cybrxkhan
Asian Xwedodah
ARTERAN: The Three Empires
(And NOT the Three Kingdoms!)
(And NOT the Three Kingdoms!)
Overview: Arteran: The Three Empires is a semi-total-conversion-Mod (or a big scenario) about the rise and fall of a vast land, known as Arteran, in a modernized world that still has many elements of older days. It takes place in an unspecified future time, but dates in Arteran are referred to as BA and AA.
The mod features custom made civs, units, governments, religions, buildings, music, a world map, and hopefully python created events, and more.
This is my first attempt at real modding, so this may be kind of modest
Story: For thousands of years, or so the books say, Arteran has been inhabited by states, nations and empires, all vying for total control. And yet, none have been successful.
407 BA One thousand years ago the Great Wars ended. Out of the ashes of the great and terrible war, fourteen states emerge. Some are old, others new, and some in between, but each is solidly existent. It seems like after centuries, peace has finally come. Of course, this could all change with a series of events To the north, nomads calling themselves the Oslaitvaer have been growing in power, the tribes becoming all too friendlier whether it is decades or centuries, it seems the various tribes of the Oslaitvaer would sooner or later unite into one, large, destabilizing force and even within Arteran itself, the various nations arent quite so friendly despite what politicians say there is secrecy and espionage, alliances and betrayals
It seems that the Second Great Wars are upon Arteram is the end of the old world order? In these unpredictable times, which nation has the determination, strength, wit, luck, and skill to survive and conquer these unpredictable times?
Current Version: Version 0.50 is now available.
Version 0.50 is a serious and large upgrade to Version 0.20. It includes new and fixed civilizations, units, buildings, ideologies (replacing religions), civics, techs, a new and revised map, a whole new era, and other small changes. In order to win (if playing the map), a time victory must be achieved within 182 turns, or a domination victory covering 66% of the world.
Version 0.50 is the FINAL version for this mod, unfortunately, at least until BtS comes out. I may occasionally release some patches here and there. However, in the end, Version 0.50 is probably the furthest Ill get on this mod. This is not the end of my career in modding, though, as I do have some other little projects ready to be released soon
To install (IMPORTANT): Unzip the contents of the zip. Place The Three Empires folder in you mod folder. Having done so, you will have another files, a map of Arteran. YOU MUST place it in this folder in order to play the mod with the map - Sid Meier's Civilization 4\PublicMaps.
You can play the mod with or without the map, at least for this version. However, it is advisable to play the map.
WARNING: THIS MOD DOES NOT HAVE A WARLORDS VERSION (and not for a while too).
DOWNLOAD Version 0.50 HERE
NOTE: If you have any long comments, suggestions, or insults (hopefully productive ones), please do not post them on this thread, but THIS one. Also, if you want to help, feel free to ask... any help is... er... helpful (especially python)!
Version 0.50 Information:
Spoiler :
List of Changes:
- Added new secondary UUs to major civs
- Implemented new buildings, replacing all old buildings
- Replaced religions with ideologies
- Implemented new civics, replacing all old civics
- Implemented new technologies, replacing (sort of) all the old techs
- Provided new map, replacing old map
- Only one game speed is now present (Normal)
- All projects (except SDI) have been removed
- Added a new era (Age of the Three Empires)
- Added civilopedia and strategy text for much of new game additions
- Added a few new traits to some of the leaders (may cause some game imbalance)
- Changed all leaders attitudes (in order they do not resemble vanilla leaders)
- Added in game soundtrack and many more new audio sounds
- Implemented heroes (one time built super-units, only available to major civs)
- Fixed a few of the old graphics
- Added one new promotion, Glory, useful for invasions
- Implemented TheLopezs Dawn of Man mod
- Replaced some static leaderheads with animated ones (almost all are not my work)
Note: An error will show, upon loading, stating an XML problem. However, this has not been found to effect gameplay. If a problem does arise, or if an error in the game files are found, please notify me.