WOTM 05: Shaka of the Zulu
This game MUST be played in Warlords patch version 2.08. We will NOT accept any games played under any other patch versions, and you can't play it in vanilla (plain) Civilization4!
Further, it MUST be played using the latest version of HOF mod for Warlords. This is currently version 2.08.003.
Game settings:
Civilization: Zulus (Leader: Shaka; Traits: Aggressive & Expansive)
Rivals: 6
Difficulty: Prince (all the recent GOTMs and WOTMs has been of relatively high difficulty.. time for an easier game again..)
Map: Fantasy Realm, Crazy resources
Mapsize: Standard, Torodial (both east/west and north/south wrapping)
Climate: N/A
Water level: Low
Starting Era: Ancient
Speed: normal
Victory Conditions: all enabled
Other settings: Raging Barbarians, No Tribal Villages
Shaka:
Shaka is Aggressive and Expansive; starting with Agriculture and Hunting. Aggressive gives a free 'Combat I' promotion to all melee and gunpowder units, and gives double production on Ikhanda and drydock. Expansive gives +2 health in every city, +50% hammers when producing workers, and double production on granary and harbor.
Unique unit: Impi (hunting)
The Impi replaces the Spearman. The Impi has the same stats as a spearman, but have a movement of two instead of one, and get a free mobility promotion.
Unique building: Ikhanda (requires no tech)
The Ikhanda replaces the normal barracks. It has same effects as the normal barracks, but in addition it reduces city maintainance with 20%, acting like a mini courthouse (with both ikhanda and court in same city the maintainance is reduced by 70%). It is slighly more expansive than a normal barracks, but since shaka is aggressive, the net effect is that it is still faster to build than a normal barracks for a non aggressive civ.
The starting screenshot is here (Click for larger version)
Adventurer Class bonuses:
- Start with Mystisism and Mining techs
Challenger Class Equalizers:
- Start without Agriculture and Hunting techs