sure about this one....you would have to check the original TheLopez thread.
Thanks :)


Doesn't work....we will likely take out all of DCM and just put his Stack Attack in....then look at TheLopez for MAD.
Will you be taking our the direct bombardment option for siege weapons? I must say, I love blowing things up from afar. Ingame, too :)


Yes, but as with most options...it has to be turned on in the Custom Game. I suppose I need to post that all ViSa games should go through the Custom Game screen to see all the options.
Thanks, I'll check that out next time I start a game.


Not sure what you mean....unless this is the national/wind park units.
Yes, the units you get from windfarm and national park national wonders. You use them to create sea and land windfarms, holiday resorts, and national parks. Can you ever build more of them, or do you only get the few for free when you finish those 2 national wonders? The text for the Manufacturing Plant building seems to imply you need it to build Constructors




mrgenie has worked on disabling a number of slow turn causing items in the late game....not sure what will make it into V3.0 though. I am not 100% sure how to turn it off right now....sorry.
Thanks :)


Sounds like a normal Civ thing, surely not unique to ViSa....you destroyed their land just like attacking a unit or city, I would declare war on you too :lol:
Don't wage war on me, it was an accident I swear! :p Anyway, I figured the game would stop you from doing this, but I guess the rules blur a bit when nukes are flying :)


Thanks for the answers!
 
I haven't gotten to play this yet but was wondering. How does the AI handle the changes in here? Was any AI work done? Stack attack seems like the biggest thing it might get confused on. Thanks in advance.
 
@kendric. the AI seems to handle things ok. depending on the level you play on. In general thou the AI is not to smart. Give it a try and let us know how you like it.
 
just curious what is the eta for 3
 
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