Synobun
Deity
- Joined
- Nov 19, 2006
- Messages
- 24,884
Is there any news/rumours that a civ5 will come out soon, or sometime later?
You can also post your thoughts/suggestions on how Civ5 should look.
Sorry if there is a topic already about this, you can merge/delete this thread.
Eras: Cave Era (Dinosaurs and cavemen basically), Ancient Age (Like the original ancient era, except a bit more techs, and more units etc), Medieval Age (Same as ancient age (Not the techs though)), Industrial Age (More techs and units, maybe more features), and Modern Age (Way more futuristic than original, lots more techs and units included)
The Look: I think the interface Civ5 would use should change with every era. Cave Era - Dinosaur ancient drawings, basically very ancient art, stone like interface.
Ancient Age - Very simple, stone sculpture interface with some wear and tear.
Medieval Age - Metallic interface, but all battered.
Industrial Age - Biplanes and WW2 tanks with bunkers interface.
Modern Age - Futuristic interface, glass modeling and more modern features.
Structures: Many more structures should be added, so many that it will let all the civilizations have their own unique structures, and that there is almost always a new building to build to matter what. The list below is a very small list, I cannot think so many at once
.
Cave Era -
Cave (Palace)
Tree House (Granary/Marketplace)
Field (Barracks, open area for people to train)
Pond/River (Basic aqueduct, I suppose)
MORE?
Ancient Age -
Ancient Temple (Palace)
Spear Range (Barracks)
Mill (Granary)
Stand (Marketplace)
Temple (Temple)
Stable (Along with a ring) (Colosseum)
MORE?
Medieval Age -
Palace (Palace)
Barracks (Barracks)
Granary (Granary)
Market (Marketplace)
Teller (Bank)
Temple (Temple)
Colosseum (Colosseum)
Potter
Smith
Minefield
Palisades (Walls)
MORE?
Industrial Age -
Embassy (Palace)
Training Yard (Barracks)
Bakery (Granary)
Town Square (Marketplace)
Bank (Bank)
Bunker (Walls)
Coal Plant (Coal Plant)
MORE?
Modern Age-
HQ (Palace)
Training Facility (Barracks)
Bakery (Granary)
Store/Mall (Marketplace)
Forcefields (Walls)
Bank (Bank)
Factory (Factory)
Nuclear Plant (Nuclear Plant)
Solar Plant (Solar Plant)
Silo (Protection against nukes in that city?)
MORE?
Features:
Enhanced Diplomacy, much more easier to navigate and understand, but a lot more features.
More terrain!
Realistic Terrain
Tutorial for every aspect of game, instead of going through only one long one.
MORE?
Units:
I think Civ5 should feature more units than ever. So let's say about 30 different units for each era (Estimate), I can not make up a list currently, but you fellas can make one of you wish.
- - -
Is there anything I missed? If so, please add them.
Again, sorry if this was made already.
You can also post your thoughts/suggestions on how Civ5 should look.
Sorry if there is a topic already about this, you can merge/delete this thread.
Eras: Cave Era (Dinosaurs and cavemen basically), Ancient Age (Like the original ancient era, except a bit more techs, and more units etc), Medieval Age (Same as ancient age (Not the techs though)), Industrial Age (More techs and units, maybe more features), and Modern Age (Way more futuristic than original, lots more techs and units included)
The Look: I think the interface Civ5 would use should change with every era. Cave Era - Dinosaur ancient drawings, basically very ancient art, stone like interface.
Ancient Age - Very simple, stone sculpture interface with some wear and tear.
Medieval Age - Metallic interface, but all battered.
Industrial Age - Biplanes and WW2 tanks with bunkers interface.
Modern Age - Futuristic interface, glass modeling and more modern features.
Structures: Many more structures should be added, so many that it will let all the civilizations have their own unique structures, and that there is almost always a new building to build to matter what. The list below is a very small list, I cannot think so many at once

Cave Era -
Cave (Palace)
Tree House (Granary/Marketplace)
Field (Barracks, open area for people to train)
Pond/River (Basic aqueduct, I suppose)
MORE?
Ancient Age -
Ancient Temple (Palace)
Spear Range (Barracks)
Mill (Granary)
Stand (Marketplace)
Temple (Temple)
Stable (Along with a ring) (Colosseum)
MORE?
Medieval Age -
Palace (Palace)
Barracks (Barracks)
Granary (Granary)
Market (Marketplace)
Teller (Bank)
Temple (Temple)
Colosseum (Colosseum)
Potter
Smith
Minefield
Palisades (Walls)
MORE?
Industrial Age -
Embassy (Palace)
Training Yard (Barracks)
Bakery (Granary)
Town Square (Marketplace)
Bank (Bank)
Bunker (Walls)
Coal Plant (Coal Plant)
MORE?
Modern Age-
HQ (Palace)
Training Facility (Barracks)
Bakery (Granary)
Store/Mall (Marketplace)
Forcefields (Walls)
Bank (Bank)
Factory (Factory)
Nuclear Plant (Nuclear Plant)
Solar Plant (Solar Plant)
Silo (Protection against nukes in that city?)
MORE?
Features:
Enhanced Diplomacy, much more easier to navigate and understand, but a lot more features.
More terrain!
Realistic Terrain
Tutorial for every aspect of game, instead of going through only one long one.
MORE?
Units:
I think Civ5 should feature more units than ever. So let's say about 30 different units for each era (Estimate), I can not make up a list currently, but you fellas can make one of you wish.
- - -
Is there anything I missed? If so, please add them.
Again, sorry if this was made already.