Smoking mirror
Ships Captain
Here it is just in time for the new Patch
I am going to be busy 2morrow and day after so this was my last chance to get it done on time.
The zip is in two parts, create a file in CivIII/art?units called T34 stick all the stuff from both zips in to the file (exept the units32.pcx, which replaces the Units32 in your Art file).
Ther units32 includes a small t34 and a churchill/crocodile (watch this space for the croc, it is only in Beta testing at the moment, no animations, only a eight direction staic default.flc)
The sounds are all there, just add a new unit to a scenario (there is another thread explaining how to do that so go look somewere else for it, I had to)
So, part one forward the forces of the glorious revolution
I am going to be busy 2morrow and day after so this was my last chance to get it done on time.
The zip is in two parts, create a file in CivIII/art?units called T34 stick all the stuff from both zips in to the file (exept the units32.pcx, which replaces the Units32 in your Art file).
Ther units32 includes a small t34 and a churchill/crocodile (watch this space for the croc, it is only in Beta testing at the moment, no animations, only a eight direction staic default.flc)
The sounds are all there, just add a new unit to a scenario (there is another thread explaining how to do that so go look somewere else for it, I had to)
So, part one forward the forces of the glorious revolution
this is only my first Civ III unit and yes I had occasional trouble with lining up the images. it is not realy visible when using the unit in the game. Check out womoks new 3D created units, the little white squares would help with alignment, but when making this unit and rendering all the animations I didnt get around to it.