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19Delta

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I've been messing around with another model. Give me some feedback.

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FedBattleshipfront.jpg
FedBattleshipturretjpg.jpg

This is a ship of my own design. I was thinking of a battleship, hence the turrets. I didn't have exploration in mind when I put this together. This thing's for killin' pure and simple. I thought I would put phaser strips on it to cover the blind spots for the turrets, but that'll have to wait. I haven't got a name for it, so any suggestions are welcome. If someone wants to write a back story for this that's cool too. I'm not really into such things, I just thought it would look cool. Tell me if you like it or not.
 
I'll admit Voyager did have an influence on this as far as the shape of the saucer section goes, but that's where the similarities end. It's meant to be closer to the size of the Enterprise E, maybe a little smaller. Here is a side view I forgot to post.

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Nice start you've got there... :goodjob: It does look more Enterprise E than Voyager. But what's with the gunturrets? That's not very Trekky... ;)
 
It's my own design. I watched Nemesis, and after watching the Enterprise get beat down, the idea kind of came to me. It's meant to be a battleship. Very little exploration would take place in this ship because that isn't it's primary role. The whole idea with the turrets is so this ship can go toe to toe with a ship like the Scimitar without any help from nearby starships. I don't think I would make it powerful enough to combat a Cube by itself, but I think it should be able to eat a Sphere or a Diamond with out any major difficulties. The weapons would be maximized on this ship, with 8 forward facing torpedo tubes, 4 rear torpedo tubes, and a total of 13 turrets overall with phaser strips to cover the turret's blind spots. Can't think of what kind of weapons the turrets would carry. Any suggestions?
 
Well then, the front of the ship looks like a flattened basketball and the back looks like a Klingon ship :lol:

Niiice work.
 
I do like the look of this, it looks built for speed to me. The turrets look OK, but it's tricky to know what it might use them for. The standard phasers and torpedoes wouldn't seem to work, and mass drivers are not generally a very Trekkie thing. They could be for point defense against incoming Torpedoes I guess?

If I understand the trekkie background, the Defiant class from Deep Space 9 was the class intended purely for combat - hence the small silhouette and minimal crew. The classical star trek ship design (with the saucer at the front and the two pointy bits at the back) would seem to be hopeless as far as combat went. The large crew that ships like the Enterprise carries also makes it impractical for combat uses.

How about combining the pointy bits (Nacelles I think) with the saucer, so the ships more compact?
 
Thought about that too, but then I also thought of the Prometheus. It's closer to the standard design of most of the ships that are in the shows and movies. The Defiant was built for combat, but it has to rely on its small size and manueverability to get the job done. The turrets would either be some kind of launchers for some kind of very powerful charge (tricobalt torpedos?), or they would house some insanely overpowered energy weapon. If that is the case then each turret would have to have its own power generator taking up more space in the hull. I think the 1st option would be more practical. I put two shuttle bays on this ship. There are two in the back, and one behind the bridge. The shuttle bay behind the bridge would be used primarily for shuttles and maybe runabouts. The one in back would primarily be used for fighter squadrons and small assault ships for boarding operations or landings. The ship would be built for speed but not manueverability. If this ship were involved in a battle it's primary role would be to slug it out with the larger capital ships of an enemy fleet. Ships like a Klingon Bird of Prey, or a Dominion Fighter would be left to other ships in the fleet like the Defiant class. The fighters would keep security around the ship to keep a smaller ships from making kamikaze runs on it. Keeping this role in mind, it would have to have very powerful shields, a very strong armor, and a very strong hull. Like I said above, this ship should be able to trade blows with a ship like the Scimitar or a Dominion Battleship. The crew would not be as large as say the Enterprise E. A lot of facilities would have to be housed in the hull and therefore take up space for the crew. Each turret would have its own facilities, the fighters and shuttles and their crews and facilities would take up space. The ship would need to be able to generate a lot of power for all of these systems. There is engineering. And all of the normal facilities you would find on a Federation ship. The ship should have a complement of Marines or some soldiers trained in the art of ground combat. I'd say the crew complement for this ship would have to be around 400 to 450. The crew quarters would be more cramped than a Galaxy class, with some crew sharing rooms. There would be maybe two or three holodecks because the Marines have to keep up their training on long missions. This ship would stay docked at a starbase until needed. Its primary missions would be patrol, escort high level dignitaries, deterrent, planetary bombardment, etc. Its main mission would center around combat.
 
Have you ever seen the game Birth of the Federation - it has a number of interesting Federation ship designs in it that you could draw some inspiration from. I seem to remember that there was a dreadnought class vessel with heavy armament like you're going for here. It made a really good complement to the Defiant class.

I'd say that turrets aren't really designed for torpedo launchers, so an 'insanely overpowered energy weapon' would be better IMHO. Some kind of railgun maybe? As you say, the shields would be critical for a ship of this kind, but it needs to have weapons to take down the shields of other ships quickly too - and I think that bean weapons are most suited to doing that.

The ship should have a complement of Marines or some soldiers trained in the art of ground combat. I'd say the crew complement for this ship would have to be around 400 to 450.
Ah yes, I'd completely forgotten about the possibility of a marine detachment, good call. :goodjob:
 
Have you ever seen the game Birth of the Federation - it has a number of interesting Federation ship designs in it that you could draw some inspiration from. I seem to remember that there was a dreadnought class vessel with heavy armament like you're going for here. It made a really good complement to the Defiant class.

I'd say that turrets aren't really designed for torpedo launchers, so an 'insanely overpowered energy weapon' would be better IMHO. Some kind of railgun maybe? As you say, the shields would be critical for a ship of this kind, but it needs to have weapons to take down the shields of other ships quickly too - and I think that bean weapons are most suited to doing that.


Ah yes, I'd completely forgotten about the possibility of a marine detachment, good call. :goodjob:
I have Birth Of The Federation, good game, even though it's for Windows 95 :shifty:, it does work however for XP (No idea why though). The Federation Dreadnought was a wicked ship, although very expensive :p
 
I have star trek: armada 1 and 2. I downloaded several mods for each one of those games from startrekgamers.com. I did draw some inspiration from the ships created for the different mods, and there are a lot of them. Armada fleet command also has some good mods to download. I think my favorite is the Star Trek vs. Star Wars mod ST:Armada 1.

As far as the turrets go, I think the energy weapon or some kind of rail gun like charge would do nicely.
 
ST:Legacy is a good game also; lots of Romulan, Klingon, Borg, and Fed ships.
ST:Starfleet Command has aditional ships & cultures (pirate, Rigelian, ferengi), but its not been around for a while.

Remember the U.S.S Defiant in ST:First Contact? Spulses like that would be great for the turrets. :)
 
Nice ship, I think it would give it a more ST feel if you remove those turrets on the hull. also could you make the USS Yeager, Nebula Class, and New Orleans Class?
 
The enterprise-e and the prometheus did have a heavy influence on the hull shape. I wanted it to be closer to the size of the enterprise-e (read above for the full description). As far as the turrets go, I wanted to incorporate a feature from earth battleships into a starship design. I'll probably alter the design a little here and there, but the turrets probably will stay. Like I said above this ship is meant to be a warship, it will have minimal facilities for exploration. I got my inspiration from Star Trek: Nemisis. The only way the enterprise-e was able to defeat the scimitar was to ram it and data still had to sacrifice himself in order to save the crew from being killed. I know that it was just for the dramatic feel and everything, but i believed that the federation needed something that they could send into battle that could go toe to toe with an enemy and come out on top. Kind of like the effect that the iowa class battleships had on the world in the 1940s. It's main purpose is to find a battle quickly, and sit there and slug it out with the heavy hitters while the smaller ships (i.e. defiant and promotheus) deal with the other less threatening enemy ships. Oh, and I think that I could probably make those ships, but like i've said, I'm still learning bryce, so the only thing that you'll get is the models.
 
Maybe its just me, but I believe it would look better w/o the turrets, and would Highly recommend removing them. But its your ship. Good luck with Bryce!
 
Hey guys, I haven't been on these forums much lately - i'm actually here purely by chance coz another thread linked here.

I noticed people mentioned about Birth of the Federation - i'm actually on the Birth of the Federation 2 development team. We're making a fan-based remake of the game (Completely from scratch, BOTF is way too buggy to remake and legalese gets in the way) - in fact we have four different projects in the works.

You can find the BOTF2 forums Here if you're interested.

The Sovereign class was the Battleship from BOTF. That was the class of the Enterprise-E. They were hugely powerful ships - and had the best shields to boot., but as people said they were prohibitively expensive...until you mod he game. :p

The game also had the Nebula class - this was employed as a "Strike Cruiser". The whole point of the strike cruiser was to pummel planetary defenses and prepare the way for invasion fleets. They were useless in combat though because they were defensively weak and the Torpedoes were wildly inaccurate. In practice they were actually useless at pretty much everything.

Anyways, sorry for the shameless plug there (Hehe) but the Defiant class was an unofficial warship. As someone above said, she was designed for pure combat maneouverability, and whilst she wasn't the most powerful ship in the fleet, she was the most powerful ship of her size in the fleet.

The Defiant class was developed to combat the Borg threat - a threat that never really materialised. Several flaws were later found with the design and the class was never put into full service. To my knowledge, only three Defiant ships were ever built, but there were likely more. (Test beds and whatnot)

The Defiants Pulse Phasers were revolutionary in design as well. Instead of firing a continual burst, they compact the entire charge into a single bolt. They were very fast weapons but inaccurate as they could pretty much only fire in the same direction that the ship was facing. The Defiant had three Phaser arrays and a Quantum Torpedo launcher to cover the huge blind spots left by thee overpowered weapons.

I hope that helps. :)
 
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