thenooblet22
King
Sectarianism, Protestancy, Splits and Schisms
How to:
Must research Divine Right
Declare 'Reformation' in the Religion Advisor Screen for your state religion
Period of Anarchy and Stability hits
Obsolete when entering 'Enlightenment' (Liberalism or Nationalism?)
Restrictions:
Only one 'Reformation' for each civilization
Requires being 'Stable' (or at least 'Unstable')
Civilization can't reform the religion that they control the holy city of
Religion:
Names can be generated from a list (http://forums.civfanatics.com/showth...ight=religious)
Symbol can be the original modified with the emblem of the founder's flag
No holy city
Dispersion:
During 'Anarchy', religion spreads with enhanced rate (exact speed not decided)
After 'Anarchy', religion speed returns to normal
Missionaries allowed
AI:
Civilization is "Cautious"-or lower towards the other Civilization containing holy city.
Civilization is powerful enough (a certain percentage towards the other Civilization with the holy city/or a certain percentage towards the entire religious family)
Civilization holds enough stability (a certain amount so they won't kill themselves with the revolution)
Optional:
Preordained sectarian splits (Hinduism/Buddhism, Shi'ite/Sunni/Sufi, Catholic/Orthodox/Protestant)
Unhappy cities reform their own religion
Original post:
Spoiler :
After hearing about your news to close this project soon, I thought I should
stop procrastinating and speak up. I know, I know, people have already mentioned this. But I've been thinking further on how to implement it.
Basically, I'm tired of seeing an uniformed religious family of nations that connect the world in harmony... that just never happened. Sectarian breaks should occur by choice, randomly, or even pre-determined. Here it goes:
Civilization will be able to declare 'Reformation' in the Religion Advisor after they researched Divine Right. They cannot reform when they control the original holy city (or, for balance, if the religion is a minority in your country). When you declare 'Reformation,' you should be hit hard with anarchy and possibly to your stability as well. New protestant relgions can have real names or randomly generated ones (using a list?). The symbols for the new religion could be the original with a figure/shape or the founder's flag. To make sure no one can just spam these, I think you should be allowed only one 'Reformation' for each country. The benifits for this can be determined by you (Rhye), but for balancing I think you should not control a holy city. Protestant religions should spread much faster to keep up with the already established ones. Missionaries could be allowed as well. This way, people who miss out on the religious trek can still form their own alliances. However, when a nation reaches "Enlightenment," they should lose the ability to reform (so what ever technology you think best fits this: Nationalism?)
For the AI use, there should several precautions. The only time the AI will possibly consider doing this is when they are Cautious-or lower in relations with the religion's homeland. Even then, the AI should consider it's stability and power. These reformations should also happen against the government. A city which is unhappy or revolting should have the opportunity (with a low percentage) to declare 'Reformation' for its home religion (using up your option to do it yourself). Finally, you can also set pre-ordained splits. The most famous could be the Hinduism-Buddhism break and the Shiite-Sunni-Sufi split of Islam.
You don't have to include this on top of your to-do list, but I think you should consider it. It's an important chunk of history that hasn't been represented.
stop procrastinating and speak up. I know, I know, people have already mentioned this. But I've been thinking further on how to implement it.
Basically, I'm tired of seeing an uniformed religious family of nations that connect the world in harmony... that just never happened. Sectarian breaks should occur by choice, randomly, or even pre-determined. Here it goes:
Civilization will be able to declare 'Reformation' in the Religion Advisor after they researched Divine Right. They cannot reform when they control the original holy city (or, for balance, if the religion is a minority in your country). When you declare 'Reformation,' you should be hit hard with anarchy and possibly to your stability as well. New protestant relgions can have real names or randomly generated ones (using a list?). The symbols for the new religion could be the original with a figure/shape or the founder's flag. To make sure no one can just spam these, I think you should be allowed only one 'Reformation' for each country. The benifits for this can be determined by you (Rhye), but for balancing I think you should not control a holy city. Protestant religions should spread much faster to keep up with the already established ones. Missionaries could be allowed as well. This way, people who miss out on the religious trek can still form their own alliances. However, when a nation reaches "Enlightenment," they should lose the ability to reform (so what ever technology you think best fits this: Nationalism?)
For the AI use, there should several precautions. The only time the AI will possibly consider doing this is when they are Cautious-or lower in relations with the religion's homeland. Even then, the AI should consider it's stability and power. These reformations should also happen against the government. A city which is unhappy or revolting should have the opportunity (with a low percentage) to declare 'Reformation' for its home religion (using up your option to do it yourself). Finally, you can also set pre-ordained splits. The most famous could be the Hinduism-Buddhism break and the Shiite-Sunni-Sufi split of Islam.
You don't have to include this on top of your to-do list, but I think you should consider it. It's an important chunk of history that hasn't been represented.
Balance:
Spoiler :
By the time most civilizations research Divine Right, Europe should be together (i.e. at least "Pleased"). The only ones who will want to break away are the ones who have been declared war on or other diplomatic penalties (i.e. "Stop trading with bla bla bla," "You traded with our worst enemy," "Our close borders spark tensions," and others) Plus, diplomatic grumps (like Stalin) will be more likely to do so as well (imagine the Great Schism).