Lord Dionysus is the leader of my people. He is viewed as the promoter of civilization, a lawgiver, and lover of peace. He is also known as Eleutherios (the Liberator). We, as a civilization, are known as Delians. It was Dionysus that persuaded us to transition from hunting and gathering to agriculture. These initial developments took place and changes to our Neolithic (nomadic) society spurred major social changes, including a high population density, the organization of a hierarchical society, specialization in non-agricultural crafts, a standing army, barter and trade, and the expansion of man’s “control” over nature. These journal entries retell the accounts of an early era of my people and our struggle to establish ourself as a legitimate civilization against the elements and potential enemies.
A loyal servant,
Scrivener
Editors note: Starting Setup. Map Size – Tiny. My Civ – American. Dif level – Chieftain. Everything else - Random.
Dionysus and his followers settled the small town of Delos in the Southwestern corner of the “New World”. There is Ivory and Game nearby, and a small village.
4000BC. Turn 1: Beaker set to 50%. Ceremonial Burial in 16 turns. Income 3g, Expenses (Science) 2g, Income 1g per turn. Growth in 10 turns. Production – Barracks in 14 turns. Worker moves east to forest with game (F2, S2, G0). Scout moves north to village. They teach us Bronze Working. Production changed to Spearman in 7 turns.
The immediate 8 tiles are as follows: 3 Grassland, 2 Bonus Grassland, 3 Forest (1 with ivory, 1 with game)
3950BC. Turn 2. Ceremonial Burial in 15 turns. Growth in 9 turns. Spearman in 6 turns. Worker to build road in 3 turns. Scout moves northwest.
3900BC. Turn 3. Cermonial Burial in 14 turns. Growth in 8 turns. Spearman in 5 turns. Worker to build road in 2 turns. Scout moves northwest.
3850BC. Turn 4. Cermonial Burial in 13 turns. Growth in 7 turns. Spearman in 4 turns. Worker to build road in 21 turns. Scout moves northwest.
3800BC. Turn 5. Cermonial Burial in 12 turns. Growth in 6 turns. Spearman in 3 turns. Worker completes road, to clear forest in 5 turns. Scout moves northwest along a coastline.
3750BC. Turn 6. Cermonial Burial in 11 turns. Growth in 5 turns. Spearman in 2 turns. Worker to clear forest in 4 turns. Scout moves north.
3700BC. Turn 7. Cermonial Burial in 10 turns. Growth in 4 turns. Spearman in 1 turns. Worker to clear forest in 3 turns. Scout moves north sees a village to the immediate east.
3650BC. Turn 8. Cermonial Burial in 9 turns. Growth in 3 turns. Spearman completed and moves north, Worker in 4 turns. Worker to clear forest in 2 turns. Scout moves east to village. They teach us Warrior Code.
3600BC. Turn 9. Cermonial Burial in 8 turns. Growth in 2 turns. Worker in 3 turns. Worker to clear forest in 1 turns. Scout moves north along coastline.
3550BC. Turn 10. Cermonial Burial in 7 turns. Income 4g, Expenses (Science) 2g, Income 2g per turn. Growth in 1 turns. Worker in 1 turns. Worker completes clear forest, to irrigate in 2 turns. Scout moves northwest along coastline.
Editors note: My thought process was simple in the first ten moves. Keep the beaker at 50% so I would advance adequately in Techs. I started to produce barracks because my growth was too slow to effectively produce a settler or worker without wasting turns. Having veteran military units might come in handy later. However, being taught Bronze Working on the very first turn allowed me to switch to a Spearman. This allowed my population to grow enough to build a worker without waste. My town is to the south so I chose to move my scout to the north. I’m moving my Spearman north as well in case my scout gets ambushed I will still have someone to explore the area until I can get another scout produced. Having found two villages seems to indicate no roaming barbarians and I’m risking the other civilizations won’t advance military units until later in the game when I should have produced at least one more spearman. Future entries won’t be as detailed and will be more journal/story-like. I will note that I read Experiment 626’s Solo TDG and couldn’t help notice how he had accomplished more than I.