DWG01-Behind Enemy Lines, OCC, AW

Cabledawg

King
Joined
Aug 5, 2006
Messages
601
Location
Chesapeake, VA
Settings
Version: Warlords
Difficulty: Monarch
Map: Custom Continents
Speed: Epic
Resources: Balanced
One City Challenge
Allways War
Raging Barbs
No Tech Trading

Civ is Bismark of Germany
Expansive
+2 Health
50% faster production of workers
Double production speed of Granary and Harbors
Industrious
50% wonder production
double production speed of forge

Variants
We have Marines trapped behind enemy lines.
Civ4ScreenShotmarine2.jpg

2 Marines are near each civs starting position and they are trapped. We need to rescue them. We cannot move them or attack with them until they have been rescued. They are deemed rescued when they are standing in neutral territory...ie...they arent in anyones cultural boundries.

And what unit rescues people...Cavalry baby (insert bugle charge here). We cant raze any cities till we have a Cavalry on the ground.

This is a One City Challenge and we start with 2 priest to offset the additional money that the jarheads will be costing us. They will be settled. We get 4 additional hammers from them, but it is Monarch and the Marines sitting near the AI capitol will stagnate them a little.

We can only win by Conquest. Cultural and Time victories are turned off. The Epic speed assures that our units wont go out of date too quickly.

Heres the start:
Civ4ScreenShotmarine1.jpg


Im looking for about 6 or 7 who are at least comfortable on Prince and who will post pictures to feed the beast...ie Lurkers.

The Roster
Cabledawg
vra379971
The Sansman
Greyfox
ruff_hi
negyvenketto
We need more so sign up folks

Once we have 6, Ill post the save and someone can start...not me as Ive seen the start. The turns will be 40 to start, 30, 20...then 15. It wont matter if you play 1 or 2 less or greater turns. Were gonna be relaxed about that.
 
Youre in VRA. We start with Hunting and Mining. Im thinking research Fishing while building a warrior, then switch to a workboat. We really dont need worker techs right away, so Im thinking head to Archery, Wheel and Masonry and build the Great Wall...this is raging barbs BTW.
 
Civ4ScreenShotmarine1.jpg


4000BC..I settle in place and the scout gets some gold from the hut.

Civ4ScreenShot0000.jpg


I start a worker due in 8 and Fishing due in 9. Id rather go ahead and get the worker now and he can at least start mining the hills which will make the workboats come out faster.

3940..Pop a hut for gold and were on some kind of Isthmus
Civ4ScreenShot0001.jpg


3760..Pop a hut for a scout and worker completes to go start a mine. I put 1 turn into a RAX till fishing comes in.
3730..Fishing comes in and since we have Hunting, I pick Archery. We wont be making any warriors. I stagnate the city to get a WB out in 6.
Civ4ScreenShot0002.jpg


3700..Get a map from a hut
3610..Pop a hut for gold and Buddhism FIDL
3550..WB and mine are completed. I stop stagnating the city and put in on growth while putting some more turns into a RAX till Archery comes in.
Civ4ScreenShot0004.jpg


3460..Archery comes in and an Archer is due in 8. I choose Masonry as we dont need those pigs for awhile and I want to take a run at Mono for the increased happiness and hammers. Alex must be scared of our Marines.
Civ4ScreenShot0005.jpg


3430..Our Northern Scout makes a tasty treat for a Lion
3340..Our Southern scout loses to a Skirmisher
3190..Since we dont have to worry about barbs on our East coast, I send our Archer to a westward chokepoint to fogbust.
Civ4ScreenShot0006.jpg



3100..I set up for growth again while building another Archer.
Civ4ScreenShot0007.jpg


3070..Masonry comes in and the worker start the Quarry. I set research to Wheel to hook it up
2920..I start our 3rd Archer due in 5. Quarry done in 4 and Ill start Great Wall.
2830..Wheel is done and i choose Myst.
2770..3rd Archer done and i start Great Wall due in 16. That will fall as our worker is roading the Quarry now
Civ4ScreenShot0008.jpg


2590..Roads hooked up and great Wall due in 6. Myst is done and i set reseach to Poly which hasnt been founded yet. Next person can change it if they want as no beakers are in it. We are only 1 away from ouir happy cap and we really need to grow. Poly would help as well as more religions. With Temples and Monastaries, we can easily outpace the AI.
Civ4ScreenShot0010.jpg


The Save
http://www.deadzoom.com/member/yoohoo3131/MarinesBC-2590.CivWarlordsSave

Lets discuss where we want to go from here. Who wants to go 2nd?

PS...We could use more people to sign up
 
I would suggest we pause a bit discuss our strategy while waiting for more sign up.

My general experience with OCC-AW is that we should go for wonders and a specialist-based economy. SO it is a good thing that GWall was started by Cable. Although we would need to find a religion, I would suggest aiming for a scientists for the Philosophy slingshot to get one. That means going for writing and possibly using the GE from Great Wall to get the TGLibrary.
 
I completely agree with getting wonders. Our Marines should stiffle the AI for a bit. Making a run to Mono would increase our happiness and hammers. We could build Stonehenge and Pyramids quite quickly. The Pyramids would be huge for us because of the 2 Great Prophets we allready have settled. Thats 6 more beakers out of thin air with Representation. I propose we settle any Great Engineers. 2 reasons. I dont know where this game might head to and if we get into any Military trouble, it would be nice to build 1 turn units. 2nd reason is, those Engineers will help ouit all game long. Prophets can bulb religions and then be settled. I dont see any reason to build any shrines.
 
Still looking for people?
 
negyvenketto, youre in. What are your thoughts on our direction.

Still looking for more people and someone who has time to pick up the save.

Sansman, VRA...you guys still around?
 
From a food and production point of view, that is one nice city site. However, it sucks from the point of view of commerce. We need to cottage the three grassland sites and see what we can afford (food-wize) on some of the plains. If we can affort to cottage the plains - concentrate on the ones near the river (of which there are zero so strike that suggestion). We need a fog buster out the East to stop barbs from that direction and some sentry units out West. I wouldn't build too many units initially, just enough for protection. Need to protect those nets in time too.

I would tech towards lit for the GLib and so that we can build research. I think we will find some situations where we have nothing useful to build so tech or cash would be the best bet.

I might be able to play Thur or Fri or early next week. I cannot play on the week ends so feel free to move me around the roster.
 
I disagree with cottage ... I have never have the need to build any cottages in an OCC. By the time a cottage get matured to be useful, you should already have the ability to run specialists.

I would also advocate not chopping any of the trees in BFC, and don't build anything (not even roads) on the plains 2E of city in the hope of a forest grow.

If we successfully built the GWall, we don't need any fog buster. We should concentrate on wonders and infrastructure builds.

--
 
Greyfox, you and I are totally on the same page. I also play a fair share of OCC and we dont need any cottages and we shouldnt chop those forest. Well get Commerce through production and wonders like Collosus.

VRA...when you say youll get to it tonight...is that a got it?
 
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