OK, so trying to make some changes for my MOD, noticed a few things...
1) The Civilopedia is missing some info for Towns, Watermills, & Workshops. If you check the screenshots, you'll note that they all show the expected Yield changes, but don't list the Civics' names that said changes occur at. Any idea which Text files contain this info?
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2) I was thinking of trying my hand at SDK/Python modding, but I want to check if my idea is possible first...
2a) Would it be possible to enact a change that would allow you to specify the amount of gold or population to use when hurrying production, a la SMAC?
2b) I've noticed in my own playing, that I try to allow a city to build an item for one turn before buying it, to save on the hurry cost. How complicated would it be to add Hurry instructions to the build queue?
As in, I set a city to build a Jewish Temple, add a Hurry command that will delay 2 turns before actually happening (so I don't get hit with the cost increase of hurrying with no production), then build a Monastary, with a Hurry command after two turns, then the same again with a Cathedral. I get all three items hurried, don't pay the cost multiplier for hurrying without any accumulated production, and I don't have to remember to come back to the city every third turn for 9 turns.
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Thanks in advance for any help/advice you can provide.
1) The Civilopedia is missing some info for Towns, Watermills, & Workshops. If you check the screenshots, you'll note that they all show the expected Yield changes, but don't list the Civics' names that said changes occur at. Any idea which Text files contain this info?
- - - - - - -
2) I was thinking of trying my hand at SDK/Python modding, but I want to check if my idea is possible first...
2a) Would it be possible to enact a change that would allow you to specify the amount of gold or population to use when hurrying production, a la SMAC?
2b) I've noticed in my own playing, that I try to allow a city to build an item for one turn before buying it, to save on the hurry cost. How complicated would it be to add Hurry instructions to the build queue?
As in, I set a city to build a Jewish Temple, add a Hurry command that will delay 2 turns before actually happening (so I don't get hit with the cost increase of hurrying with no production), then build a Monastary, with a Hurry command after two turns, then the same again with a Cathedral. I get all three items hurried, don't pay the cost multiplier for hurrying without any accumulated production, and I don't have to remember to come back to the city every third turn for 9 turns.

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Thanks in advance for any help/advice you can provide.
