ClassicThunder
Prince
- Joined
- Sep 15, 2006
- Messages
- 511
Alagaesia Total Conversion.
By: ClassicThunder
Version: Unreleased
Eta: None yet
The Team:
ClassicThunder
Lead
lshockley
Civics, Texts and lots of buttons.
Sto:
Map related Python coding
Hydrahypnotizer:
Wonder Movies
Credits:
Talkie_Toaster:
For his feedback and help beta testing.
Kael:
For all the help he has given me with my python problems
Lopez:
For his Tech Tree Editor that allowed me to rebuild my tech tree from scratch 3 times.
Rabbit White:
SeZereth:
GarretSidzaka:
Thanks for many of the various graphics you have made and released.
Background Info
I've been working on an Alagaesia total conversion. Mostly it's using the history that can be found in Eragon and Eldest as a guide to create a fun action filled fantasy mod. As a disclaimer I am not sticking to the story too closely. I want to be flexible and add on new ideas as they come. For those who don't know much about the books, they take place in a very renaissances like period. In Alagaesia magic isn't sending powerful flames and energy blasts at an opponent, it's invading you opponents mind to find flaws in their defense or posses them, and to enchant and enhance everyday item. In Alagaesia TC you will be able to relive the history of Alagaesia from the arrival of humans and elves to the rediscovering of the deepest most deadly secrets of magic.
What's Been Done
So far I have a working dragon spawn system that is pretty accurate to how dragons behave in book. They sleep for a while, then wake up and randomly attack your cities. I plan to make a bonus for killing sleeping dragons and also intend to add other such elements that will prevent the game from becoming predictable. It's balanced because the dragons are spread evenly across the map, neither too close nor too far from the civilizations. The difficult spawning system was programed by Sto. I set the attack handing code up.
I've also made a new tech tree from scratch, and redone all the civics from scratch. They now reflect the different civics that are to be found in the actual book series. There are also currently 3 civilizations: the Dwarfs, Empire, and Varden. The civs have the proper leaders such as Nasuada, Galbatorix, and Hrothgar.
Coming in the Near Future
After I fix the civics and tech tree a bit more, I'm going to add lots of units and buildings. After that, more python to make the game play more exciting. I intend to create a magic system that reflects how magic is used in the books. Another big thing I intend to do is make race specific techs that will make it so choosing a nation has a huge impact on game play.
Now for a more detailed list.
Weapon Upgrades: Units equipped in a city with an iron smith will be more powerful than units equipped by a bronze smith.
Magical units: Have a chance of killing more than one unit per attack (Like the breaking into an opponents mind in the books).
Fire Siege Units: Catch cities on fire and reduce defense and defender's health.
Angry mobs: Sometimes very angry citizens revolt and start burning farms.
More Civilizations: The Urgials and Elves to name just 2. Might add in the Grey folk later.
Lots of units and buildings: I've been looking around and making a nice pile of unit files to start adding.
What I Could Use Some Help on Please
Beta Testers
Button Creators
3D Graphics
PM me please if you're interested in helping. You will of course be given all due credits, and have for as much as it counts my appreciation and e-cookies.

By: ClassicThunder
Version: Unreleased
Eta: None yet
The Team:
ClassicThunder
Lead
lshockley
Civics, Texts and lots of buttons.
Sto:
Map related Python coding
Hydrahypnotizer:
Wonder Movies
Credits:
Talkie_Toaster:
For his feedback and help beta testing.
Kael:
For all the help he has given me with my python problems
Lopez:
For his Tech Tree Editor that allowed me to rebuild my tech tree from scratch 3 times.
Rabbit White:
SeZereth:
GarretSidzaka:
Thanks for many of the various graphics you have made and released.
Background Info
I've been working on an Alagaesia total conversion. Mostly it's using the history that can be found in Eragon and Eldest as a guide to create a fun action filled fantasy mod. As a disclaimer I am not sticking to the story too closely. I want to be flexible and add on new ideas as they come. For those who don't know much about the books, they take place in a very renaissances like period. In Alagaesia magic isn't sending powerful flames and energy blasts at an opponent, it's invading you opponents mind to find flaws in their defense or posses them, and to enchant and enhance everyday item. In Alagaesia TC you will be able to relive the history of Alagaesia from the arrival of humans and elves to the rediscovering of the deepest most deadly secrets of magic.
What's Been Done
So far I have a working dragon spawn system that is pretty accurate to how dragons behave in book. They sleep for a while, then wake up and randomly attack your cities. I plan to make a bonus for killing sleeping dragons and also intend to add other such elements that will prevent the game from becoming predictable. It's balanced because the dragons are spread evenly across the map, neither too close nor too far from the civilizations. The difficult spawning system was programed by Sto. I set the attack handing code up.
I've also made a new tech tree from scratch, and redone all the civics from scratch. They now reflect the different civics that are to be found in the actual book series. There are also currently 3 civilizations: the Dwarfs, Empire, and Varden. The civs have the proper leaders such as Nasuada, Galbatorix, and Hrothgar.
Coming in the Near Future
After I fix the civics and tech tree a bit more, I'm going to add lots of units and buildings. After that, more python to make the game play more exciting. I intend to create a magic system that reflects how magic is used in the books. Another big thing I intend to do is make race specific techs that will make it so choosing a nation has a huge impact on game play.
Now for a more detailed list.
Weapon Upgrades: Units equipped in a city with an iron smith will be more powerful than units equipped by a bronze smith.
Magical units: Have a chance of killing more than one unit per attack (Like the breaking into an opponents mind in the books).
Fire Siege Units: Catch cities on fire and reduce defense and defender's health.
Angry mobs: Sometimes very angry citizens revolt and start burning farms.
More Civilizations: The Urgials and Elves to name just 2. Might add in the Grey folk later.
Lots of units and buildings: I've been looking around and making a nice pile of unit files to start adding.
What I Could Use Some Help on Please
Beta Testers
Button Creators
3D Graphics
PM me please if you're interested in helping. You will of course be given all due credits, and have for as much as it counts my appreciation and e-cookies.