okay, here it is.
I hope it's at least slightly faster than the previous release.
Vanilla version differs from the other in one of the new civics.
* = for vanilla too
** = for vanilla only
v1.73 v1.23
- Flying camera key changed to ctrl+f (because it may interfere with other applications)*
- 6th civic column! (+ its AI management)*
- Added instability caused by transition to democracy*
- Rebalanced stability modifiers*
- Limited Great Depression effect to max 12 turns and reworked its conditions*
- No more permanent alliance stability bonus*
- Optimized some stability code*
- City and civics checks for stability are done every 3 turns instead of every turn***
Fixed wrong distance calculation*
- No more memory hit for having declared war on an independent friend
- GPP modifier limited to GPP rate >2*
- Independent leader shouldnt be elected anymore
- Added a few descriptions of the effects on stability in the civics screen (there are too many of them, I just added the effects that last more than 1 turn)*
- Updated Spanish settlers AI*
- Fixed wrong Arabian (and Turkish) city name*
- Updated city names correspondences*
- Easier Persian, Mongolian and Carthaginian goals*
- Barbarian and independent cities more likely to flip, this time for real*
- Revised some handicap levels parameters*
- Tweaked some modifiers that will reduce the number of units on the map*
- Edited city AI trying to stop the longbowmen spam (probably unsuccessfully)*
- Added Quechua transliterations*
- Fixed bug in American UP*
- Renaissance, Industrial and Modern techs cost reduced again*
- Research percent reduced again*
- Research percent smaller in Vanilla than in Warlords, because there are less civs that trade with each other**
- During a civil war, the capital is retained if it was moved too, instead of another random city
- Updated middle eastern city style
- Fixed invisible African cottages bug
- Fixed French and Babylonian UHV bug*
- Human player no longer gets free cities during another civs collapse*
- Aztec territory less rich*
I hope it's at least slightly faster than the previous release.
Vanilla version differs from the other in one of the new civics.
* = for vanilla too
** = for vanilla only
v1.73 v1.23
- Flying camera key changed to ctrl+f (because it may interfere with other applications)*
- 6th civic column! (+ its AI management)*
- Added instability caused by transition to democracy*
- Rebalanced stability modifiers*
- Limited Great Depression effect to max 12 turns and reworked its conditions*
- No more permanent alliance stability bonus*
- Optimized some stability code*
- City and civics checks for stability are done every 3 turns instead of every turn***
Fixed wrong distance calculation*
- No more memory hit for having declared war on an independent friend
- GPP modifier limited to GPP rate >2*
- Independent leader shouldnt be elected anymore
- Added a few descriptions of the effects on stability in the civics screen (there are too many of them, I just added the effects that last more than 1 turn)*
- Updated Spanish settlers AI*
- Fixed wrong Arabian (and Turkish) city name*
- Updated city names correspondences*
- Easier Persian, Mongolian and Carthaginian goals*
- Barbarian and independent cities more likely to flip, this time for real*
- Revised some handicap levels parameters*
- Tweaked some modifiers that will reduce the number of units on the map*
- Edited city AI trying to stop the longbowmen spam (probably unsuccessfully)*
- Added Quechua transliterations*
- Fixed bug in American UP*
- Renaissance, Industrial and Modern techs cost reduced again*
- Research percent reduced again*
- Research percent smaller in Vanilla than in Warlords, because there are less civs that trade with each other**
- During a civil war, the capital is retained if it was moved too, instead of another random city
- Updated middle eastern city style
- Fixed invisible African cottages bug
- Fixed French and Babylonian UHV bug*
- Human player no longer gets free cities during another civs collapse*
- Aztec territory less rich*