troyDoogle7
Warlord
- Joined
- Oct 26, 2005
- Messages
- 247
Hi guys...
We are currently adding some capabilities to the smac mod, when it dawned on me that this would make a really great mod component for everyones mods.
I wonder if any of you are interested in working on the following with me....
History has been driven by some of the greatest stories told to man... Cleaopatra and Anthonys relationship causing an empire to fragment, Helen of troy causing a war with her beauty...even Christopher columbus setting out to win a bet and discovering the new world. I am sure that even in your own games, there has been a story of lets take down alexander because he did ...... insert event...
What if your civ game, could encourage and embrace these....
In the old Smac, there were interludes which would push the story along and allow you to really be drawn into the world. Perhaps we can go someway to match that....
What I propose is the following:
version 1: interlude mod comp
1. Creation of python based event interludes which would be user configurable via xml to allow for future modability.
2. Structure would be the following:
new file EventInterludes.xml
<begin EVENT>
<Event name> TEXT_KEY_EVENT_INTERLUDE
<Event text Lorem ipsummmsedf dsfwre>
<event image> Artwork_interlude
<event boxbackground> Artwork_ancient
</EVENT>
Using that file and the relevant python we can add an existing take to buidinfos or unitinfos which will allow a new interlude to fire, when a user builds a wonder or a building....
eg... on building a colleseum in Rome... the following interlude will show... Congratulations caear, we have built the colleseum to show your glorius games... We have dispatched an envoy to Egypt to request Cleopatra to visit your games...
Feedback, thoughts, concerns....... Let me know...
EDIT: Impaler has suggested that it could be based on Great Persons Mod:
http://forums.civfanatics.com/showthread.php?t=153506
We are currently adding some capabilities to the smac mod, when it dawned on me that this would make a really great mod component for everyones mods.
I wonder if any of you are interested in working on the following with me....
History has been driven by some of the greatest stories told to man... Cleaopatra and Anthonys relationship causing an empire to fragment, Helen of troy causing a war with her beauty...even Christopher columbus setting out to win a bet and discovering the new world. I am sure that even in your own games, there has been a story of lets take down alexander because he did ...... insert event...
What if your civ game, could encourage and embrace these....
In the old Smac, there were interludes which would push the story along and allow you to really be drawn into the world. Perhaps we can go someway to match that....
What I propose is the following:
version 1: interlude mod comp
1. Creation of python based event interludes which would be user configurable via xml to allow for future modability.
2. Structure would be the following:
new file EventInterludes.xml
<begin EVENT>
<Event name> TEXT_KEY_EVENT_INTERLUDE
<Event text Lorem ipsummmsedf dsfwre>
<event image> Artwork_interlude
<event boxbackground> Artwork_ancient
</EVENT>
Using that file and the relevant python we can add an existing take to buidinfos or unitinfos which will allow a new interlude to fire, when a user builds a wonder or a building....
eg... on building a colleseum in Rome... the following interlude will show... Congratulations caear, we have built the colleseum to show your glorius games... We have dispatched an envoy to Egypt to request Cleopatra to visit your games...
Feedback, thoughts, concerns....... Let me know...
EDIT: Impaler has suggested that it could be based on Great Persons Mod:
http://forums.civfanatics.com/showthread.php?t=153506