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#1 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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NZ Map - Huge
New Zealand, a country where sheep outnumber people 10 to 1, where the main exports are sheep and clouds (which kinda look like sheep), as well as wood. Expect to find sheep as a resource, if not much else. There are Mountains and rivers and forests a plenty in this rugged land.
North South Using the map I requested from Strategyonly, I've edited it to better match New Zealand. I've used topographic digital images, riverways, forestry maps, mineral charts, agriculture statistics, and other such things to try and make a fairly accurate New Zealand map. Making rivers is a hell of a pain. The Jungles represent native forest, while the forests represent plantations and introduced growth as of now. To create maps representing pre-anybody NZ, essentially all you have to do is cover the entire north island in Jungle. I've had to add oil to correspond to rather un-economic shale areas - otherwise he who controls Taranaki (the lone mountain on the West coast of the North Island) controls the future. For Iron I also had to take liberties and scatter some along the west coast, though copper is naturally abundant. Though there are a couple of horse breeding regions in the country, to add a bit of balance I tossed a few extra on as well. ... Now, this is my first thing, sooo...comments? Do you think there are too many resources on the map? Last edited by CMKMStephens; Mar 20, 2007 at 02:13 PM. |
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#2 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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To continue this map and make it a project, I would need a pack containing the following civilizations:
Spoiler:
I think all of them bar an actual 'New Zealand' are around somewhere, though i'm not sure about Maori. Since I have no skills in modding or skinning or whatnot I somehow doubt I'd be able to do it. In anycase, it would be entertaining if this map could advance. Last edited by CMKMStephens; Jan 31, 2007 at 01:07 AM. |
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#3 |
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Chieftain
Join Date: Dec 2006
Posts: 49
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is it warlords of vanilla compatible?
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#4 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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Warlords. Finally a reply :P
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#5 |
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Chieftain
Join Date: Mar 2007
Location: New Zealand
Posts: 71
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How did you determine the scale of the map and the shape of the coastlines? For a Civ2 map of New Zealand I had done, it involved tracing over a map of the coastline with grid paper, expanding it, then correlating each square with the respective coastline within the grid pattern.
Taking liberties with oil seems fine. No point in having an accurate map if it's no fun to play. There's supposedly oil in the ocean around Invercargill and Dunedin.
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#6 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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More of a looks based than grid based. Like I said, I had a map whipped up in the map requests thread, then used a variety of topographic maps, riverways, etc to make it more accurate.
I saw a news article about Oil in Stewart Island as well. Might add that. In any case, this is just my first thing and so help/suggestions on what to add, how to make it more accurate, fun, etc are good. I would like the other thing like a relevant civilizations pack done, but it all requires other people to help and so far there hasn't been much in the way of interest. |
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#7 |
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Chieftain
Join Date: Dec 2006
Posts: 49
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A few mods have those, you would just have to use the civilizations in those mods in your map
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#8 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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No idea how to make a Civ pack.
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#9 |
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Fallout Scrubber
Join Date: Mar 2006
Location: Poland, EU
Posts: 3,058
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I would play with this map my next game on visa
__________________
World War II 1939 Mod for BTS Released!!! More info here Poland in Civilization V We, fans of the game, would like to see a change we can believe in! We dream of playing as a Poles, if not in an original release, then maybe in one of expansion sets that for sure are being planned. Please join our cause on FaceBook and back up our efforts by undersigning our petition on official 2K Games Forum. It might be just one small click for a man, one giant leap for civilized mankind. Many thanks for your support. |
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#10 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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![]() I forgot to add this. There's a Stewart Island if you really want it :P I've updated the map with Southern oil and some adjustments to the mountain regions. |
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#11 |
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Prince
Join Date: Aug 2005
Location: Auckland, New Zealand
Posts: 431
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Hey, congrats on this it looks very very cool
__________________
Some people are like slinkies; not really good for anything, but you can't help laughing when you push them down stairs |
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#12 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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Thanks (I am still lurking around).
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#13 |
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Chieftain
Join Date: Jun 2008
Posts: 1
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I've just discovered this....Awesome! Thanks for the effort involved.
Is there an easy way to convert to a vanilla version? Would be good to play with a friend who doesn't have warlords. - Gareth |
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#14 |
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Prince
Join Date: Apr 2006
Location: Poland
Posts: 397
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interesting map. are there any playable version with non random starting locations?
__________________
http://www.last.fm/user/MusX/ |
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#15 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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Ooh, interest XD
I'm not quite sure how to convert back to Vanilla, and I haven't got a non-random starting locations version (not sure how to do that). There's now: Warlords Beyond the Sword As well as a Rise of Mankind converted (all the custom resources added) map (as per uploaded file) Last edited by CMKMStephens; Jul 03, 2008 at 10:54 PM. |
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#16 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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@CMKMStephens
Just letting you know that Rise of Mankind Extra civ addon pack has now Maori Civ included, in case you want to make some New Zealand scenarios.
__________________
Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#17 |
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Prince
Join Date: Apr 2006
Location: Poland
Posts: 397
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thx for bts version
I've did a little modification of your bts map: - flood plains removed from non-desert tiles - forest removed from coast tile (x=60,y=63) - all fixed start location removed - default setting for map changed (marathon to epic, no tech brokering, all victory conditions, etc.) credits to CMKMStephens for whole map
__________________
http://www.last.fm/user/MusX/ Last edited by MusX; Jul 02, 2008 at 07:22 AM. |
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#18 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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Thanks for the clean up :P
I'll reupload later from that, though with defaults defaults (rather than yours or mine) and get to work on those floodplain tiles on the Warlords and RoM map. Unfortunately I also noticed an excessive number of broken rivers (my fault)...oh god I hate doing rivers. Have to fix that across all the maps I guess. I should've credited strategyonly for the blank map and the navy seal for conversion assistance as well. BTW, how do you change between fixed locations and random locations? *edit* OK, Warlords and BTS maps are updated with floodplain removal, rivers fixed, etc. RoM as uploaded in this post likewise, along with some resource trimming. Last edited by CMKMStephens; Jul 03, 2008 at 07:53 AM. |
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#19 | |
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Prince
Join Date: Apr 2006
Location: Poland
Posts: 397
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Quote:
__________________
http://www.last.fm/user/MusX/ |
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#20 |
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Serious.
Join Date: Jan 2006
Location: New Zealand
Posts: 372
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Oh, I was already doing that in worldbuilder, much easier :P
I feel as though there's something still fixing the locations however as everytime the map generates it seems awfully similar. I remember in Civ3 you have the actual target placement for starting locations. Last edited by CMKMStephens; Jul 03, 2008 at 03:27 AM. |
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