It's 1895 and the colonial powers are entreched all throughout the globe. The major European countries have colonized nearly all of Africa, most of the Caribbean, the Asian Sub-Continent, Indochina, Indonesia, parts of China, and large tracts of the Pacific. The Middle East is controlled by the "Sick Man of Europe" (Ottoman Empire) but is vulnerable and decaying. Mexico and the other Central American nations have weak economies but are definitely growing.
The Great Game, a term usually attributed to Arthur Conolly, was used to describe the rivalry and strategic conflict between the British Empire and the Tsarist Russian Empire for supremacy in Central Asia. The term was later popularized by British novelist Rudyard Kipling in his work, Kim.
The classic "Great Game" period is generally regarded as running from the Napoleonic era to the Anglo-Russian Convention of 1907, the Bolshevik Revolution of 1917 and beyond. The broad arena of the Middle East could be the battleground of Britain's struggle to protect the road to India from its traditional allies and rivals France and Russia. In this game the grand 19th-century contest, the chessboard of the "Great Game", we have great colonial powers British, French, and Russians attempting to exert greater influence along with a lot of bit players and an emerging America.
Then there's the forgotten ones....
The German Empire! Our empire has colonial possessions in West Africa, Southwest Africa, East Africa, and the South Pacific. Parts of Poland, Alsace, and Prussia are also under their control. The Austro-Hungarians lack colonial holdings but are a sturdy and industrious civ and are aligned with Germany. Germany wants to win “The Great Game”! Our job is to accomplish this and rewrite history.
Rarely have we seen an SG that was a mod other than RAR. The will give you a chance to play some more modern units and in particular exert naval superiority.
El Justo and I have discussed playing a SG with his mod. The game will require a download (if you haven't already) but should give us a taste of one of the finest mods on this board.
Linky for Age of Imperialism; 1895-1919, Deluxe Version
Signups
El Justo
Whomp
SimpleMonkey (a big fat maybe)
Tank Guy #3
Glenmetz
Cubsfan6506
Everything else is up for discussion.
Oh and in traditional Whomp fashion. Bring a drum. Here's standard Whomp equipment.
The Great Game, a term usually attributed to Arthur Conolly, was used to describe the rivalry and strategic conflict between the British Empire and the Tsarist Russian Empire for supremacy in Central Asia. The term was later popularized by British novelist Rudyard Kipling in his work, Kim.

The classic "Great Game" period is generally regarded as running from the Napoleonic era to the Anglo-Russian Convention of 1907, the Bolshevik Revolution of 1917 and beyond. The broad arena of the Middle East could be the battleground of Britain's struggle to protect the road to India from its traditional allies and rivals France and Russia. In this game the grand 19th-century contest, the chessboard of the "Great Game", we have great colonial powers British, French, and Russians attempting to exert greater influence along with a lot of bit players and an emerging America.
Then there's the forgotten ones....
The German Empire! Our empire has colonial possessions in West Africa, Southwest Africa, East Africa, and the South Pacific. Parts of Poland, Alsace, and Prussia are also under their control. The Austro-Hungarians lack colonial holdings but are a sturdy and industrious civ and are aligned with Germany. Germany wants to win “The Great Game”! Our job is to accomplish this and rewrite history.
Rarely have we seen an SG that was a mod other than RAR. The will give you a chance to play some more modern units and in particular exert naval superiority.
El Justo and I have discussed playing a SG with his mod. The game will require a download (if you haven't already) but should give us a taste of one of the finest mods on this board.
Linky for Age of Imperialism; 1895-1919, Deluxe Version
El Justo said:let's go w/ Germany - i like them the best actually in the mod since they're perhaps the most challenging in terms of geography. however, they've got some really great "toys" to build from the mid-game onwards.
the actual in-game ability to ally w/ another civ isn't unlocked until about mid-way through the 1st era (1st of 3 eras). but yeah, we could hold off if that's desired. the German position is locked together w/ the Austro-Hungarians though. so we would have to declare war if it is declared upon them just another twist for the German position (and mirrors RL). this is the only locked alliance in the whole game.
let's see, the 'SHORT' file is roughly 150 turns. the 'MEDIUM' is about 300 or so and the 'FULL' is about 450 iirc.
the 'SHORT' one runs through the 1st era only, the 'MEDIUM' through the 2nd, and the 'FULL' through the 3rd one.
does IT mean in-between-turn-times? if so, they're like 30-45 seconds for the first 100 turns. after that, they're roughly a minute or 2. later on, they'll get up to 3 minutes+...all very digestable imo. i mean, i've played hundreds of turns w/ dozens of different civs.
this one runs faster than any other scenario of its size and scope, guaranteed
and every single position is very, very playable for this scenario. we spent many months getting it right. and i had an army of testers when it was in beta. iow, this hog is imo the most polished c3c scenario on the boards.
5 turns each sound good.
and remember, i can kick some knowledge with regard to strategy, what to look out for, game mechanics, nuances, etc, etc. there's some real generic strategies to follow regarding offense, defense, naval convoys, and naval projection. don't be overwhelmed w/ it all though. i mean, it will seem like alot at the start. however, i urge everyone to remember that each and every unit in the game has a real purpose and that they're not all added in there for fluff. In other words, there's a tactical element involved. the CivP file is where most info can be found (outside of me of course).
Signups
El Justo
Whomp
SimpleMonkey (a big fat maybe)
Tank Guy #3
Glenmetz
Cubsfan6506
Everything else is up for discussion.
Oh and in traditional Whomp fashion. Bring a drum. Here's standard Whomp equipment.
