Synobun
Deity
- Joined
- Nov 19, 2006
- Messages
- 24,850
I've looked at the database of the tutorial/guide in this forum, with no sign of a real good 'How to Add Leaderheads' tutorial. So I have decided to post one.
To have a start, let's use this leaderhead as an example:
http://forums.civfanatics.com/showthread.php?t=159873
Added Note: Nice work Aaglo
Step Number One:
First, download the leaderhead, and open it up. You'll be seeing at most likely an ART folder.
Step Number Two:
Open up that ART folder, and you'll probably be greeted with these folders: Advisers, Civilopedia, Unit (This is if the leaderhead provides a king unit), Leaderhead, Flics
Step Number Three:
Let's start with the advisers folder, open up the advisers folder in your mod's folder, and copy paste the adviser file into the mod's adviser folder.
Step Number Four:
Do the exact same thing with all the other folders, put all the files in the folder they specify.
Step Number Five:
For the civilopedia and pedia icons, go into the text file: Pedia Icons, then scroll down to Race Start, add a line to it, and follow the example of the other lines you see. Make sure you make no typos. Then under that section, there will be Happy Faces, insert the happy face pcx of the leaderhead you selected. Continue to do so with the other leaderhead sections, and make sure you make no typos etc. For the civilopedia, go to the civilization area, follow the example of the other civilizations, but edit the text so that it fits your civ.
Step Number Six:
After you have done all this, open up the editor, open up your mod's file, and go to Civilizations. At the bottom left, you will see the Ancient Age, Medieval Age, Industrial Age, and Modern Age. Below that, you will see Forward Filename and Reverse Filename. For each age, put in the right FLICs for each one. For example, ancient age has Art/flics/blah_anc1 and Art/flics/blah_anc2, for the forward filename, put in the one with the lowest/no number, and the reverse with the higher one. After that, you will have to edit your civilization's stats etc. Then, you must add that civ entry to the civilopedia, which is located by the bottom, for a test to see if your civ is actually working, put RACE_Celts or some other default civ. Then, open up the game, and see if it works
Step Number Seven:
Enjoy it
To have a start, let's use this leaderhead as an example:
http://forums.civfanatics.com/showthread.php?t=159873
Added Note: Nice work Aaglo
Step Number One:
First, download the leaderhead, and open it up. You'll be seeing at most likely an ART folder.
Step Number Two:
Open up that ART folder, and you'll probably be greeted with these folders: Advisers, Civilopedia, Unit (This is if the leaderhead provides a king unit), Leaderhead, Flics
Step Number Three:
Let's start with the advisers folder, open up the advisers folder in your mod's folder, and copy paste the adviser file into the mod's adviser folder.
Step Number Four:
Do the exact same thing with all the other folders, put all the files in the folder they specify.
Step Number Five:
For the civilopedia and pedia icons, go into the text file: Pedia Icons, then scroll down to Race Start, add a line to it, and follow the example of the other lines you see. Make sure you make no typos. Then under that section, there will be Happy Faces, insert the happy face pcx of the leaderhead you selected. Continue to do so with the other leaderhead sections, and make sure you make no typos etc. For the civilopedia, go to the civilization area, follow the example of the other civilizations, but edit the text so that it fits your civ.
Step Number Six:
After you have done all this, open up the editor, open up your mod's file, and go to Civilizations. At the bottom left, you will see the Ancient Age, Medieval Age, Industrial Age, and Modern Age. Below that, you will see Forward Filename and Reverse Filename. For each age, put in the right FLICs for each one. For example, ancient age has Art/flics/blah_anc1 and Art/flics/blah_anc2, for the forward filename, put in the one with the lowest/no number, and the reverse with the higher one. After that, you will have to edit your civilization's stats etc. Then, you must add that civ entry to the civilopedia, which is located by the bottom, for a test to see if your civ is actually working, put RACE_Celts or some other default civ. Then, open up the game, and see if it works
Step Number Seven:
Enjoy it
Last edited: