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#1 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Diety Diplomatic writeups
My Civ IV rehab was going so well. I thought I had put the game away, but I had some time to kill over the holidays. So I decided to experiment with Diplomatic games on Diety. Now the addiction is strong again.
I tried 4 different leaders on 5 different map sizes, 3 different game speeds and 3 different maps. (I still am not a fan of Marathon) I will try to explain in this post all the differences and what I've concluded about which works the best for me. I'll go in the order that I played the games, in other words, from most mistakes to least. Standard size Qin, Quick speed, Inland Sea In the past, I had given up on the CS-slingshot on Diety. (That's taking Civil Service free from building the Oracle for the ininitiated.) Lately I've found that I can get it very consistently. I (mistakenly) thought I needed Qin for his Industrial trait. However, I've found that any leader can built it fast enough. Even though Saladin can do it, Financial is probably more important. The "long pole" is teching to CoL by about turn 35 on Quick. I sacrificed some of my tech speed to run an Engineer specialist....all game long. I never did get one for the UN, so had to build/chop it. I was just coming off Gauntlet 7 where you cannot rush buy space parts, so I forgot that I could have rush-bought the UN. This game should have been done at least 4 turns sooner. Since I managed 1310 AD, I moved on to a new map size. Update: I've compared game speeds and Quick looks the the best and should one day finish in 1130AD (123 turns). I've submitted an 1190 AD. I was just 1 turn short. For normal speed to beat that you'd have to finish in 1100AD (171 turns). The timeline clearly favors quick speed. Small size Saladin, Quick speed, Inland Sea I manually generate all my maps. I guess I just enjoy the excitement of hoping the next map will be "the one." This was my worst map start. I only had 1 corn, and 1 gold. I chose not to build the Oracle this time. I don't like that you have to gamble on getting a Great Scientist for the Academy. It also gives me much less of a chance of getting an Engineer. I also doubt Saladin could have gotten the Oracle with only 1 gold. Saladin's spiritual trait should save a lot of years with no anarchy. Several turns at quick speed is a lot of years. I popped the usual GS and then tried to get an Engineer after building a forge. The problem is the Oxford U adds scientist points, so I didn't get one immediately. So I cranked up the birth rate by running scientists along with the 1 engineer to try to make a GE before the UN. With only 20% chance I did get one on the last turn before starting the UN. Whew. Unfortunately for this game I missed getting Liberalism first by 1 turn. Which means I also could not get to Physics first for the free GS. So again, I expect this 1310 AD time to be beaten soon. Next! Update: Research goes faster on smaller maps. Therefore I expect quick speed to possibly pull off a 1070 AD win -- 4 turns sooner than on standard size maps. Tiny size Liz, Normal speed this time, Pangea I waited for a Corn and 2 gold start this time. That, with the Financial trait, should get me to Liberalism first. Since I wasn't getting the "No Anarchy" from Saladin, I bumped up the game speed to normal so civics changes aren't so costly. Tiny is tricky. I ran the max opponents so I'd have good tech trades. However, that makes it crowded and can cause wars. I thought Pangea with low seas would give us all a bit more room. Note my other games use my "pet" map -- Inland Sea (High seas usually). Although I have no evidence, it feels like the AI is slowed down a bit on teching speed when they run out of room on this map. I also like knowing where everyone is and that I will have only 2 civs to share borders with. The Inland Sea has plenty of rivers. You rarely if ever get an ocean start like on Pangea. I don't like ocean starts. Got the GS, then tried for a GE (got a 2nd GS), Then got the GE on the 3rd try. Not too much time wasted on running the Engineer, but still not optimal. I don't like gambling when the game is going so well. Must work on that (foreshadowing) I had fun this game trying to keep my gold. The AI put a city 3 spaces from my capitol, right next to my gold. I went for Philo, which I usually don't get first, so I could have Taoism and boost culture. I did eventually lose the gold, but not until the last 10 turns or so. Normal speed seems to be better since I finished in 1180. Things did go well, but not spectacular. So if Normal is better, what about Epic? Huge Size Victoria, Epic speed, Inland Sea What was I thinking? Trying Epic at the same time as Huge? It wasn't too slow until near the end. So how does Huge play differently? Lots of AI civs means lots of trades. My plan was to get enough cash to buy the UN and eliminate the "Great Engineer gamble" which also slows down tech and growth. Huge also has so many opponents that you have to pick an unfriendly one. I chose Peter. I made the huge mistake of giving him a tech demand. I didn't think that would count as "you traded with our enemies", but I got a -4 from almost everyone for that and it did not go away. Maybe dropped to -3 for a few of them. I had to kiss some major butt to get them to vote for me. I found a good Victoria map. 2 corn, 2 gems and Ivory. Instead of maxing out my capitol around 12-14 population. I got to 19-20. I was a little shy on forests. I missed Liberalism (again) and then missed Physics of course. This is what happens on larger maps at Diety. The AI gets too strong. Must work on this problem. (more foreshadowing) I finished in 275 turns. That should have been only a tiny bit slower than my 1180 game, but the year was 1304. I think Epic is not a good timeline for this victory condition -- which I am thankful for. I'm not going to try Marathon for personal reasons. Its timeline could be better. Someone let me know. Large Size Victoria, Quick, Inland Sea Again lots of civs, so I can easily buy the UN. It costs way less on quick (about 6000 gold instead of like 16000) Now about this Liberalism race... I know! skip it. Now I don't need to worry about getting Philo either! And, since I now have to research Astronomy (cus it's not free anymore), I can probably get Printing Press free. It's a close call because Sci Method is next and it requires P Press. Unfortunately I have to give Astron to get P Press and then I get beaten to Physics. But that G. Scientist only saves you 1 - 2 turns. Only 1 corn and 2 gems this time. I also didn't notice that I had a few too many plains, so my city size stalled out around 15-16. Victoria's +3 health was wasted this game. Only 1310 though with all my fancy new strategy, maybe quick is not the way to go unless you're spiritual. Conclusions I'm gonna stick with my Inland Sea. Normal speed seems to be the best, but quick might be best with a spiritual leader. Victoria was nice for a change, but I think she's out. Qin -- same. EDIT: I played my first non-Victoria game in a while and I miss her. It was just that one map with too many plains that made her Expansive trait useless. On the right map, I think she may beat the others. My latest entries in the 1100's were with Mansa. I've always wanted to play him, but liked him too much as an opponent. I finally got over that and played him. He shines on quick speed because you can play a lot of tricks with civics. Just saving 5 turns of anarchy is a lot on these short games. I'm not sure you can trade for enough cash on Tiny maps to buy the UN. Might even be a problem on Small. Last edited by WastinTime; Jan 26, 2007 at 04:24 PM. |
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#2 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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** reserved **
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#3 | |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Interesting reading, thank you for the insight.
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#4 |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,983
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I finally noticed the long line of "WastinTime's" on the Diplo line of the Diety HOF table. Thought I'd better come and read this post! Thanks for taking the time.A couple of observations: - I've been wondering about Oracle and Liberalism as well. Oracle is great, but if you miss, it is a terrible waste of time. And I never seem to be able to avoid a prophet. I've been wondering if it is better to skip Oracle at Deity/Immortal levels. Similar thought for Liberalism. Liberalism is not that much cheaper than some of the techs that follow and the need to research philo is a distraction from beelining to better techs. At lower levels, when you can hold off Liberalism and use it for a much more expensive tech, it is a great thing. Not sure its worth the risk at Diety. Having said that, my issues are with the risk of missing these milestones. Obviously, in the long run, the fastest games on the HOF charts will have taken these risks and succeeded. This is more of a comment for general game play, winning HOF play requires risk. - Between this write-up and your post on the spaceship gauntlet, I think I've come to see a weakness in my play. You obviously do a much better job of tech trading than I do, especially in the lower level games where you gift techs so the AI's can contribute. This is something I need to improve. - However, I still suspect you are way more efficient at getting your early civ set up and rocking. I've always believed that small decisions in the beginning have huge effect over the course of the game. I'm curious... do you recommend any of the articles in the War Academy on early gameplay (e.g. the one by ohioastonomy)? - I assume you hand pick your AI opponents for these games? I.e. no psychos? Well done, impressive results.
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Personal High Score: 2,699,550 |
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#5 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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I idea was to trade for P.Press while researching Astron. I've found that you can't expect the AI to have researched it in time since you need to start Sci.Meth. right away. Another problem with my idea is that if you let AI get Liberalism, they may take Astronomy free and cruise past you on the race to Physics. And if that's not enough, another problem comes up. You can't get any cash from that AI civ, because you never have any new techs for them. In my last few games I've gone back to getting Liberalism.
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#6 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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True, I over-think every tiny decision like whether to have high/medium/ low sea level. I definitely choose my opponents carefully. See if you can figure out what my standard choices all have in common (besides their obvious peace loving attitude.)
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#7 | |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Quote:
On these Diety games, the one tech that I have the hardest time trading for is Philosophy. One AI will always race for it, and then the others stop--leaving a monopoly tech that is rarely traded away. Even if I give Mansa CoL to make him the likely one to get Philo and even if he is willing to trade it, I find that I don't have anything good to give away. If I give Education, he will be first to Liberalism for sure. If I trade Paper it would require a lot of cash since it's cheaper than Philo...and then he still might beat me to liberalism. Since my strategy has returned to being the first to Liberalism again, I think I need to "take the risk", as you mentioned, and trade for Philo one way or another. |
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#8 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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I was not aware of the section, so I just went over there and read the one you mentioned about early growth. It's before tree chopping was nerfed. But even so, I do not recommend this on Diety. Although I only skimmed the article, it seemed to be focused on maximizing the size and construction progress of your empire. I only focus on fast teching. Getting the capitol to a reasonable size (5-6) and working the best improvements is way more important for fast tech. You need a library and that first Great Scientist ASAP. More cities early on the Diety level is very expensive. You're going to get to Civil Service as fast as possible and that only benefits your capitol.
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#9 | |
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Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,983
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Quote:
It would appear most of these are inclined to trade techs. All of the leaders with a high "notechtradethreshhold" and low "techtradeknownpercent" seem to be in your choice group. Exceptions: Cathy seems to fit these criteria, maybe she is too much of a warmonger? Qin seems like he could have been included as well. Or, I could be totally on the wrong track! ![]() /EDIT: Hmmmm... come to think of it, I need to find a version of this spreadsheet for Warlords...
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Personal High Score: 2,699,550 |
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#10 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Willing to trade techs is a great attribute and fine guess. However, this particular group of civs was picked specifically for diplomatic reasons. Nothing worse in a Diplo game than getting to the end and no one wants to vote for you. I'm personally against the Domination style where you vote for yourself.
Note that on Large there is one opponent that didn't fit the profile. Huge was of course even worse. Last edited by WastinTime; Jan 15, 2007 at 03:24 PM. |
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#11 |
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Emperor
Join Date: Nov 2001
Posts: 1,124
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#12 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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#13 |
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Emperor
Join Date: Nov 2001
Posts: 1,124
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It happened to me on a small, highlands map with 4 opponents. I just didn't expand fast enough, before I was hemmed in. Then on the 2nd ballot, I almost lost diplomatically because Elizabeth went to free religion and voted for the other guy. EDIT: I did ultimately lose diplomatically!!
Last edited by playshogi; Jan 16, 2007 at 08:18 AM. |
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#14 | |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Quote:
Of course this puts the Liberalism race in jeopardize, I try to counter that with a GS spent on Education. |
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#15 |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Yes, I usually resort to researching Philo myself. It does trade nicely for the pre-req techs needed for Astronomy. The only other way is to trade CS and a little cash to Mansa for it, but that rarely happens. I really like the GS for education. I've only done it once however because I have not been playing Philo leaders lately. The first GS always has to go to Academy and the 2nd doesn't come in time.
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#16 |
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Live 4ever! Or die trying
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These games look like OCC - is that right? How do you go about controlling the relationships between you, the other AIs and your opponent? When do you know who your opponent will be?
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#17 | |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Quote:
(btw, I don't think I can win on a Duel map with OCC. Tiny was hard enough) |
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#18 |
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Warlord
Join Date: Aug 2006
Location: Germany
Posts: 273
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Did you try it with Warlords, latest patch?
I tried a diplo win several times, but I had nobody to vote for me. My problems: -They are demanding, that I cancel my deal with xxx . No matter, which choice you pick, you'll always get a penalty. Do these demandings depend on your relation or theirs or both? -I just looked into a save from you and wonder why you only got -1 from one civ for close borders (VicLgSeaQk). I usually get -3 from every neighbor! |
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#19 | |
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Deity
Join Date: Jan 2006
Posts: 3,776
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Quote:
Good question about close borders. I'm not sure how the formula works, but it seems like you can share a border and if there's not too much cultural pressure one way or the other it can only be -1. Sometimes I get -2, but it's rare to see -3. Maybe warlords makes it a larger penalty or maybe the penalty gets smaller if your neighbor is pleased or friendly with you. I guess my answer is just "I don't know" because it's never been a large enough problem for me to care. Very good question though, maybe someone else can jump in and let us know more. |
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#20 |
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Inverted Unicycle
Join Date: Oct 2005
Location: Brooklyn, NY
Posts: 455
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Nice post, and congratulations on your games. I enjoyed reading this. Also, now that I see these are OCC, I can understand why you like Victoria over Liz. I was wondering about that when I read your initial post.
I assume that you didn't declare a religion in these?
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"What is to be done?" --Samuel Beckett Godotnut's Guide to Totally Peaceful Deity Cultural Victory |
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