Cabledawg
King
Settings
Version: Warlords
Difficulty: Monarch
Map: Custom Continents
Speed: Epic
Resources: Balanced
One City Challenge
Allways War
Raging Barbs
No Tech Trading
Civ is Bismark of Germany
Expansive
+2 Health
50% faster production of workers
Double production speed of Granary and Harbors
Industrious
50% wonder production
double production speed of forge
Variants
We have Marines trapped behind enemy lines.
2 Marines are near each civs starting position and they are trapped. We need to rescue them. We cannot move them or attack with them until they have been rescued. They are deemed rescued when they are standing in neutral territory...ie...they arent in anyones cultural boundries.
And what unit rescues people...Cavalry baby (insert bugle charge here). We cant raze any cities till we have a Cavalry on the ground.
This is a One City Challenge and we start with 2 priest to offset the additional money that the jarheads will be costing us. They will be settled. We get 4 additional hammers from them, but it is Monarch and the Marines sitting near the AI capitol will stagnate them a little.
We can only win by Conquest. Cultural and Time victories are turned off. The Epic speed assures that our units wont go out of date too quickly.
Heres the start:
Im looking for about 6 or 7 who are at least comfortable on Prince and who will post pictures to feed the beast...ie Lurkers.
The Roster
Cabledawg
vra379971
The Sansman
Greyfox
ruff_hi
negyvenketto
We need more so sign up folks
Once we have 6, Ill post the save and someone can start...not me as Ive seen the start. The turns will be 40 to start, 30, 20...then 15. It wont matter if you play 1 or 2 less or greater turns. Were gonna be relaxed about that.
Version: Warlords
Difficulty: Monarch
Map: Custom Continents
Speed: Epic
Resources: Balanced
One City Challenge
Allways War
Raging Barbs
No Tech Trading
Civ is Bismark of Germany
Expansive
+2 Health
50% faster production of workers
Double production speed of Granary and Harbors
Industrious
50% wonder production
double production speed of forge
Variants
We have Marines trapped behind enemy lines.

2 Marines are near each civs starting position and they are trapped. We need to rescue them. We cannot move them or attack with them until they have been rescued. They are deemed rescued when they are standing in neutral territory...ie...they arent in anyones cultural boundries.
And what unit rescues people...Cavalry baby (insert bugle charge here). We cant raze any cities till we have a Cavalry on the ground.
This is a One City Challenge and we start with 2 priest to offset the additional money that the jarheads will be costing us. They will be settled. We get 4 additional hammers from them, but it is Monarch and the Marines sitting near the AI capitol will stagnate them a little.
We can only win by Conquest. Cultural and Time victories are turned off. The Epic speed assures that our units wont go out of date too quickly.
Heres the start:

Im looking for about 6 or 7 who are at least comfortable on Prince and who will post pictures to feed the beast...ie Lurkers.
The Roster
Cabledawg
vra379971
The Sansman
Greyfox
ruff_hi
negyvenketto
We need more so sign up folks
Once we have 6, Ill post the save and someone can start...not me as Ive seen the start. The turns will be 40 to start, 30, 20...then 15. It wont matter if you play 1 or 2 less or greater turns. Were gonna be relaxed about that.